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Perfect Fighter AIO


Czar

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Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug - randomly stops filling the cannon with cannon balls
- How did you make the bug happen - I was killing monsters with a cannon as well as praying melee
- (optional) recommendation for the bug, e.g. 'make the script walk back' or something - add a failsafe to check if cannon is shooting or something idk 
- Tried client restart? yes
- Normal script or a plugin? normal
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc. - prayer mode, cannon mode

 

edit: it seems like if it attempts to reload the cannon and for some reason fails to do so then it won't ever try to reload again. if it gets stuck and i reload the cannon once it will fix itself until the next time it messes up. only problem is it happens like every 5-10 mins 

Edited by Lunatic
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1.Can it do dharoks nightmare zone? 

2.Can i disable certain anti-ban scripts?

As i'd pretty much only do nmz i would want it to not move the camera as there is no reason to(it would be otherwise be counteractive).

3. stand in the same spot all the time.(although that's pretty much the same as 1.)

4.flick rapid heal to (also same)

5.bank? preferably it should be able to take 26k from the bank, be able to buy potions from the reward chest and take them out, although they aren't necessary as i could prebank/deposit them.

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[INFO][Bot #1][07/30 01:24:48 PM]: / Pathfinding error, source: [x=1688, y=10100, z=0] and target: [x=2359, y=9776, z=0], report this to Czar immediately!
[INFO][Bot #1][07/30 01:24:48 PM]: Walker failed to find a path to 1 [[x=2359, y=9776, z=0]] from [[x=1688, y=10100, z=0]] 1
[INFO][Bot #1][07/30 01:24:49 PM]: / Pathfinding error, source: [x=1688, y=10100, z=0] and target: [x=2359, y=9776, z=0], report this to Czar immediately!
[INFO][Bot #1][07/30 01:24:49 PM]: WebWalkingEvent; No route found! Destinations = [[x=2359, y=9776, z=0]];
[INFO][Bot #1][07/30 01:24:50 PM]: / Pathfinding error, source: [x=1688, y=10100, z=0] and target: [x=2359, y=9776, z=0], report this to Czar immediately!
[INFO][Bot #1][07/30 01:24:51 PM]: / Pathfinding error, source: [x=1688, y=10100, z=0] and target: [x=2359, y=9776, z=0], report this to Czar immediately!
[INFO][Bot #1][07/30 01:24:51 PM]: Walker failed to find a path to 2 [[x=2359, y=9776, z=0]] from [[x=1688, y=10100, z=0]] 1
[INFO][Bot #1][07/30 01:24:52 PM]: / Pathfinding error, source: [x=1688, y=10100, z=0] and target: [x=2359, y=9776, z=0], report this to Czar immediately!
[INFO][Bot #1][07/30 01:24:52 PM]: WebWalkingEvent; No route found! Destinations = [[x=2359, y=9776, z=0]];
[INFO][Bot #1][07/30 01:24:53 PM]: / Pathfinding error, source: [x=1688, y=10100, z=0] and target: [x=2359, y=9776, z=0], report this to Czar immediately!
[INFO][Bot #1][07/30 01:24:54 PM]: / Pathfinding error, source: [x=1688, y=10100, z=0] and target: [x=2359, y=9776, z=0], report this to Czar immediately!
[INFO][Bot #1][07/30 01:24:56 PM]: / Pathfinding error, source: [x=1688, y=10100, z=0] and target: [x=2359, y=9776, z=0], report this to Czar immediately!

 

error in the kourend catacombs

 

I tried all walking settings. same thing. its over by the greater demons.

 

 

Edited by muffinrecon
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On ‎5‎/‎12‎/‎2016 at 7:15 AM, Czar said:

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Upcoming NPCs: Green Dragons NOT SUPPORTED!,

Rock crabs and Sand crabs Added!

 

 

 

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User Interface

 

 

Banking Tab Demo

(handles everything with banking)

You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo.

 

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Looting Tab Demo

(From looting to alchemy, noted/stackable items too)

You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience!

 

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Tasking Demo

(Not to be confused with sequence mode, this is an individual task for leveling)

You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options!

 

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Prayer Flick Demo

(Just example, I made it faster after recording this GIF)

There are two settings: Safe mode and efficient mode, this is safe mode:

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Fight Bounds Demo

Allows you to setup the fight bounds easily!

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Simplified NPC chooser

Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click!

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Level Task Switch Demo

(Switching to attack combat style after getting 5 defence)

You can choose how often to keep levels together! e.g. switch styles every 3 levels

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Cannon Demo

(Cannon is still experimental, beta mode!)

Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too!

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Progress Reports

 

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Caged Ogres:

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How does this bot know where to find NPCs?
This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area!

 

Here is a visual representation of the spawn system in action

(this is just a visual tool, map mode is not added due to it requiring too much CPU)



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Fight Area Example

(How the bot searches for the npc 'Wolf')

 


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Walking System

 

The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones.

 

Walking system 1

This uses a custom walking API written by myself and is constantly being updated as new fightzones are added.

 

Pros:

- Updates are instant, no waiting times

- More fightzones are supported

 

Cons:

- Sometimes if an object is altered, the changes are not instant

- Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client)

 

Walking system 2

This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails.

 

Pros:

- Stable, works perfect for normal walking

- All scripters are giving code to improve the client webwalker

- More efficient when restarting the script since it is loaded upon client start

 

Cons:

- No stronghold support yet

- Some new/rare fightzones not supported yet

- If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually)

 

 

So which system should I choose?

Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select.

 

 

Note: If the script ever fails, there will be immediate updates to fix the walking systems!

 

Bug Report templates:

 


New feature request
- What is the new feature
- Basic description of what the script should do
- Basic actions for the script: 'Use item on item' etc.
 
For when the script gets stuck on a tile (or continuous loop):
- Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village')
- Plugin or normal script?
- Did you try all 3 walking options?
 
Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug
- How did you make the bug happen
- (optional) recommendation for the bug, e.g. 'make the script walk back' or something
- Tried client restart?
- Normal script or a plugin?
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc.

 

Any way we could get "giant Key" added to the loot log?? its a drop from hill giants. thanks!

 

Great script, anyone who needs a fighter script this is your one stop shop!

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- What is the bug
Script does not follow correct goal order (ex. Top to Bottom with Attack and Defense selected, but trains defense first)
- How did you make the bug happen
Starting script with above settings enabled
- (optional) recommendation for the bug, e.g. 'make the script walk back' or something
- Tried client restart?
Yes
- Normal script or a plugin?
Normal script
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc.

Top to Bottom, Attack checked with goal level, defense checked with goal level

edit:

Upon further investiagtion, it looks like "Bottom to Top" and "Top to Bottom" are flipped (opposite of what they are intended to do). 

 

 

Also, I should report that the script sometimes has trouble going to the correct location to fight. For example, if I have an Ice Warrior task and I want it to to go the Ice Warriors in the cave south of Port Sarim, it will instead try to go to white wolf mountain. Is there a way to select which location the script goes to, or somehow mark the location I want the script to return to when I am done banking?

Edited by _ynx
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  • Mio changed the title to Perfect Fighter
  • Czar changed the title to Perfect Fighter AIO

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