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OSBot :: 2007 OSRS Botting

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[Development Build] OSBot 2.3.124-.129

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v2.3.124

Added a cross hair color check to InteractionEvent when used for Entities.

Added a cross hair color check to ClickMouseEvent.

 

* @param checkCrossHairColor Determines whether we check the cross hair color to help determine if the interaction was successful
*                            -1: Don't check
*                            0: cross hair color should be 0
*                            1: cross hair color should be 1
*                            2: cross hair color should be 2
*/
 

Couple of other additions that are still a WIP.

 

This build is more to ensure that with the internal changes we've made so far, things are still stable.

 

 

 

v2.3.125

I've finally had a breather to start working a bit on OSBot again. Although I have no enjoyment out of making new interfaces, it's part of my plan to strip the quickly aging Netbeans auto-generated code from our client. As it currently stands, the only interfaces that are left are the Script Browser and Client interface itself; both of which I have very special plans for.

 

Anyways, test out the new widget debugger and let me know how you like/dislike it.

 

ebc8c9cbfb0e7f09fbae4c663895a8b1.png

 

 

 

v2.3.126

Reworked InteractionEvents.

v2.3.127

Fixes for when the mouse would hover over the NPC for a little bit before clicking it.

v2.3.128

Reverted non-entity interactions back to .123

Couple other changes to entity interactions.

 

 

v2.3.129

Fixes for some interactions and re-implemented camera turning and walking for entity destination interaction events.

Alek increased the size of the Settings interface.

I've finally had a breather to start working a bit on OSBot again. Although I have no enjoyment out of making new interfaces, it's part of my plan to strip the quickly aging Netbeans auto-generated code from our client. As it currently stands, the only interfaces that are left are the Script Browser and Client interface itself; both of which I have very special plans for.

 

Anyways, test out the new widget debugger and let me know how you like/dislike it.

 

ebc8c9cbfb0e7f09fbae4c663895a8b1.png

 

 

Why is it child+ and child++? Why not child and child+, or even child and grandchild?

Looks good though, will test it in a bit smile.png

 

Keeping it in line with the hover widget debugger (R, +, ++).

Looks good :D

 

i've seen this tool but never used it, i've always just used the widget debugger.

 

What's the advantage to having this which the widget debugger doesn't provide ?

I feel like I may be missing out on alot :D

 

apa

.125 is all fucked up, the mouse does some of the dumbest things ever, case 1 it doesn't even dismiss the randoms it right clicks it and moves the mouse off screen, and repeats. and keeps doing unnecessary right clicks.

  • Author
  • Administrator

.125 is all fucked up, the mouse does some of the dumbest things ever, case 1 it doesn't even dismiss the randoms it right clicks it and moves the mouse off screen, and repeats. and keeps doing unnecessary right clicks.

 

Is there a NPC that we're able to replicate this on? I haven't had any issues with entity interactions thus far.

Is there a NPC that we're able to replicate this on? I haven't had any issues with entity interactions thus far.

i've tried on flesh crawlers, giant rat, fally gaurds

and for the random dismiss it had trouble with the grey looking monster npc

Edited by itzDot

  • Author
  • Administrator

i've tried on flesh crawlers, giant rat, fally gaurds

and for the random dismiss it had trouble with the grey looking monster npc

 

Could you message me the code that you were using?

  • Author
  • Administrator

Did .126 fix your problems?

 

It's back to approximately where it was before (since around .120). It's still needing further improvements though.

 

I have a couple more changes already done. I'm currently testing them before releasing.

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