Light Posted May 29, 2017 Share Posted May 29, 2017 Fix brutal black dragons Quote Link to comment Share on other sites More sharing options...
bottingbandit Posted May 29, 2017 Share Posted May 29, 2017 (edited) It has the option to use Guthans, but it doesn't work. I don't recommend buying this script. Actually, Czar responded very quickly so I regret saying that. Ill stick with it. Edited May 29, 2017 by bottingbandit 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted May 29, 2017 Author Share Posted May 29, 2017 Guthans is pending an update I recently had to change the way the entire script works in the last 2 versions that's why As for brutal black dragons I will add a custom bank trigger option so you can choose when you want to bank, e.g. when out of prayer potions or when out of antifires etc. As for slayer tower it is not fully support just yet but I am willing to add extra support for it. So the second tower -> canifis bank will be added. Also will add an option called 'Fight nearest (wall) npcs' which will allow the script to fight the real closest npcs not the non-wall closest (right now it measures with walls and obstacles not taken into account). It's a very very easy option. As for green dragons you must start at the bank with the correct layout and it will then teleport and work as normal. As for banking I will add a quick patch I thought the banking was fixed in last version, my bad Banking in the next version will go back to normal. For brutal dragons, make sure that you ONLY set potions/food in your setup interface inventory loadout menu. If you add misc items such as arrows, the script will NOT work. Please configure the script properly otherwise it will not run at all. The best setup: 5x antifire 5x prayer potion, 5x lobster , if you set those in the inventory loadout it will not bug out. You can modify the quantity as you please. If you encounter a bug, do not forget to supply a bug report so it can be fixed 100 times faster. As for rock cakes in NMZ, those are still not added to the nmz plugin but they are on the to-do list. I will add them I am currently in the process of coding the new update so please stay tuned guys Thanks to those of you whom are patient and understanding, I really really appreciate it 3 Quote Link to comment Share on other sites More sharing options...
FishySkillr Posted May 29, 2017 Share Posted May 29, 2017 Thanks a lot for the update Czar! Looking forward to the fixes, appreciate all the work! 1 Quote Link to comment Share on other sites More sharing options...
swagmeout1 Posted May 29, 2017 Share Posted May 29, 2017 On 5/28/2017 at 11:51 AM, Ash77 said: Any update on OSX profile saving? would be life saver This @Czar Is there anyway you can make the bot quit attacking in nieves cave after finishing assignment? I have used the stop after kills things in the gui but it seems to not work. 1 Quote Link to comment Share on other sites More sharing options...
bottingbandit Posted May 29, 2017 Share Posted May 29, 2017 (edited) It would be nice to have a feature for Nechryael tasks to ignore the Death spawns and not have to kill them every time. Also would be nice to tell it to log off after a certain amount of time. Edited May 30, 2017 by bottingbandit 2 Quote Link to comment Share on other sites More sharing options...
ryan1169 Posted May 30, 2017 Share Posted May 30, 2017 Using at chickens, sometimes gets stuck and won't do anything if camera angle is in a place that allows no chickens to be seen, have to enable inputs and fix camera manually. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted May 30, 2017 Author Share Posted May 30, 2017 Guys check out the stop condition tab, you can make the script stop after slayer task, after time passed (e.g. after 2 hours 20 minutes), etc. ^^ As for death spawn, explain please? I will fix. Are they an npc which spawns alongside the nechyrael npcs? If so just make the script avoid retaliating to npcs which aren't chosen, it is an option in the misc tab As for chickens, did you set the mouse zoom to far away? I will add extra safety checks so the script will walk to the main area or move the viewport if the script hasn't attacked in a certain period of time (e.g. 1 minute) I will definitely get the second czarscripter to write up a manual or a documentation for the script so that users can find out which options do what, etc. Since the script has many many features available which aren't explained too well. Stay tuned guys, just testing out guthans and pray flicking once more before I push. I am still getting a few users which are having problems with GDK which should also be resolved in the upcoming update. Just don't forget to attach a bug report template otherwise updates will take much much longer since finding the bug takes longer. I usually test with optimal conditions which means the script doesn't bug out when I use it, but some users have other preferences etc. which can alter the script behavior 3 Quote Link to comment Share on other sites More sharing options...
Ash77 Posted May 30, 2017 Share Posted May 30, 2017 15 hours ago, swagmeout1 said: This @Czar Is there anyway you can make the bot quit attacking in nieves cave after finishing assignment? I have used the stop after kills things in the gui but it seems to not work. Not sure why but keep getting ignored RE: OSX profile saving? 1 Quote Link to comment Share on other sites More sharing options...
swagmeout1 Posted May 30, 2017 Share Posted May 30, 2017 (edited) 20 hours ago, Czar said: Guys check out the stop condition tab, you can make the script stop after slayer task, after time passed (e.g. after 2 hours 20 minutes), etc. ^^ As for death spawn, explain please? I will fix. Are they an npc which spawns alongside the nechyrael npcs? If so just make the script avoid retaliating to npcs which aren't chosen, it is an option in the misc tab As for chickens, did you set the mouse zoom to far away? I will add extra safety checks so the script will walk to the main area or move the viewport if the script hasn't attacked in a certain period of time (e.g. 1 minute) I will definitely get the second czarscripter to write up a manual or a documentation for the script so that users can find out which options do what, etc. Since the script has many many features available which aren't explained too well. Stay tuned guys, just testing out guthans and pray flicking once more before I push. I am still getting a few users which are having problems with GDK which should also be resolved in the upcoming update. Just don't forget to attach a bug report template otherwise updates will take much much longer since finding the bug takes longer. I usually test with optimal conditions which means the script doesn't bug out when I use it, but some users have other preferences etc. which can alter the script behavior @Czar also with abyssal demons the bot looks more botlike because whenever the abyssal demon teleports around you the bot clicks it because it breaks combat. Edited May 30, 2017 by swagmeout1 2 Quote Link to comment Share on other sites More sharing options...
MasterDebator6 Posted May 30, 2017 Share Posted May 30, 2017 Can I get a trial please 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted May 31, 2017 Author Share Posted May 31, 2017 (edited) Oops forgot to mention I found a fix for mac os saving/loading, should be rolled out for the next subversion of the script (#.#version) As for abyssal demons, what should the script do to those npcs? I can easily add extra support for abyssal demons As for trials, activated gl guys edit: btw, guthans subversion is live Edited May 31, 2017 by Czar 3 Quote Link to comment Share on other sites More sharing options...
eyyitsconnas Posted May 31, 2017 Share Posted May 31, 2017 @Czar Safespotting is still real buggy too 1 Quote Link to comment Share on other sites More sharing options...
Theunkown Posted May 31, 2017 Share Posted May 31, 2017 Could i get trial please! 1 Quote Link to comment Share on other sites More sharing options...
guywithlsd Posted May 31, 2017 Share Posted May 31, 2017 4 hours ago, eyyitsconnas said: @Czar Safespotting is still real buggy too Like it was mentioned before, tell options / place you use it at. thing is, that stuff like - loot only my target. Smart safespot with caged NPC's etc. can make problems. But i can't lie, safespotting npc's if they are not caged / behind fence is messy. 1 Quote Link to comment Share on other sites More sharing options...