demonslayer489 Posted December 7, 2016 Share Posted December 7, 2016 Hey, it's been working well but there seems to be an issue going through a door. When coming back from the bank, and going to level 12 minotaurs on the first floor it gets stuck on the door (the last door before you actually get into minotaurs). it successfully passes through, then clicks back on the door and goes through and then tries to attack the monster and gets stuck, tries to open door and repeats. gets stuck doing this in an endless loop. Not sure if this helps but this is from the debugger. I think this is the same obstacle but I'm not 100% sure. [iNFO][12/07 08:55:48 PM]: Attempting to negotiate obstacle at: [x=1870, y=5217, z=0] 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 7, 2016 Author Share Posted December 7, 2016 Added another update, latest script version is now v42 - Re-added walking options list upon script startup - Added a few changes to the door system - Fixed a few misc. bugs - Script doesn't get stuck anymore update will be live in less than 24 hours Quote Link to comment Share on other sites More sharing options...
solarspares Posted December 8, 2016 Share Posted December 8, 2016 hi can i please trial this when you have time Quote Link to comment Share on other sites More sharing options...
demonslayer489 Posted December 8, 2016 Share Posted December 8, 2016 (edited) Hey - Seems the bot was stuck outside edgeville bank, just standing there. [iNFO][12/08 07:36:49 PM]: At bank, can break without any problems! Waiting for breaks to kick in, 4 minutes left. [iNFO][][12/08 07:37:49 PM]: At bank, can break without any problems! Waiting for breaks to kick in, 3 minutes left. [iNFO]][12/08 07:38:49 PM]: At bank, can break without any problems! Waiting for breaks to kick in, 2 minutes left. Not sure if this is because I have breaks enabled? edit: put another break on [iNFO][bot #1][12/08 07:59:49 PM]: At bank, can break without any problems! Waiting for breaks to kick in, 3 minutes left. is this normal behaviour? is there a way so it doesn't stand in a spot for 3-4 minutes? the bot seems to just pick a random spot near the bank and stands there without any movement. Edited December 8, 2016 by demonslayer489 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 8, 2016 Author Share Posted December 8, 2016 (edited) Hmm that is the best case scenario I could think of instead of taking breaks in a combat zone, the script will wait a few minutes for breaks to start, commence breaking, then proceed. Guys should I just make the script logout if the breaks are almost triggering? EDIT: or should I make the script stand near the actual bank booth? As for trials, activated good luck ;) Edited December 8, 2016 by Czar Quote Link to comment Share on other sites More sharing options...
demonslayer489 Posted December 8, 2016 Share Posted December 8, 2016 (edited) Hmm that is the best case scenario I could think of instead of taking breaks in a combat zone, the script will wait a few minutes for breaks to start, commence breaking, then proceed. Guys should I just make the script logout if the breaks are almost triggering? EDIT: or should I make the script stand near the actual bank booth? As for trials, activated good luck mhmm maybe if the script was able to actually stand at the bank booth? like it was actually banking, might look less suspicious? Because the first time it was standing just outside of edge bank for 3-4 minutes which looked pretty suspicious. maybe it could walk to a safe area / out of the combat zone and then log out? edit: system update in 8 minutes lol. Edited December 8, 2016 by demonslayer489 1 Quote Link to comment Share on other sites More sharing options...
demonslayer489 Posted December 12, 2016 Share Posted December 12, 2016 (edited) Hi, script seems to get stuck in a loop of just selecting the bank booth and then closing and jut sits there doing this for ages. I don't think I had breaks enabled yesterday and it did it, but I had breaks enabled today and it definitely did it. [iNFO][bot #1][12/12 07:00:33 PM]: Option for [bank booth] is [bank] [iNFO][bot #1][12/12 07:00:36 PM]: Walking to nearest bank, preparing for break session... [iNFO][bot #1][12/12 07:00:37 PM]: Walking to nearest bank, preparing for break session... [iNFO][bot #1][12/12 07:00:37 PM]: Option for [bank booth] is [bank] [iNFO][bot #1][12/12 07:00:39 PM]: Walking to nearest bank, preparing for break session... [iNFO][bot #1][12/12 07:00:40 PM]: Walking to nearest bank, preparing for break session... [iNFO][bot #1][12/12 07:00:40 PM]: Option for [bank booth] is [bank] [iNFO][bot #1][12/12 07:00:43 PM]: Walking to nearest bank, preparing for break session... [iNFO][bot #1][12/12 07:00:44 PM]: Walking to nearest bank, preparing for break session... [iNFO][bot #1][12/12 07:00:44 PM]: Option for [bank booth] is [bank] edit: glitch #2 has only been today but the script doesn't start a lot of the time, just clicks on the position I set within the stronghold and then in the logger just loops on this: ( Even when I'm at the fight pos) FO][bot #1][12/12 08:11:35 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:35 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:36 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:37 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:37 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:38 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:39 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:39 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:40 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:41 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:41 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:42 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:43 PM]: Walking to fight pos: [x=2017, y=5239, z=0] [iNFO][bot #1][12/12 08:11:43 PM]: Walking to fight pos: [x=2017, y=5239, z=0] Edited December 12, 2016 by demonslayer489 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 12, 2016 Author Share Posted December 12, 2016 For the banking part, make sure to configure the banking loadout properly otherwise the script will just try to bank and fail because of not being able to find the chosen items, the best setup is food, any potion(s) (optional), anything aside from that (e.g. 10000 arrows) or any random junk items, will make the script very confused. If the inventory loadout was just food and any potions or something (and no other junk/stackable random items) then confirm it and I will try another test but this is a common situation for not configuring bank loadout properly As for fight tile, make sure that the target fight tile is not an unreachable tile, if anything just try the second walking option it may work better but the first should do fine I will add another quick update so that the script filters out the banking items that are not necessary and another update so that the chosen target tile will be changed to a nearby reachable tile Quote Link to comment Share on other sites More sharing options...
Saiyan Posted December 12, 2016 Share Posted December 12, 2016 For the banking part, make sure to configure the banking loadout properly otherwise the script will just try to bank and fail because of not being able to find the chosen items, the best setup is food, any potion(s) (optional), anything aside from that (e.g. 10000 arrows) or any random junk items, will make the script very confused. If the inventory loadout was just food and any potions or something (and no other junk/stackable random items) then confirm it and I will try another test but this is a common situation for not configuring bank loadout properly As for fight tile, make sure that the target fight tile is not an unreachable tile, if anything just try the second walking option it may work better but the first should do fine I will add another quick update so that the script filters out the banking items that are not necessary and another update so that the chosen target tile will be changed to a nearby reachable tile How more perfect is this gonna get Get ur ass into my skype dm's bby 1 Quote Link to comment Share on other sites More sharing options...
rhoustonwolf Posted December 13, 2016 Share Posted December 13, 2016 Is there any chance you add support for a safespot, in particular, I would like to safespot ankous at their spot on the 4th floor, unless its already supported and I just dont know how to work the script properly! 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 13, 2016 Author Share Posted December 13, 2016 There is already a safespot option it should be the F7 hotkey, and to remove all safespots, the F6 hotkey So the script will choose the current tile as a safespot once the F7 hotkey is triggered Quote Link to comment Share on other sites More sharing options...
demonslayer489 Posted December 13, 2016 Share Posted December 13, 2016 For the banking part, make sure to configure the banking loadout properly otherwise the script will just try to bank and fail because of not being able to find the chosen items, the best setup is food, any potion(s) (optional), anything aside from that (e.g. 10000 arrows) or any random junk items, will make the script very confused. If the inventory loadout was just food and any potions or something (and no other junk/stackable random items) then confirm it and I will try another test but this is a common situation for not configuring bank loadout properly As for fight tile, make sure that the target fight tile is not an unreachable tile, if anything just try the second walking option it may work better but the first should do fine I will add another quick update so that the script filters out the banking items that are not necessary and another update so that the chosen target tile will be changed to a nearby reachable tile Sounds good man I'll give it another shot - the only thing different I did was add att / str pots and a varrock teleport x1 to be withdrawn. Awesome sounds good man. Cheers! 1 Quote Link to comment Share on other sites More sharing options...
Summer Posted December 13, 2016 Share Posted December 13, 2016 Yo I used to own the Fleshcrawlers script, then it turned into this one and now I have none... Do I get refunded for the fleshcrawlers or can I have this one? 1 Quote Link to comment Share on other sites More sharing options...
iride honda Posted December 14, 2016 Share Posted December 14, 2016 Nicr.script 1 Quote Link to comment Share on other sites More sharing options...
Geneticmind Posted December 15, 2016 Share Posted December 15, 2016 can i try this script out please 1 Quote Link to comment Share on other sites More sharing options...