Final Posted April 19, 2016 Posted April 19, 2016 Just a general observation, wouldn't it be easier for you and the user to be able to select an activity/task and then be capable of selecting a stopping condition/goal? So users could have more complex stopping conditions, rather than yourself creating specific task types.
Explv Posted April 19, 2016 Author Posted April 19, 2016 Just a general observation, wouldn't it be easier for you and the user to be able to select an activity/task and then be capable of selecting a stopping condition/goal? So users could have more complex stopping conditions, rather than yourself creating specific task types. What other stopping conditions / goals would you want?
Final Posted April 19, 2016 Posted April 19, 2016 What other stopping conditions / goals would you want? I was thinking along the lines of having a collection of them, whatever is reached first, whether it be my fishing level reaches x level or my runtime is x time or I have reached x fish.
Explv Posted April 19, 2016 Author Posted April 19, 2016 I was thinking along the lines of having a collection of them, whatever is reached first, whether it be my fishing level reaches x level or my runtime is x time or I have reached x fish. Hmm, it's not a bad idea, I will think about implementing it. If I do, I will still keep the current tasks, but add this as a new 'custom task' type.
Final Posted April 19, 2016 Posted April 19, 2016 Hmm, it's not a bad idea, I will think about implementing it. If I do, I will still keep the current tasks, but add this as a new 'custom task' type. I mean it just allows for greater flexibility for the user and covers all the grounds. Allowing the most flexibility on something like this is where the power is at; You could also add some utility tasks such as walk to x area or a specific action one may find relevant.
Saiyan Posted April 21, 2016 Posted April 21, 2016 if u need testing lemme know ! super secret scripters only lad
nyan Posted April 21, 2016 Posted April 21, 2016 mmm taskers are so tasty and why are your gui's so damn sexy. please teach 3
Explv Posted May 17, 2016 Author Posted May 17, 2016 (edited) 0.0 This is interesting, keeping my eye on this. I will be releasing the beta this week (for free) Edited May 17, 2016 by Explv
Fratem Posted May 17, 2016 Posted May 17, 2016 Looks like a very promising script.What are your plans after beta, going on SDN? Premium? If so, what price?