tomv8 Posted September 16, 2016 Share Posted September 16, 2016 (edited) Fight bounds simply does not work, attacks NPC's outside of fight bounds area, makes the bot look super bot like when im safe spotting lesser demons. edit: It will try fight demons outside the fight bounds which makes my character run from safespot attack, run back, run back to attack same npc, and just run back and forth so so fast it cannot be human, wont be surprised if i get banned. Edited September 16, 2016 by tomv8 1 Quote Link to comment Share on other sites More sharing options...
tomv8 Posted September 16, 2016 Share Posted September 16, 2016 Until Fight bounds is fixed can you give us the option of choosing which NPC's to attack exactly? Having a problem safespotting fire giants, the bot will try attack the furthest one away and constantly be in combat so its an endless cycle of "I'm already under attack" 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted September 17, 2016 Author Share Posted September 17, 2016 (edited) Added a quick update (v136) - Fixed anti-fire potion before brutal dragons entrance - Added a fix for fight bounds this is a quick update, should be live sooner than usual EDIT: The script had an anti-idle measure to attack any random npc if no npcs are found, but I toggled off that system if the user has fight bounds set, so that if fight bounds are set the script will just wait for an npc to enter the fight bounds, then fight that npc. Otherwise the script will just wait Edited September 17, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
tomv8 Posted September 17, 2016 Share Posted September 17, 2016 You are a babe Quote Link to comment Share on other sites More sharing options...
tomv8 Posted September 17, 2016 Share Posted September 17, 2016 136.0 Working perfectly, top script, recommend 1 Quote Link to comment Share on other sites More sharing options...
AWeirdThingy Posted September 18, 2016 Share Posted September 18, 2016 (edited) Added a quick update (v136) - Fixed anti-fire potion before brutal dragons entrance - Added a fix for fight bounds this is a quick update, should be live sooner than usual EDIT: The script had an anti-idle measure to attack any random npc if no npcs are found, but I toggled off that system if the user has fight bounds set, so that if fight bounds are set the script will just wait for an npc to enter the fight bounds, then fight that npc. Otherwise the script will just wait Brutal plugin doesn't re-antifire inside the cave also needs range pot support to be worth using. Other than that it's working pretty well. Edit: After climbing down rope if a dragon is standing nearby and attacks the bot will stand in place in get rektd by melee attacks. Also it needs to bank when inventory is full, not when out of prayer pots as drops vary so much sometimes you will waste a pot or three killing dragons to just leave the loot on the floor for nothing. Edited September 18, 2016 by AWeirdThingy 1 Quote Link to comment Share on other sites More sharing options...
kierang527 Posted September 18, 2016 Share Posted September 18, 2016 can i trial this script please? 1 Quote Link to comment Share on other sites More sharing options...
BSHarvest Posted September 20, 2016 Share Posted September 20, 2016 (edited) is this bot potion supported? damn I thought there is features for potion.. just bought it ( could u do potion?? I'm using combat pot edit: theyre using the pot, but keep clicking.. *sent you gif about he error (PM) https://gyazo.com/9e6b960390af2f29bf733632e383e30e Edited September 20, 2016 by deasyviani 1 Quote Link to comment Share on other sites More sharing options...
Prolax Posted September 21, 2016 Share Posted September 21, 2016 Hi, does the script support Bones to Peaches? 1 Quote Link to comment Share on other sites More sharing options...
willow Posted September 21, 2016 Share Posted September 21, 2016 can i please try the fighting one trial please 1 Quote Link to comment Share on other sites More sharing options...
3hituboned Posted September 21, 2016 Share Posted September 21, 2016 hey czar, which walking mode works best with top floor lumbridge bank? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted September 21, 2016 Author Share Posted September 21, 2016 Walking mode 4 works best with lumbridge bank, in the meantime I will make the other walking systems work for lumbridge bank As for combat potion (and low levels) I will add a fix ASAP. The script doesn't know what to do if the skill is low (e.g. 1 strength) and a potion is sipped. The threshold for re-potting is 3 or 4 levels (I think) so I need to change it ^^ 1 Quote Link to comment Share on other sites More sharing options...
Prolax Posted September 21, 2016 Share Posted September 21, 2016 Hi Czar, do you advice me to buy Perfect Stonghold or Perfect Fighter? 1 Quote Link to comment Share on other sites More sharing options...
3hituboned Posted September 22, 2016 Share Posted September 22, 2016 btw i still having issues with bone banking, it still tries to find something to withdraw even when i don't set any food 1 Quote Link to comment Share on other sites More sharing options...
cmeadow Posted September 22, 2016 Share Posted September 22, 2016 (edited) i tried out the updated brutal black dragons. working decent now just a few more things. i use extended antifire it drinks a dose before entering but not inside the cave after it runs out. i might try regular antifire soon looting is good to go, except 'noted rune ore' 'noted lava scales' and 'ensouled dragon heads' are not on the loot list and are left on the ground. i had the loot over "2000" option enabled too but still didnt loot those 3 items. when recharging prayer. it will open the door, run a few feet inside then run back outside(sometimes twice). then go inside to recharge. seems to do that everytime in the same spots aswell Edited September 22, 2016 by cmeadow 2 Quote Link to comment Share on other sites More sharing options...