September 25, 20169 yr Could I get a trial perhaps? does this support blackjacking yet? Edited September 25, 20169 yr by Jacobs911
September 25, 20169 yr This bot has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Could I get a trial perhaps? does this support blackjacking yet?
September 26, 20169 yr Hey czar i bought u script. And my really though about this is it complety shit. It don't bank it don't run back after a guard attacking it. I would like a refund.
September 26, 20169 yr Works pretty decent, the banking is really bugged though. (Ardy Knights) Also, the script goes through really laggy stages and this is with the paint toggled off. I just hope you can try to resolve this as soon as possible Edited September 26, 20169 yr by Han
September 26, 20169 yr Administrator Will add a quick update for master farmers and rogue chest, nothing really changed with the code though, have you checked the GUI settings? There is an option to toggle dropping inv etc. Hey czar i bought u script. And my really though about this is it complety shit. It don't bank it don't run back after a guard attacking it. I would like a refund. Works pretty decent, the banking is really bugged though.
September 27, 20169 yr Author Guys make sure to select the 3rd walking option ('Next gen walker (beta)'), it works best. In the meantime I will try and find any bugs but there doesn't seem to be any (with the 3rd walking option of course). EDIT: New update: (v114) - Combat during pickpocketing is now fixed, flawless update will be live in a few hours max, good luck Also, the script is banking flawlessly, but the script is programmed to go bank only when there is no food left AND low health (lower health than you select in the setup gui). Also make sure to select the 3rd walking option to make sure banking works flawlessly. The reason there are multiple banking options is purely for emergency options, if anything ever happens and the script ever breaks, there will always be alternative options. Also, for optimal script performance, make sure to hide the npc attack option so that the mouse click system will not misclick (intentional misclicks for extra anti-ban) on the attack option If there ever is a genuine bug, please post a bug report and state how the bug occurred and how to make the bug happen, so it will be fixed even faster E.g. which GUI settings, banking enabled, misc options, which tile, combat, etc. Edited September 27, 20169 yr by Czar
September 27, 20169 yr Guys make sure to select the 3rd walking option ('Next gen walker (beta)'), it works best. In the meantime I will try and find any bugs but there doesn't seem to be any (with the 3rd walking option of course). EDIT: New update: (v114) - Combat during pickpocketing is now fixed, flawless update will be live in a few hours max, good luck Also, the script is banking flawlessly, but the script is programmed to go bank only when there is no food left AND low health (lower health than you select in the setup gui). Also make sure to select the 3rd walking option to make sure banking works flawlessly. The reason there are multiple banking options is purely for emergency options, if anything ever happens and the script ever breaks, there will always be alternative options. Also, for optimal script performance, make sure to hide the npc attack option so that the mouse click system will not misclick (intentional misclicks for extra anti-ban) on the attack option If there ever is a genuine bug, please post a bug report and state how the bug occurred and how to make the bug happen, so it will be fixed even faster E.g. which GUI settings, banking enabled, misc options, which tile, combat, etc. mine was not like that it just stopped after getting hit by a guard. And when it ran out of food it didn't bank. GG account rest in peace
September 27, 20169 yr It also doesn't recognise which NPC was being used when I selected Save NPC at Ardy Knights. http://imgur.com/a/o5C3N - This is what happens when it tries to run back. Edited September 28, 20169 yr by Han
September 29, 20169 yr Author Another update coming up for save npc mode, change of system: Save NPC mode will now save the npc tile and return to the tile to re-find the npc. If the saved npc is not found, a new saved npc will be generated Script update v117 coming up ASAP As for trial, activated good luck ;)
September 30, 20169 yr Pickpocketing knight's and choosing to eat cakes, will it eat 3pieces or only "Cake"
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