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Perfect Fighter AIO

Featured Replies

Just bought this script and am loving it so far! Here's a quick proggie:

 QUylFyH.png

4mill per hour? lol

 

anyways

 

BUG REPORT!

 

So it appears to me that the bot tries to attack monsters thats already fighting someone else, then manages to move on after that monster dies from fighting another player (this was produced while training at chickens)

 

another thing is that with bones and bury to full inventory, sometimes it would accidentally pick up an item that was not listed to loot and i guess it confuses the script so heres the breakdown of how it went

 

>had 2 inventory slot free , originally

>Bot accidentally picks up a raw chicken

>I have the bot set to bury full inventory and only bones on loot and also ticked the loot my kill only

>bot accidentally picks up raw chicken so im left with 1 slot free

>bot picks up bone

>bot kills another chicken and then tries to pick up bone forever

 

im guessing is that the script is confused because originally there was 2 slot for bones to pick up but the script accidentally picked up a raw chicken so the script is thinking there should be 2 more before inventory is full (2 more bones to pick up before inventory is full and initiate burying)

 

atm i have it set to bury at around 3 bones so it doesnt bug out..

 

hope that was detailed enough, lmk if you need mroe deetz

  • Author

Already fixed bone burying and looting items, just waiting for the new script update to be added biggrin.png Version v154.0 is the latest version ^^ biggrin.png

 

EDIT: In the latest script version, the script will now immediately stop attempting to loot if the inventory is full, and bury bones or continue (the script will no longer be in a an endless cycle of attempting to loot items)

 

Also guys, thank you to everyone and good job on all the feedback/suggestions everyone, I really appreciate it biggrin.png

Edited by Czar

Already fixed bone burying and looting items, just waiting for the new script update to be added biggrin.png Version v154.0 is the latest version ^^ biggrin.png

 

EDIT: In the latest script version, the script will now immediately stop attempting to loot if the inventory is full, and bury bones or continue (the script will no longer be in a an endless cycle of attempting to loot items)

 

Also guys, thank you to everyone and good job on all the feedback/suggestions everyone, I really appreciate it biggrin.png

 

and great job to you for awesome fast update delivery!!

 

I could suggest on task manager

 

Setting prioritization on which to train first or have something like

pritotize 1 , 2 , 3 

 

Prioritize to train str first at x level > and then switch to attack until x level > def until x level

 

because theres only options for top to bottom or bottom to top etc , i think too limited

 

or perhaps even have something like

 

Train str until lvl 10, switch to attack until level 10, switch to def until lvl 10 then switch back to str until x lvl and so on

 

 

also would it be possible to make a task manager video with saved profiles? i dont quite get it

 

lastly; the save profiles doesnt really save everything, when i loaded up one of my saved profile, i still had to re-configure the banking and looting, and had to tick some stuff, the only thing it saves was the NPC selection

@Shmeekz Yeah I forgot to mention that in my post, the gold per hour may be bugged.

 

I'm using a D scim with DDS for the spec. I think every time the item is removed and then added back to my inventory it thinks it's loot (for both d scim and dds).

 

Unfortunately I'm not making 4m per hour at yaks biggrin.png

Hey just wanted to let you know when trying to drink super potions, it clicks them too quickly, which causes it to not drink one or two. Also, it will click on npcs that are already being attacked by other players. I suppose that isn't a bug, but rather an action that looks bot suspicious. Otherwise, I love the script. Thank you for this!

hi czar just bought can you do a demo on the sand crabs 

 

when i set no matter what location it just runs to the bank exits and runs back clicks on the chest exits repeat until ihave to stop it

i have nothing in my invent i just want it to afk in its spot and reset agro when it can

 

INFO][bot #1][11/25 05:40:02 PM]: [break Manager] After botting for 141 minute(s), you will break for 18 minute(s).
[iNFO][bot #1][11/25 05:40:02 PM]: Loaded 6 built-in random solvers!
[iNFO][bot #1][11/25 05:40:08 PM]: Definitions loaded: 19704
[iNFO][bot #1][11/25 05:40:08 PM]: 22 APIs loaded
[iNFO][bot #1][11/25 05:40:08 PM]: "allow_varrock_upstairs" changed to "1"
[iNFO][bot #1][11/25 05:40:08 PM]: "force_web" changed to "1"
[iNFO][bot #1][11/25 05:40:08 PM]: "bank_condition" changed to "NO_FOOD"
[iNFO][bot #1][11/25 05:40:08 PM]: "prayer_flick_mode" changed to "0"
[iNFO][bot #1][11/25 05:40:08 PM]: Initializing GUI...
[iNFO][bot #1][11/25 05:40:11 PM]: Loading GUI, low resources = false walk-setting = 0 mac mode = false!
[iNFO][bot #1][11/25 05:40:11 PM]: Item definitions loaded: 19704
[iNFO][bot #1][11/25 05:40:15 PM]: Yay!
[iNFO][bot #1][11/25 05:40:22 PM]:  2 actionpoints ready
[iNFO][bot #1][11/25 05:40:22 PM]: start = 65.0
[iNFO][bot #1][11/25 05:40:22 PM]: result = 32.5
[iNFO][bot #1][11/25 05:40:22 PM]: start = 65.0
[iNFO][bot #1][11/25 05:40:22 PM]: result = 3.25
[iNFO][bot #1][11/25 05:40:22 PM]: Next eat hitpoints: [31]
[iNFO][bot #1][11/25 05:40:24 PM]: Banks added: [42]
[iNFO][bot #1][11/25 05:40:24 PM]: Floors added: [12]
[iNFO][bot #1][11/25 05:40:24 PM]: Scenery added: [2]
[iNFO][bot #1][11/25 05:40:24 PM]: Entrances added: [42]
[iNFO][bot #1][11/25 05:40:24 PM]: Carpet rides added: [4]
[iNFO][bot #1][11/25 05:40:24 PM]: Ships added: [5]
[iNFO][bot #1][11/25 05:40:24 PM]: Agility shortcuts added: [10]
[iNFO][bot #1][11/25 05:40:24 PM]: Fairy teleport added: [38]
[iNFO][bot #1][11/25 05:40:24 PM]: Teleport items added: [36]
[iNFO][bot #1][11/25 05:40:24 PM]: Teleport spells added: [12]
[iNFO][bot #1][11/25 05:40:24 PM]: Stronghold added
[iNFO][bot #1][11/25 05:40:24 PM]: NPC teleports added: [1]
[iNFO][bot #1][11/25 05:40:24 PM]: WOOOO VARROCK UPSTAIRS ENABLED, DEADMAN MODE FTW!!
[iNFO][bot #1][11/25 05:40:24 PM]: Added al-kharid gate (payment)
[iNFO][bot #1][11/25 05:40:24 PM]: Added 10500 nodes to graph in [2248ms].
[iNFO][11/25 05:40:24 PM]: Started script : Perfect Fighter
[iNFO][bot #1][11/25 05:40:45 PM]: "worldhop_mode" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "playstyle_afk" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "playstyle_mm_walk" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "playstyle_loot_sw" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "playstyle_loot_ammo" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "playstyle_avoid_retaliate" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "rock_fight_tile_x" changed to "1700"
[iNFO][bot #1][11/25 05:40:45 PM]: "rock_fight_tile_y" changed to "3470"
[iNFO][bot #1][11/25 05:40:45 PM]: "rock_fight_tile_z" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "worldhop_tile" changed to "1"
[iNFO][bot #1][11/25 05:40:45 PM]: "area_option" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "playstyle_activity" changed to "1"
[iNFO][bot #1][11/25 05:40:45 PM]: "playstyle_aggression" changed to "1"
[iNFO][bot #1][11/25 05:40:45 PM]: "playstyle_mm_walk" changed to "1"
[iNFO][bot #1][11/25 05:40:45 PM]: "ab_anti_pattern" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "ab_mouse_outside" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "drop_junk" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "crab_type" changed to "2"
[iNFO][bot #1][11/25 05:40:45 PM]: "afk_complete" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "afk_position_x" changed to "1685"
[iNFO][bot #1][11/25 05:40:45 PM]: "afk_position_y" changed to "3478"
[iNFO][bot #1][11/25 05:40:45 PM]: "afk_position_z" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "afk_reset" changed to "1"
[iNFO][bot #1][11/25 05:40:45 PM]: "afk_avoid_movement" changed to "1"
[iNFO][bot #1][11/25 05:40:45 PM]: "afk_enabled" changed to "1"
[iNFO][bot #1][11/25 05:40:45 PM]: "playstyle_aggression" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "ss_rock_count" changed to "0"
[iNFO][bot #1][11/25 05:40:45 PM]: "ss_rock_count" changed to "1"
[iNFO][bot #1][11/25 05:40:46 PM]: "ss_expired_timer" changed to "0"
[iNFO][bot #1][11/25 05:40:46 PM]: "ss_expired_timer" changed to "1"
[iNFO][bot #1][11/25 05:40:46 PM]: "ss_rock_count" changed to "0"
[iNFO][bot #1][11/25 05:40:47 PM]: "ss_expired_timer" changed to "0"
[iNFO][bot #1][11/25 05:40:51 PM]: "ss_expired_timer" changed to "1"
[iNFO][bot #1][11/25 05:40:52 PM]: "ss_rock_count" changed to "1"
[iNFO][bot #1][11/25 05:40:52 PM]: "ss_rock_count" changed to "0"
[iNFO][bot #1][11/25 05:40:52 PM]: "ss_expired_timer" changed to "0"
[iNFO][bot #1][11/25 05:40:54 PM]: "ss_expired_timer" changed to "1"
[iNFO][bot #1][11/25 05:40:55 PM]: "ss_rock_count" changed to "1"
[iNFO][bot #1][11/25 05:40:55 PM]: "ss_expired_timer" changed to "0"
[iNFO][bot #1][11/25 05:40:55 PM]: "ss_rock_count" changed to "0"
[iNFO][bot #1][11/25 05:41:10 PM]: "ss_expired_timer" changed to "1"
[iNFO][bot #1][11/25 05:41:11 PM]: "ss_rock_count" changed to "1"
[iNFO][bot #1][11/25 05:41:11 PM]: "ss_rock_count" changed to "2"
[iNFO][bot #1][11/25 05:41:11 PM]: "ss_expired_timer" changed to "0"
[iNFO][bot #1][11/25 05:41:11 PM]: "ss_expired_timer" changed to "1"
[iNFO][bot #1][11/25 05:41:12 PM]: "ss_rock_count" changed to "0"
[iNFO][bot #1][11/25 05:41:12 PM]: "ss_expired_timer" changed to "0"
[iNFO][bot #1][11/25 05:41:16 PM]: Option for [bank chest] is [use]
[iNFO][bot #1][11/25 05:41:18 PM]: Terminating script Perfect Fighter...
[iNFO][bot #1][11/25 05:41:18 PM]: java.lang.InterruptedException: sleep interrupted
at java.lang.Thread.sleep(Native Method)
at org.osbot.rs07.script.MethodProvider.sleep(zj:259)
at a.a.Con.J(hn:287)
at a.cON.a(li:406)
at a.cON.onLoop(li:593)
at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(mh:48)
at java.lang.Thread.run(Unknown Source)
[iNFO][bot #1][11/25 05:41:18 PM]: Dumping save...
[iNFO][bot #1][11/25 05:41:18 PM]: 
[iNFO][bot #1][11/25 05:41:18 PM]: "playstyle_loot_ammo" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "playstyle_activity" "1"
[iNFO][bot #1][11/25 05:41:18 PM]: "playstyle_mm_walk" "1"
[iNFO][bot #1][11/25 05:41:18 PM]: "area_option" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "playstyle_aggression" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "force_web" "1"
[iNFO][bot #1][11/25 05:41:18 PM]: "prayer_flick_mode" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "allow_varrock_upstairs" "1"
[iNFO][bot #1][11/25 05:41:18 PM]: "ab_mouse_outside" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "playstyle_afk" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "crab_type" "2"
[iNFO][bot #1][11/25 05:41:18 PM]: "worldhop_tile" "1"
[iNFO][bot #1][11/25 05:41:18 PM]: "ab_anti_pattern" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "afk_position_z" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "afk_position_y" "3478"
[iNFO][bot #1][11/25 05:41:18 PM]: "worldhop_mode" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "playstyle_avoid_retaliate" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "rock_fight_tile_x" "1700"
[iNFO][bot #1][11/25 05:41:18 PM]: "rock_fight_tile_y" "3470"
[iNFO][bot #1][11/25 05:41:18 PM]: "rock_fight_tile_z" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "afk_position_x" "1685"
[iNFO][bot #1][11/25 05:41:18 PM]: "playstyle_loot_sw" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "drop_junk" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "afk_complete" "0"
[iNFO][bot #1][11/25 05:41:18 PM]: "bank_condition" "NO_FOOD"
[iNFO][bot #1][11/25 05:41:18 PM]: 
[iNFO][bot #1][11/25 05:41:18 PM]:  ... success!
[iNFO][bot #1][11/25 05:41:18 PM]: Script Perfect Fighter has exited!

Edited by kushad

would you be able to add support for barbarian stronghold doors?

Can you make script log out when no arrows left. Woke up and my bots were running around cows with no arrows lol.

  • Author

For rock/sand crabs, even if you don't need to use any food just set any type of food in the inventory, otherwise the script will continuously go to bank and search for food as a safety measure sad.png It works 100% just set 1-2 lobsters in inventory, and hit 'Load inventory' and let the script start ^^ biggrin.png

 

For AFK mode it does reset aggro, but not if 'non-botting mode' option is enabled.

 

- AFK mode (technically semi-afk): the script afks in your chosen tile, and resets aggro

- non botting mode: (the script is completely AFK) and warns you when out of potions, or when crabs need re-aggro

 

Barbarian stronghold (as in stronghold of security)? The script already supports those, is the script not working at stronghold? sad.png Confirm and I will test and add an update ASAP. Will test again to make sure smile.png

 

Bones to peaches spell is very easy to add, will add in the next version ASAP

 

As for script stopping when no arrows, will also add in next version ASAP.

 

As for potions, will add a delay for potions ASAP

 

Guys, update coming within an hour or so, will edit this post with new changelog smile.png

Edited by Czar

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