April 4, 20169 yr I have if (!getInventory().isFull()){getGroundItems().closest("Item").interact("Take");sleep(Calculations.random(2000, 3000));}if (!getInventory().isFull() && (!getBank().isOpen())) {sleep(Calculations.random(500, 1000));hopWorlds();} else{getGameObjects().closest("Bank Booth").interact("Bank"); } The problem I have am having is if the item is already picked up before my bot switches to that world, it will sit there waiting until it respawns. Is there a way to make my bot switch worlds if the item is not there when it hops to the world? Edited April 4, 20169 yr by lg_juggles
April 4, 20169 yr Check if you're at said location, if there is a GroundItem in that area, pick it up, if not then hop worlds.
April 4, 20169 yr Author Check if you're at said location, if there is a GroundItem in that area, pick it up, if not then hop worlds. And then would I add if inventory is full, bank?
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