Czar Posted September 7, 2017 Author Share Posted September 7, 2017 Point the compass at north then select bounds from left->right it should do the trick Multiple safespot tiles: I am coding safespot system completely from scratch, it's almost done, I will definitely make it possible to add multiple safespot tiles, but how do you want the script to walk to them? You mean like a grouped bounds tile but for safespot? Or different tiles far away from eachother and go to a safespot randomly after X time? Also quick update: just fixed the same loot+bank item bug with brass keys: script will now replicate the exact bank inventory layout including AMOUNT this time Latest update will be 201.3 Also fixed a bug with potting and sand crabs plugin. 1 Quote Link to comment Share on other sites More sharing options...
Neer Posted September 7, 2017 Share Posted September 7, 2017 @Czar Had great success with the script. Instantly bought it after trial. One suggestion, could you add camera movement with the use of middle mouse? It feels really clunky using the old way. Almost everyone uses the middle mouse click and drag nowadays 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted September 7, 2017 Author Share Posted September 7, 2017 (edited) 8 minutes ago, Alexander said: @Czar Had great success with the script. Instantly bought it after trial. One suggestion, could you add camera movement with the use of middle mouse? It feels really clunky using the old way. Almost everyone uses the middle mouse click and drag nowadays Good suggestion. I will definitely add an option for this ^^ hopefully the osbot api supports this system EDIT: Guys, don't forget to post on my profile if you want custom features or if you have any bugs/suggestions, they will be addressed faster and with more detail. Posts tend to get lost in the thread Edited September 7, 2017 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Shmeekz Posted September 7, 2017 Share Posted September 7, 2017 2 hours ago, Czar said: Point the compass at north then select bounds from left->right it should do the trick Multiple safespot tiles: I am coding safespot system completely from scratch, it's almost done, I will definitely make it possible to add multiple safespot tiles, but how do you want the script to walk to them? You mean like a grouped bounds tile but for safespot? Or different tiles far away from eachother and go to a safespot randomly after X time? Also quick update: just fixed the same loot+bank item bug with brass keys: script will now replicate the exact bank inventory layout including AMOUNT this time Latest update will be 201.3 Also fixed a bug with potting and sand crabs plugin. hi @czar The current "press F6 for safespot tile" is good, just would like to be able to select multiple tiles so that whenever the monster is out of range or not 'optimal' to fight that one npc from that one safespot tile (eg: when theres an object on the way, the script will attack monster > run to safespot > attack again > run to safespot again over and over again until npc is killed, the player would just run back and forth attacking non stop lol it may look weird with other players around) So I was thinking if you could make it where if this happens, it'll try the other safe spots added to see which one will prevent the running back and forth or prevent being attacked by the npc the player is trying to kill Thanks a lot man Quote Link to comment Share on other sites More sharing options...
Services Posted September 7, 2017 Share Posted September 7, 2017 Czar that's didn't work I point in north position and I click and drag but it just moves my Rs player and bargoes away Quote Link to comment Share on other sites More sharing options...
Sociopath Posted September 7, 2017 Share Posted September 7, 2017 (edited) 29 minutes ago, Services said: Czar that's didn't work I point in north position and I click and drag but it just moves my Rs player and bargoes away I'll make a quick video to show you man, here you go.. @Services Edited September 7, 2017 by Sociopath 1 Quote Link to comment Share on other sites More sharing options...
Services Posted September 7, 2017 Share Posted September 7, 2017 THat actully worked thanks a lot lol I didn't disable input 1 Quote Link to comment Share on other sites More sharing options...
Sociopath Posted September 7, 2017 Share Posted September 7, 2017 Just now, Services said: THat actully worked thanks a lot lol I didn't disable input Lol no problem xD.. I guessed that would be the issue tbh ^^ 1 Quote Link to comment Share on other sites More sharing options...
Swedens Posted September 7, 2017 Share Posted September 7, 2017 Trial please? Got several fo your scripts, looking for a great fighter script. Quote Link to comment Share on other sites More sharing options...
Sociopath Posted September 8, 2017 Share Posted September 8, 2017 4 hours ago, Swedens said: Trial please? Got several fo your scripts, looking for a great fighter script. Quote Link to comment Share on other sites More sharing options...
Swedens Posted September 8, 2017 Share Posted September 8, 2017 8 hours ago, Sociopath said: Nevermind, just bought it. Quote Link to comment Share on other sites More sharing options...
MalteseFalcon Posted September 8, 2017 Share Posted September 8, 2017 Can I have a trial please? Quote Link to comment Share on other sites More sharing options...
xbtera Posted September 9, 2017 Share Posted September 9, 2017 (edited) [INFO][Bot #1][09/08 08:39:28 PM]: Exception in script thread 2: java.lang.ArithmeticException: / by zero at a.AUX.a(cl:1802) at a.AUX.k(cl:652) at a.AUX.onLoop(cl:1952) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(jj:122) at java.lang.Thread.run(Unknown Source) When starting the bot while logged out, it logs in and then hangs. Works fine if you start it while logged in, but doesn't appear to be respecting breaking settings. Edit: Getting the same error while logged in now. Unable to run the script at all at this point. Edit2: Appears the issue might be with the "evenly" option for the level task. Switched to "bottom first" and it's running again. Edit3: Now I'm getting a null pointer from GroundItems.getAll() after killing the first mob. Dude, your script needs work... Edited September 9, 2017 by xbtera Quote Link to comment Share on other sites More sharing options...
Skyline GTR Posted September 9, 2017 Share Posted September 9, 2017 Is there any way for the bot to break and restart the script? i tried with the osbot break handler and it didnt break at all Quote Link to comment Share on other sites More sharing options...
war lord 944 Posted September 9, 2017 Share Posted September 9, 2017 trial please Quote Link to comment Share on other sites More sharing options...