Developer Zach Posted January 1, 2016 Developer Posted January 1, 2016 Are dungeons under the "snazzy stuff" category? Dungeons should be in the map. Traversing obstacles, doors, entrances and such still need to be fully added and tested. 2
Joseph Posted January 1, 2016 Posted January 1, 2016 Dungeons should be in the map. Traversing obstacles, doors, entrances and such still need to be fully added and tested. ty for the present
Alek Posted January 1, 2016 Author Posted January 1, 2016 Are dungeons under the "snazzy stuff" category? It can navigate dungeons fine so long as the obstacle handler is working.
AresScripts Posted January 1, 2016 Posted January 1, 2016 Dungeons should be in the map. Traversing obstacles, doors, entrances and such still need to be fully added and tested. It can navigate dungeons fine so long as the obstacle handler is working. So it can take a Location thats in edgeville dungeon, for example, and walk there from lumbridge?
Developer MGI Posted January 1, 2016 Developer Posted January 1, 2016 So it can take a Location thats in edgeville dungeon, for example, and walk there from lumbridge? Finding path within the dungeon itself is going to work, however things like dungeon entrances (where you have to click certain object, etc) are not added yet. 4
AresScripts Posted January 1, 2016 Posted January 1, 2016 Finding path within the dungeon itself is going to work, however things like dungeon entrances (where you have to click certain object, etc) are not added yet.Alright thanks for the clarification.
Ben Osborne Posted January 1, 2016 Posted January 1, 2016 Nice work, hopefully this will be a big improvement on the current system when it is released officially
Jordy Posted January 2, 2016 Posted January 2, 2016 Good job guys! This will be amazing upon completion.
bob1 Posted January 2, 2016 Posted January 2, 2016 Webwalking means you select a location and it walk there?
xZM Posted January 2, 2016 Posted January 2, 2016 After updating to this version (2.4.49) Using scripts is almost impossible due to the lag it causes. As soon as the script turns on the game freezes and still just around every now and then. it is doing it with every script i have - Czars Perfect fishing, perfect fletching, perfect theiving and so on. has anyone else had this problem or is it just me?
reggienoob Posted January 2, 2016 Posted January 2, 2016 After updating to this version (2.4.49) Using scripts is almost impossible due to the lag it causes. As soon as the script turns on the game freezes and still just around every now and then. it is doing it with every script i have - Czars Perfect fishing, perfect fletching, perfect theiving and so on. has anyone else had this problem or is it just me? yeh i've got the same issue 1