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Explv's AIO [13 skill AIO in 1 script]


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Posted

Just a general observation, wouldn't it be easier for you and the user to be able to select an activity/task and then be capable of selecting a stopping condition/goal? So users could have more complex stopping conditions, rather than yourself creating specific task types.

 

What other stopping conditions / goals would you want? 

Posted

I was thinking along the lines of having a collection of them, whatever is reached first, whether it be my fishing level reaches x level or my runtime is x time or I have reached x fish.

 

Hmm, it's not a bad idea, I will think about implementing it. 

 

If I do, I will still keep the current tasks, but add this as a new 'custom task' type.

Posted

Hmm, it's not a bad idea, I will think about implementing it. 

 

If I do, I will still keep the current tasks, but add this as a new 'custom task' type.

 

I mean it just allows for greater flexibility for the user and covers all the grounds. Allowing the most flexibility on something like this is where the power is at; You could also add some utility tasks such as walk to x area or a specific action one may find relevant.

  • 4 weeks later...

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