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Perfect Fighter AIO


Czar

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Will check out teleportation runes + webwalker, glad to hear tele tabs work, recently added a patch for them. Will do the same for runes.

As for tridents, I will add an option for this, but in the meantime try enabling range mode, so you will be able to use a safespot, otherwise if you don't wanna use a safespot, just pretend you are fighting with melee and run the script normally without ticking the boxes for range or mage, it is a temporary workaround but it works well.

Ranged potions: should be working, either the script doesn't know you are ranging, or you have not overriden potions in the misc tab and you have a low ranged level, or you are using a plugin, please confirm whichever option is correct, I will help more.

Maging in corsair cove: can you try enabling webwalking option 2? It may work better, also those coordinates seem far away from the normal corsair cove area, does it work better in the central area? Please confirm. Also, the script isn't programmed to open clan chat or music tab, perhaps the client is not set on fixed mode, and is resized? Please confirm too.

As for 'Waiting...' for npcs, does it work after a few seconds (after clicking next/previous until npcs appear?) please confirm, I noticed that sometimes it does waiting... too, but it usually loads after a few seconds. Does it not load at all, forever? Please confirm.

EDIT: Non-combat potions: found a quick fix for these, will add a quick patch momentarily, perhaps will help users with ranging potions too, will add asap!

Guys, will be personally helping every single user individually too, please add my discord if you have further questions, and if you have any detailed bug reports or script ideas/suggestions you can let me know at my discord below:

Czar#6646

 

Edited by Czar
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28 minutes ago, Czar said:

Will check out teleportation runes + webwalker, glad to hear tele tabs work, recently added a patch for them. Will do the same for runes.

As for tridents, I will add an option for this, but in the meantime try enabling range mode, so you will be able to use a safespot, otherwise if you don't wanna use a safespot, just pretend you are fighting with melee and run the script normally without ticking the boxes for range or mage, it is a temporary workaround but it works well.

Ranged potions: should be working, either the script doesn't know you are ranging, or you have not overriden potions in the misc tab and you have a low ranged level, or you are using a plugin, please confirm whichever option is correct, I will help more.

Maging in corsair cove: can you try enabling webwalking option 2? It may work better, also those coordinates seem far away from the normal corsair cove area, does it work better in the central area? Please confirm. Also, the script isn't programmed to open clan chat or music tab, perhaps the client is not set on fixed mode, and is resized? Please confirm too.

As for 'Waiting...' for npcs, does it work after a few seconds (after clicking next/previous until npcs appear?) please confirm, I noticed that sometimes it does waiting... too, but it usually loads after a few seconds. Does it not load at all, forever? Please confirm. 

EDIT: Non-combat potions: found a quick fix for these, will add a quick patch momentarily, perhaps will help users with ranging potions too, will add asap!

Guys, will be personally helping every single user individually too, please add my discord if you have further questions, and if you have any detailed bug reports or script ideas/suggestions you can let me know at my discord below:

Czar#6646

 

11

With regards to 'Waiting' for NPCs, on a few occasions it has loaded up the NPCs correctly. Majority of the time however this does not occur. Even restarting the script does not help.
I have seen this error occur in areas with a single enemy type (e.g. experiments) or multiple (Traverly dungeon etc.).

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2 minutes ago, Banes said:

With regards to 'Waiting' for NPCs, on a few occasions it has loaded up the NPCs correctly. Majority of the time however this does not occur. Even restarting the script does not help.
I have seen this error occur in areas with a single enemy type (e.g. experiments) or multiple (Traverly dungeon etc.).

Okay got it, last question: does the script throw any errors in console log due to not finding any npcs? I will alter the delay that it finds npcs, currently it tries to load them every 5 seconds which is far too slow. Also I am right to assume you hooked mirror client correctly, default osrs launcher and hooked while logged out, then login manually, wait a few minutes, start script?

The only way that npcs could not load would be clientside. If there are no script-side errors, then it is definitely client-side. If you could test it with injection mode for a few seconds and confirm the results, that would be super useful. Don't worry there's no harm in using injection client for a few minutes without botting, I do it all the time on my main for years now.

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Having issues with cannoning i guess? I start the bot, setting are:
Cannon mode, banking  (copy inv and rest as default), loot over 500 and warning when slayer task is done.

I choose cannon title, the bot drinks a combat potion and then runs right to the bank, takes the combat potion (3) out of inventory  and gets stuck there...

Aaand ofc with mirror..

Edit: Bloodveld in slayer cave... and this has happened for at least a few days now.!

Log:
 

[INFO][Bot #1][04/04 03:45:37 PM]: "only_loot_target" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "allow_varrock_upstairs" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_cannonball_range_1" "5"
[INFO][Bot #1][04/04 03:45:37 PM]: "stop_con_size" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_move_mouse_outside" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_magic_mode" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "level_task_mode" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "script" "fighter"
[INFO][Bot #1][04/04 03:45:37 PM]: "fight_position_y" "9820"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_block_4" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "fight_position_z" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_block_3" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_block_6" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "fight_position_x" "2450"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_block_5" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "npc_cb_0" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_block_0" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_smart_safespot" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "enable_loot_arrows" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_tile_loot_distance" "8"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_block_2" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_block_1" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "enable_bone_bury" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_npc_tile_dist" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_fightzone_stay" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_spec_min_target_hp" "40"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_antifire_mode" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_konar_droptable" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_first_occurence_y" "9819"
[INFO][Bot #1][04/04 03:45:37 PM]: "no_loot_arrows_combat" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_first_occurence_x" "2437"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_ov_potion_cb" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_first_occurence_z" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_b2p_wait_food" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "pref_bank" "nearest"
[INFO][Bot #1][04/04 03:45:37 PM]: "ranging_mode" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_id_0" "6"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_id_1" "10"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_id_2" "8"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_safespot_priority" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_ov_potion_rng" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_avoid_response_combat" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "walk_fight_1" "walk"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_id_3" "12"
[INFO][Bot #1][04/04 03:45:37 PM]: "enable_special_attacks" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_id_4" "9739"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_guthans_mode" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_id_5" "7946"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_id_6" "2"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_modern_eat" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_ov_potion_att" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "prioritize_loot" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_ov_potion_pra" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_allow_wildy" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "walk_bank_0" "walk"
[INFO][Bot #1][04/04 03:45:37 PM]: "loot_list_size" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_list_size" "7"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_reattack_target" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "did_teleport_bank" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_stop_at_death" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_expeditious" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_cannon_mode" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_eat_bounds_2" "65"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_eat_bounds_1" "45"
[INFO][Bot #1][04/04 03:45:37 PM]: "loot_item_value" "500"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_break_at_bank" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_custom_break_tile" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_amount_6" "1200"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_amount_5" "21"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_amount_4" "2"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_amount_3" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_amount_2" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_amount_1" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_item_amount_0" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_wildy_emergency_tele" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_only_my_npcs" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "unreachable" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_slayer_bag_of_salt" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_wait_loot" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_fight_with_cannon" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_mode" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_loot_single_ammo" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "bank_condition" "No_food"
[INFO][Bot #1][04/04 03:45:37 PM]: "loot_in_combat" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_stopcon_safe" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_ov_potion_mge" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_lootbag_mode" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "telegrab_loot" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_ov_potion_def" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_readyclick_npc" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "npc_name_0" "Bloodveld"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_real_distance" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "prayer_flick_mode" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ab_override_random" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_ov_potion_str" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_slayer_rockhammer" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "npc_list_size" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_return_safespot_no_loot" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_force_fightzone" "1"
[INFO][Bot #1][04/04 03:45:37 PM]: "ab_mouse_outside" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_cannon_tile_z" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_fightzone_loot" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_cannon_tile_y" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_cannon_tile_x" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_return_safespot_combat" "0"
[INFO][Bot #1][04/04 03:45:37 PM]: 
[INFO][Bot #1][04/04 03:45:37 PM]:  ... success!
[INFO][Bot #1][04/04 03:45:37 PM]: Dumping SmartInventory
[INFO][Bot #1][04/04 03:45:37 PM]: [ACTION]=deposit_except_id | [ITEM]=6,10,8,12,9739,7946,2 | [AMOUNT]=1 |
[ACTION]=eat | [ITEM]=Monkfish | [AMOUNT]=1 |
[ACTION]=deposit_all | [ITEM]= empty  | [AMOUNT]=1 |
[ACTION]=withdraw_special_items_id | [ITEM]=6_1,10_1,8_1,12_1,9739_2,7946_21,2_1200, | [AMOUNT]=1 |
[INFO][Bot #1][04/04 03:45:37 PM]: Killed 0 npcs, gained: 0 exp, ran for: ^700^7:^301^7:^354.
[INFO][Bot #1][04/04 03:45:37 PM]: Make sure to post a progress report on the main thread!
[INFO][Bot #1][04/04 03:45:37 PM]: If you have any bugs/suggestions/feedback, please make a detailed post how to add it to the script, in the main thread!
[INFO][Bot #1][04/04 03:45:37 PM]: Thanks for using Perfect Fighter!
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_safespot_tile_x" changed to "0"
[INFO][Bot #1][04/04 03:45:37 PM]: Command (ss_safespot_tile_x) changed from () to (0)
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_safespot_tile_y" changed to "0"
[INFO][Bot #1][04/04 03:45:37 PM]: Command (ss_safespot_tile_y) changed from () to (0)
[INFO][Bot #1][04/04 03:45:37 PM]: "ss_safespot_tile_z" changed to "0"
[INFO][Bot #1][04/04 03:45:37 PM]: Command (ss_safespot_tile_z) changed from () to (0)
[INFO][Bot #1][04/04 03:45:37 PM]: Starting...
[INFO][Bot #1][04/04 03:45:37 PM]: Done! Starting fight bounds now...
[INFO][Bot #1][04/04 03:45:37 PM]: Finished
[INFO][Bot #1][04/04 03:45:37 PM]: SAVED 2 to: C:\Users\****\OSBot\Data\perfectfighter\profiles\.txt
[INFO][Bot #1][04/04 03:45:37 PM]: saving fight bounds for profile []
[INFO][Bot #1][04/04 03:45:37 PM]: Script Perfect Fighter has exited!

 

Edited by Triovani
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Having issues with the script. It keeps clicking the tile which the character is on. 

 

A few hours back then it worked, but now it seems kinda broken. Using the same settings. 

 

Edit// Works now, since I know disabled Ranging Mode. Dunno why, but also worked with it. 

Edited by Shango31
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Script died while fighting zombies.

 

[INFO][Bot #1][04/06 03:46:53 PM]: exec event (Low health action)
[INFO][Bot #1][04/06 03:46:53 PM]: Removing event (Low health action) now that it is complete...
[INFO][Bot #1][04/06 03:46:53 PM]: exec event (Low health action)
[INFO][Bot #1][04/06 03:46:53 PM]: Removing event (Low health action) now that it is complete...
[INFO][Bot #1][04/06 03:46:54 PM]: "ss_kill_counter" changed to "56"
[INFO][Bot #1][04/06 03:46:54 PM]: "ss_kill_counter" changed to "56"
[INFO][Bot #1][04/06 03:46:54 PM]: "ss_kill_counter" changed to "56"
[INFO][Bot #1][04/06 03:46:54 PM]: "ss_kill_counter" changed to "56"
[INFO][Bot #1][04/06 03:46:55 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:46:55 PM]: We are being attacked by an npc that is NOT on our attack-list: (Flesh Crawler)
[INFO][Bot #1][04/06 03:46:55 PM]: Ignore, my lamb.
[INFO][Bot #1][04/06 03:46:55 PM]: [FFA1] Fighting target at [x=2031, y=5236, z=0]
[INFO][Bot #1][04/06 03:46:55 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:47:06 PM]: "ss_kill_counter" changed to "57"
[INFO][Bot #1][04/06 03:47:06 PM]: "ss_kill_counter" changed to "57"
[INFO][Bot #1][04/06 03:47:06 PM]: "ss_kill_counter" changed to "57"
[INFO][Bot #1][04/06 03:47:06 PM]: "ss_kill_counter" changed to "58"
[INFO][Bot #1][04/06 03:47:07 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:47:16 PM]: "ss_kill_counter" changed to "59"
[INFO][Bot #1][04/06 03:47:16 PM]: "ss_kill_counter" changed to "59"
[INFO][Bot #1][04/06 03:47:16 PM]: "ss_kill_counter" changed to "59"
[INFO][Bot #1][04/06 03:47:16 PM]: "ss_kill_counter" changed to "59"
[INFO][Bot #1][04/06 03:47:16 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:47:18 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:47:28 PM]: "ss_kill_counter" changed to "60"
[INFO][Bot #1][04/06 03:47:28 PM]: "ss_kill_counter" changed to "60"
[INFO][Bot #1][04/06 03:47:28 PM]: "ss_kill_counter" changed to "60"
[INFO][Bot #1][04/06 03:47:28 PM]: "ss_kill_counter" changed to "60"
[INFO][Bot #1][04/06 03:47:28 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:47:35 PM]: "ss_kill_counter" changed to "61"
[INFO][Bot #1][04/06 03:47:35 PM]: "ss_kill_counter" changed to "61"
[INFO][Bot #1][04/06 03:47:35 PM]: "ss_kill_counter" changed to "61"
[INFO][Bot #1][04/06 03:47:35 PM]: "ss_kill_counter" changed to "61"
[INFO][Bot #1][04/06 03:47:36 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:47:36 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:47:52 PM]: "ss_kill_counter" changed to "62"
[INFO][Bot #1][04/06 03:47:52 PM]: "ss_kill_counter" changed to "62"
[INFO][Bot #1][04/06 03:47:52 PM]: "ss_kill_counter" changed to "62"
[INFO][Bot #1][04/06 03:47:52 PM]: "ss_kill_counter" changed to "62"
[INFO][Bot #1][04/06 03:47:52 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:47:54 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:48:01 PM]: "ss_kill_counter" changed to "63"
[INFO][Bot #1][04/06 03:48:01 PM]: "ss_kill_counter" changed to "63"
[INFO][Bot #1][04/06 03:48:01 PM]: "ss_kill_counter" changed to "63"
[INFO][Bot #1][04/06 03:48:01 PM]: "ss_kill_counter" changed to "63"
[INFO][Bot #1][04/06 03:48:02 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:48:03 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:48:08 PM]: Changed interaction!
[INFO][Bot #1][04/06 03:48:12 PM]: "inv_change" changed to "1"
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 0
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 1
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 2
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 3
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 18
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 19
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 20
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 21
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 22
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 23
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 24
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 25
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 26
[INFO][Bot #1][04/06 03:48:12 PM]: Changed item tho 27

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Reason for death? Is the script failing to eat food, or does the script have no food left and failing to go bank? Either way I highly recommend using the Stronghold plugin for stronghold monsters, it is specifically designated for stronghold (including and especially the walking system), in any case please confirm! I will be checking out all my pm's tonight and reply to all.

If you guys have discord, please add me for extended support and personalized updates/bugfixes that are difficult to communicate over the forums.

For cannoning, it seems the script is trying to go bank because it doesn't know it's at the fight zone and the bank layout (from setup) is not 100% the same (probs from sipping a dose of potion, or losing 5 items that you added, including cannon pieces), will add more improvements, can you confirm if a fight zone fixes the problem?

EDIT: It looks like you have added the cannon to your banking layout, I highly recommend against this, I will be adding a few fail-safes and fixes for this. Just loaded your setup and testing as we speak.

Okay so, remove cannon and cannonballs from your banking layout and it seems to be working perfectly well, doesn't go bank anymore, it was the cannonballs too. I set more cannonballs than I had, and the script tried going bank to withdraw everything that was missing.

@Shango31 For ranging/clicking the same tile as your player: you are running in resized mode, please set the client to fixed mode, and it will work 100% :)

Thanks guys, a few tweaks coming up! ^^ :) 

Discord: Czar#6646

Edited by Czar
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On 4/4/2019 at 12:09 AM, Czar said:

Okay got it, last question: does the script throw any errors in console log due to not finding any npcs? I will alter the delay that it finds npcs, currently it tries to load them every 5 seconds which is far too slow. Also I am right to assume you hooked mirror client correctly, default osrs launcher and hooked while logged out, then login manually, wait a few minutes, start script? 

The only way that npcs could not load would be clientside. If there are no script-side errors, then it is definitely client-side. If you could test it with injection mode for a few seconds and confirm the results, that would be super useful. Don't worry there's no harm in using injection client for a few minutes without botting, I do it all the time on my main for years now. 

The script did throw errors but I forgot to take a copy of the log. 
The hook method you described is my normal mode for logging on.
Fortunately, I have not been able to replicate the error recently.

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New Update (v241)

- Trident support added, in magic pop-up
- Updates for potion sipping, should work better
- Added more areas in corsair cove
- Added tweaks for npc detection (initial setup)
- Teleport runes working again
- Npc bound fixes for cannoning
- Cannons can no longer be added to bank layout anymore, should fix a few bugs
- Added improvements to 'can_we_fight' checker (cannon mode), so it should know whether to fight or bank
- Added a few improvements to eating, and stronghold - will need some more testing to confirm.
- Food handler no longer gets stuck and causes dying anymore, death bug fixed.

Update will automatically go live within 24 hours, just doing some more testing and I will be pushing the update to SDN. After it's pushed it will go online :) Thanks guys!

Looking forward to the next update :) 

Edited by Czar
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