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[Stable Build] 2.3.117 - Interactions, Break Manager update, patches


Alek

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Since this is a stable build, I'll be including the full list of changes from the development builds. Although nothing too impressive, scripters can now get the time until your next break through new API. This will allow them to properly plan your break by performing logout tasks such as teleporting you to safety, storing equipment, picking up dropped items, etc. Also for those of you who only use the stable builds, OSBot underwent some interaction improvements.

 

6b573b15b3cb130ed4a98dcb910d5e80.png

 

Version 2.3.117
-Improved GU getSuitablePoint() checks
-Removed Utilities getClientVersion()
-Removed Utilities isVIP()
-Deprecated Utilities isMirrorMode()
-Added Client getVersion()
-Added Client isVIP()
-Added Client isMirrorMode()
-Updated Worlds API, miscellaneous world selection filters
-Added RandomExecutor getTimeUntilBreak() method

-Patched BreakManager time randomization

 

Version 2.3.116

-Worlds f2p/p2p hop methods check for High Risk worlds
-Worlds f2p/p2p hop methods check for current world
-Patched various issues regarding Worlds initialization
-Updated Autologin bounding boxes, replaced with hot keys

 

Version 2.3.115

-Deprecated GU getSuitablePointFor(Shape)
-Added GU getSuitablePoint(MouseDestination)
-Updated Worlds for potential null fix

bot.getRandomExecutor().getTimeUntilBreak()

The API documentation will be updated today; please wait while it processes.

 

-The OSBot Staff

 

 

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And is the time in ms or s?

 

Minutes, I wanted to keep it all the same. The settings interface uses minutes, the botter is informed of their bot/break time in minutes, and the paint is in minutes as well. If you call getTimeUntilBreak() and you get "0", it's less than a minute until your break time.

 

Personally I would start running and banking at the one or two minute mark to be on the safe side.

  • Like 1
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Minutes, I wanted to keep it all the same. The settings interface uses minutes, the botter is informed of their bot/break time in minutes, and the paint is in minutes as well. If you call getTimeUntilBreak() and you get "0", it's less than a minute until your break time.

 

Personally I would start running and banking at the one or two minute mark to be on the safe side.

 

 

Cool thanks buddy! 

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