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Perfect Fighter AIO


Czar

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Hmm, guards, mirror-client? If so, restart entire osbot and mirror-client, if not, I will do some bug testing at varrock guards and add a fix asap

 

As for banking + hp, I will add some changes, update coming up

 

As for npc id, if it's for safespotting, I think I may be able to add a system where the bot will only attack the npcs which wont make the character move (only npcs technically in range and in reach), but still I do plan on expanding on the npc chooser setup window so I will most likely add npc ids in the near future. As for levelling tasks, I will add an update to make sure bot stops at level

 

thanks for script feedback everyone, really appreciate. many updates coming up ^^ smile.png

cannon support?

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Let me know if there are any bugs with draynor, it should be all good after the last update ^^ :D

 

As for guards, I will make the bot avoid npcs without a combat level or without an attack option, and I will add the varrock castle (upstairs, floor 2/3) ones for deadman mode since it's a guarded zone, really good xp too

 

As for cannon, it is next in the list, the todo list:

 

- rocks/sands

- cannon mode

- catacombs of kourend (zeah dungeon)

 

should be coded by today, update coming up. thanks everyone for support :D

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If using mac OS, make sure there is a folder in the OSBot/Data/ which is named 'perfect_fighter', so as a result: OSBot/Data/perfect_fighter/

 

then the script should start up perfectly fine ^^ biggrin.png

 

Also guys I am thinking of making some updates for the looting interface, possibly an interface which sets all the lootable items from the chosen npcs with a + button on each item for easier loot item configuration ^^ smile.png

 

edit: guys, should I add a button: 'Eat to full hp when banking', or should I automatically enable it without having an option (if using food) 

Edited by Czar
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If using mac OS, make sure there is a folder in the OSBot/Data/ which is named 'perfect_fighter', so as a result: OSBot/Data/perfect_fighter/

 

then the script should start up perfectly fine ^^ biggrin.png

 

Also guys I am thinking of making some updates for the looting interface, possibly an interface which sets all the lootable items from the chosen npcs with a + button on each item for easier loot item configuration ^^ smile.png

 

edit: guys, should I add a button: 'Eat to full hp when banking', or should I automatically enable it without having an option (if using food) 

 

still not working im using ubuntu

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SO Sorry guys I just noticed a typo in the code :(, I posted a quick update for non-windows users, the script will be launchable in this new update for all non-windows users :)

 

in the meantime, please choose a free czar script until the update goes live ^^ biggrin.png

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** NO MIRROR** normal mode: tried varrack guards , seagulls, zombies, goblin, ... basically any npc.. even though there's npcs walking around the bot the bot doesnt seem to recognize that there are more npcs to attack and just keeps saying no target found, attempting to walk closer to target...........cuts the xp by like 75% loss. not sure why. yes deleted osbot and cleaned cache also and and restarted client. still seem to experience it. tried on diff laptops tooo. same issue. it will eventaully attack after like maybe 30 seconds or sometimes 2-3 min. it just happens randomly. it works perfectly fine the first few min and than this comes up.

 

[iNFO][bot #1][06/26 12:12:43 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:43 AM]: no targets found, attempting to walk closer to target
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[iNFO][bot #1][06/26 12:12:48 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:48 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:49 AM]: no targets found, attempting to walk closer to target
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[iNFO][bot #1][06/26 12:12:49 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:49 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:49 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:49 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:49 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:49 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:49 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:50 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:50 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:50 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:50 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:50 AM]: no targets found, attempting to walk closer to target
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[iNFO][bot #1][06/26 12:12:50 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:50 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:50 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:50 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:50 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:51 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:51 AM]: no targets found, attempting to walk closer to target
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[iNFO][bot #1][06/26 12:12:53 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:53 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:53 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:53 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:53 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:53 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:53 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:53 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:53 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:54 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:54 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:54 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:54 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:54 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:54 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:54 AM]: no targets found, attempting to walk closer to target
[iNFO][bot #1][06/26 12:12:54 AM]: [FFA1] Fighting target at [x=3029, y=3236, z=0]
 

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Hmm it depends which tile the script was started at, did you start the script near the npcs and used local npc finder? Or how were the npcs added to the fighting list?

 

I will post an update so that the bot will recognize if its in the fighting location or not, update coming up asap ^^ :D

 

As for food, the bot is currently programmed to eat at 40-60% hp randomly, should I add an option to choose health ? :D

 

 

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the bot finds the nearby npc and so i just select that npc. and as for tile i start center of npc so there would be npcs all around me. within 2-6 tiles away from me. and as for food. tbh the eating method works great. and bank method seems to work great aswell. only having issue with finding the nearby npc. im curious if it has anything to do wih anti-ban?

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