Czar Posted February 3, 2019 Author Share Posted February 3, 2019 (edited) Seems to be running fine for me at 49/50fps using mirror client, although I did get a few users who are saying it is a bit laggy. I will add some further optimizations I guess. Update v236 coming up EDIT: Hmm perhaps v235 (this update, pending) is better? I removed some cluttering code which lagged the script. The update should be live within a few hours at most. Edited February 3, 2019 by Czar Quote Link to comment Share on other sites More sharing options...
Neurodes Posted February 3, 2019 Share Posted February 3, 2019 (edited) 11 hours ago, Czar said: What is not working? It seems to be working fine for me, using normal/default options and simply choosing an npc. Explain what are you trying to do and explain your problem and I will help As for high memory usage, turn off Low CPU mode (in the osbot client, not the script), it doesn't seem to work well, ends up being laggier and using too much cpu. NMZ - fixed in update. ETA a few more hours and it will be finally pushed. Apologies for the delay, and many thanks for your patience! I log in to my character, start up Perfect Fighter. Select a monster, and start. Nothing happens. The bot says calculating and does nothing. I've used Perfect Fighter for months with multiple different options enabled so I know how to use it. Included is an example pic. I set it to attack the Scorpions and it's not doing anything. I've tried at other places as well. Edited February 3, 2019 by Neurodes 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted February 3, 2019 Author Share Posted February 3, 2019 2 minutes ago, Neurodes said: I log in to my character, start up Perfect Fighter. Select a monster, and start. Nothing happens. The bot says calculating and does nothing. I've used Perfect Fighter for months with multiple different options enabled so I know how to use it. Which exact settings? Message if necessary. Are you 100% sure you have set it to fixed mode (not smaller resizable, but actual fixed)? Also, any errors in console log? I will run some tests and help Quote Link to comment Share on other sites More sharing options...
martinc Posted February 3, 2019 Share Posted February 3, 2019 Czar I think these new issues have arrived with the new version of Osbot .38 I'm having similar issues with this script and Fruity NMZ. Quote Link to comment Share on other sites More sharing options...
Protoprize Posted February 3, 2019 Share Posted February 3, 2019 10 minutes ago, martinc said: Czar I think these new issues have arrived with the new version of Osbot .38 I'm having similar issues with this script and Fruity NMZ. Patrick is trying to address the issue I think Quote Link to comment Share on other sites More sharing options...
540dude Posted February 3, 2019 Share Posted February 3, 2019 (edited) 2 hours ago, Czar said: In the new update I made it so whenever it gets the 'your overload effects have worn out' message, it will drink an overload. How's that, It requires manually drinking the first sip of the overload though. I will be adding an update for NMZ to make it better. How are you using nmz? I recently added an update for the prayer flashing, and for the hp threshold, it will strictly only sip overloads when 51 hp or above, as opposed to the last version's 50 and above. (50 = death, but it should be fixed now to 51 in the new update) I'm just using protect from melee on hard rumble mode with overloads/prayer pots. It seems to randomly flash prayer off and gets me killed. Drinking overloads/prayer pots seems to be working well though. Edited February 3, 2019 by 540dude Quote Link to comment Share on other sites More sharing options...
GeneralMayor Posted February 3, 2019 Share Posted February 3, 2019 Any update on revenants ? Quote Link to comment Share on other sites More sharing options...
Neurodes Posted February 3, 2019 Share Posted February 3, 2019 1 hour ago, Czar said: Which exact settings? Message if necessary. Are you 100% sure you have set it to fixed mode (not smaller resizable, but actual fixed)? Also, any errors in console log? I will run some tests and help I deleted OSbot, all user settings and folders and reinstalled. It's working now. Quote Link to comment Share on other sites More sharing options...
JaysTurmoil Posted February 3, 2019 Share Posted February 3, 2019 (edited) 3 hours ago, Czar said: Pushed update v235. Update will automatically go live within 24 hours. Added more features/fixes to the script since the last post, many of which have been mentioned above. - Move mouse outside -> patched - Stronghold idle -> patched - Ammo looting GDK -> patched - NMZ -> patched And a lot more which I haven't mentioned. Thanks guys, next update is in the works as we speak. Will be adding more locations, including chasm of fire and a few others which I have missed. Next update will also be slayer-orientated. Are you looking to add rune pouch or herb sack support? Edited February 3, 2019 by JaysTurmoil Quote Link to comment Share on other sites More sharing options...
wakewakaranai Posted February 4, 2019 Share Posted February 4, 2019 Not too sure what Im meant to do, been trying. Set a sfe spot defined a fight area, then the script runs into the area then clicks back to the safe spot and doesnt attempt to attack just keeps looping, I selected the monster at the start though? What steps am I missing? Quote Link to comment Share on other sites More sharing options...
ill drop you Posted February 4, 2019 Share Posted February 4, 2019 Something I noticed when using guthans is it doesnt switch back to the default gear aka back from guthan spear to arclight. Also another thing is the high alch isnt working either Quote Link to comment Share on other sites More sharing options...
kazel Posted February 4, 2019 Share Posted February 4, 2019 can u add click spec to NMZ? so far everything run great! but if u add click spec it increase exp/h also collecting the spec orbs for unlimited spec. sorry for bad grammars. Quote Link to comment Share on other sites More sharing options...
xBow Posted February 4, 2019 Share Posted February 4, 2019 @Czar Can you explain main difference between *safespot" and "smart safespot" And other question is: if i select "wilderness npc" is it somekind anti pk? What does it do excactly? Quote Link to comment Share on other sites More sharing options...
bwarrior Posted February 4, 2019 Share Posted February 4, 2019 I have trouble making it bank. I'm doing blue dragons and it just click inside the bank does nothing and leaves. I have the setting to bank when inventory is full and set it to keep the teleport. But just runs back to the dragons and then tries to walk back. (Not even teleport) So i'm confused what i'm doing wrong. Quote Link to comment Share on other sites More sharing options...
Banes Posted February 4, 2019 Share Posted February 4, 2019 @Czar Unfortunately, the script is still broken even after the update to v235. The script would start killing as normal and loot for a 2-3 kills before shutting down and standing there. If there was any more loot from the last kill it will not pick it up. Also the following commands are not working for me. F2 F5 F10 Here is the debug logger: [INFO][Bot #1][02/04 08:52:03 PM]: Command (ab_mouse_outside) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:03 PM]: "ss_fightzone_stay" changed to "0" [INFO][Bot #1][02/04 08:52:03 PM]: Command (ss_fightzone_stay) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:03 PM]: "ss_fightzone_loot" changed to "0" [INFO][Bot #1][02/04 08:52:03 PM]: Command (ss_fightzone_loot) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:03 PM]: "ss_readyclick_npc" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_readyclick_npc) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_smart_safespot" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_smart_safespot) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_spec_min_target_hp" changed to "40" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_spec_min_target_hp) changed from (40) to (40) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_npc_tile_dist" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_npc_tile_dist) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_stop_at_death" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_stop_at_death) changed from () to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_hop_at_death" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_hop_at_death) changed from () to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_fight_with_cannon" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_fight_with_cannon) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_safespot_priority" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_safespot_priority) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_force_fightzone" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_force_fightzone) changed from () to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_eat_bounds_1" changed to "45" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_eat_bounds_1) changed from (45) to (45) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_eat_bounds_2" changed to "65" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_eat_bounds_2) changed from (65) to (65) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_cannonball_range_1" changed to "15" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_cannonball_range_1) changed from (15) to (15) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_cannonball_range_2" changed to "15" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_cannonball_range_2) changed from (15) to (15) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_cb" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_cb) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_att" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_att) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_str" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_str) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_def" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_def) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_rng" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_rng) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_mge" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_mge) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_pra" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_pra) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_return_safespot_combat" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_return_safespot_combat) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_return_safespot_no_loot" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_return_safespot_no_loot) changed from (1) to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slayer_rockhammer" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slayer_rockhammer) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slayer_bag_of_salt" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slayer_bag_of_salt) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slayer_ice_cooler" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slayer_ice_cooler) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "aio_fighter_attack_delay" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "aio_fighter_special_wait" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (aio_fighter_special_wait) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_b2p_wait_food" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_b2p_wait_food) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_save_bounds" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_save_bounds) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_stopcon_safe" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_stopcon_safe) changed from (1) to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_real_distance" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_real_distance) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_allow_multicombat" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_allow_multicombat) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_reattack_target" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_reattack_target) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_expeditious" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_expeditious) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slaughter" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slaughter) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_allow_wildy" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_allow_wildy) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_lootbag_mode" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_lootbag_mode) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_0" changed to "Mithril_full_helm" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_0) changed from (Mithril_full_helm) to (Mithril_full_helm) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_1" changed to "Red_cape" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_1) changed from (Red_cape) to (Red_cape) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_2" changed to "Amulet_of_power" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_2) changed from (Amulet_of_power) to (Amulet_of_power) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_3" changed to "Mithril_scimitar" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_3) changed from (Mithril_scimitar) to (Mithril_scimitar) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_4" changed to "Mithril_platebody" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_4) changed from (Mithril_platebody) to (Mithril_platebody) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_5" changed to "Mithril_kiteshield" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_5) changed from (Mithril_kiteshield) to (Mithril_kiteshield) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_6" changed to "Mithril_platelegs" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_6) changed from (Mithril_platelegs) to (Mithril_platelegs) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_8" changed to "Fighting_boots" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_8) changed from (Fighting_boots) to (Fighting_boots) [INFO][Bot #1][02/04 08:52:04 PM]: Special change from (0) to (100) [INFO][Bot #1][02/04 08:52:04 PM]: Cannon mode NOT activated! [INFO][Bot #1][02/04 08:52:04 PM]: [FFA1] Fighting target at [x=1872, y=5189, z=0] [INFO][Bot #1][02/04 08:52:05 PM]: [FFA1] Fighting target at [x=1863, y=5188, z=0] [INFO][Bot #1][02/04 08:52:06 PM]: "hide_paint" changed to "1" [INFO][Bot #1][02/04 08:52:06 PM]: Command (hide_paint) changed from () to (1) [INFO][Bot #1][02/04 08:52:06 PM]: [FFA1] Fighting target at [x=1863, y=5188, z=0] [INFO][Bot #1][02/04 08:52:07 PM]: [FFA1] Fighting target at [x=1863, y=5188, z=0] [INFO][Bot #1][02/04 08:52:08 PM]: "hud_control_commands" changed to "1" [INFO][Bot #1][02/04 08:52:08 PM]: [FFA1] Fighting target at [x=1872, y=5190, z=0] [INFO][Bot #1][02/04 08:52:09 PM]: "hide_paint" changed to "0" [INFO][Bot #1][02/04 08:52:09 PM]: Command (hide_paint) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:10 PM]: [FFA1] Fighting target at [x=1871, y=5191, z=0] [INFO][Bot #1][02/04 08:52:10 PM]: "var_attacked_npc" changed to "2105" [INFO][Bot #1][02/04 08:52:11 PM]: "last_delay_name" changed to "PresetCombat: Wait 2s until we reach 3 npc dist or var_attacked_npc is 0" [INFO][Bot #1][02/04 08:52:11 PM]: Changed interaction! [INFO][Bot #1][02/04 08:52:11 PM]: We attacked our first target, wewt. [INFO][Bot #1][02/04 08:52:11 PM]: "attacked_before" changed to "1" [INFO][Bot #1][02/04 08:52:11 PM]: "last_delay_name" changed to "PresetCombat: Wait 1.2s after reaching the npc dist success" [INFO][Bot #1][02/04 08:52:12 PM]: "hud_control_commands" changed to "0" [INFO][Bot #1][02/04 08:52:13 PM]: "hud_control_commands" changed to "1" [INFO][Bot #1][02/04 08:52:14 PM]: "hud_control_commands" changed to "0" [INFO][Bot #1][02/04 08:52:36 PM]: Stopping next attack! [INFO][Bot #1][02/04 08:52:36 PM]: .. kill finished, waiting for loot to appear. [INFO][Bot #1][02/04 08:52:36 PM]: "last_delay_name" changed to "KillListener: Wait 15s until loot items appear on ground" [INFO][Bot #1][02/04 08:52:36 PM]: Changed interaction! [INFO][Bot #1][02/04 08:52:38 PM]: "current_loot_x" changed to "1871" [INFO][Bot #1][02/04 08:52:38 PM]: Command (current_loot_x) changed from () to (1871) [INFO][Bot #1][02/04 08:52:38 PM]: "current_loot_y" changed to "5191" [INFO][Bot #1][02/04 08:52:38 PM]: Command (current_loot_y) changed from () to (5191) [INFO][Bot #1][02/04 08:52:38 PM]: "stop_combat" changed to "1" [INFO][Bot #1][02/04 08:52:38 PM]: Command (stop_combat) changed from () to (1) [INFO][Bot #1][02/04 08:53:28 PM]: "inv_change" changed to "1" 1 Quote Link to comment Share on other sites More sharing options...