July 20, 20205 yr i purchased and it works pretty well, im using it for rock crabs. How on earth do we set it up to eat some type of food at a given HP percentage? I can't find how to make it eat sharks
July 25, 20205 yr Hey @Czar Is there a way to save the loot items? It is so annoying having to type in 20+ things every new slayer monster. This would be a HUGLY appreciated feature if not
July 25, 20205 yr Hi Czar I would like to ask you, you can't add a function for example: I turn on a script to kill cows, and on the mini map I see another player [ mini map ] he comes to me to give me report. Can you add something to keep the distance of 15 shelves from me, my character used from the inventory Chronicle book and use teleport and then log out? sorry for my bad english 😄
July 26, 20205 yr ok so iv tried all the different walking options when i start up the script, but it looks like th script cannot bank and get to blue dragon spot? any ideas? correction it will go down the ladder, but then it needs a little "nudge" you have to get it to near the gate and then it will do the rest, walking is a bit wonky, when it gets to the ghost and bats it will take the southern most corridor then back track around and come back to the gate before once again going back east in the right direction, other then that works GREAT. please let me know if this can me remedied or if there is a solution and i just dont know it. thanks in advance. Edited July 26, 20205 yr by ray8110
July 27, 20205 yr Author New Update (v267.0) - Updated item definition list, more newer loot items are now supported - Removed all older nieve stronghold slayer cave npcs, added new ones - No longer searches for invalid npcs and gets stuck in Stronghold Slayer Caves - Superior slayer monster bug fixed - Fixed issue with stop/alert conditions - Added teleport to house (inside & outside), right-clicks the teleport tab! - Added full dagannoth dungeon support (first in OSBot!), only works with web-walker 1, OSBot's walker (web-walker 2) doesn't support this yet. - Patched & fully supports Asgarnian ice dungeon & Skeletal Wyverns! Warning: with 72+ slayer! - Added more improvements to the way profiles work (saving & loading) - Some selected settings are no longer greyed out when loading a profile - When switching profiles or creating a new profile based on an existing profile, now finds the new npc targets better - Fixed a bug related to auto upgrade items (when levelling up and upgrading equipment) - Added an improvement to bones to peaches tab. - Now attempts to go to bank if out of cannonballs (when cannoning) - Added basic support for regeneration pools (all): only if we stumble across the POH or are inside one for now. - Added Ferox Enclave support - Added improvements to Taverley dungeon - Now recognises both members' and free-to-play npcs and areas, no longer tries to fight at inaccessible areas. - Finally made a promising start on Demonic Gorillas, next patch will have the experimental plugin option available - Also a LOT of improvements to the script's core code. Note: this release also encompasses mini-version updates ranging from v266.9# *More updates to come, this was the pending update for the week and it's finally ready. Next version (v268.0) is underway, ETA next friday. **Will be handling all the suggestions/issues from the last page for v268, including improvements to plugins (crabs etc), more walking improvements, new feature requests, more hop conditions, looting gui settings, Trials activated enjoy, lemme know if you run into any issues. Enjoy! Happy botting Edited July 27, 20205 yr by Czar
July 27, 20205 yr i found a problem when you enable tele-grab loot or bones to peaches the script ignore other restrictions like only loot inside fighting zone or ignore loot further than x tiles away or only loot my targets i hope its an easy fix thank you for the script
July 27, 20205 yr On 7/27/2020 at 2:32 AM, Czar said: New Update (v267.0) - Updated item definition list, more newer loot items are now supported - Removed all older nieve stronghold slayer cave npcs, added new ones - No longer searches for invalid npcs and gets stuck in Stronghold Slayer Caves - Superior slayer monster bug fixed - Fixed issue with stop/alert conditions - Added teleport to house (inside & outside), right-clicks the teleport tab! - Added full dagannoth dungeon support (first in OSBot!), only works with web-walker 1, OSBot's walker (web-walker 2) doesn't support this yet. - Patched & fully supports Asgarnian ice dungeon & Skeletal Wyverns! Warning: with 72+ slayer! - Added more improvements to the way profiles work (saving & loading) - Some selected settings are no longer greyed out when loading a profile - When switching profiles or creating a new profile based on an existing profile, now finds the new npc targets better - Fixed a bug related to auto upgrade items (when levelling up and upgrading equipment) - Added an improvement to bones to peaches tab. - Now attempts to go to bank if out of cannonballs (when cannoning) - Added basic support for regeneration pools (all): only if we stumble across the POH or are inside one for now. - Added Ferox Enclave support - Added improvements to Taverley dungeon - Now recognises both members' and free-to-play npcs and areas, no longer tries to fight at inaccessible areas. - Finally made a promising start on Demonic Gorillas, next patch will have the experimental plugin option available - Also a LOT of improvements to the script's core code. Note: this release also encompasses mini-version updates ranging from v266.9# *More updates to come, this was the pending update for the week and it's finally ready. Next version (v268.0) is underway, ETA next friday. **Will be handling all the suggestions/issues from the last page for v268, including improvements to plugins (crabs etc), more walking improvements, new feature requests, more hop conditions, looting gui settings, Trials activated enjoy, lemme know if you run into any issues. Enjoy! Happy botting great job and thanks. looking forward to next friday, also found a bug with sand crab, when doing sand crabs and your in the western most part with 3 crabs randomly ill come back and the bot will just be standing in front of the sand crab bank doing nothing. Edited July 28, 20205 yr by ray8110
August 1, 20205 yr Friend, I really want to buy this scrip, but something was happening to me that I would like to see if you can clarify, with a free combat scrip, only applying it 2h a day, the characters were banishing me almost immediately, I think they did not reach the 3 days, my question is the following is there a certainty that with your combat script that does not happen? and would you have any suggestions for me? the truth I am very interested in the purchase, I hope prompt response thanks
August 3, 20205 yr how do you use the rock crab plugin? whenever I try it just runs to bank and logs out......or immediately logs out for a break. Edited August 3, 20205 yr by creesy
August 3, 20205 yr Hey Czar, I need some help with your script i recently bought. I use the perfect fighter for my slayer tasks Recently i got a blue dragon slayer task. I kill the blue dragons in taverly dungeon , put in the safespot where i want it to stand etc. Made it teleport to falador when '' Loot = full '' . and run back there to the dungeon. I have it take 2 falador teletabs 2 tuna's and 1 dusty key. I start the script on the safespot. It starts killing the dragons and looting them as i told the script to. When the inventory is full it teleports to falador runs towards the bank and puts away the loot and then just stops. It wil be idle forever while just looking inside the bank. Any idea how i can fix this? also is there anyway i can make it so it has more then 1 safe spot? (Ps is there any setup tutorial in genneral? ) Please help thank you in advance.
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