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Khal Warrior Guild


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Posted

hey khal mate the script is logging me out when i start it o.O?*

and i just bought it

- seem to have fixed it after trying some settings.

Will report back

Sorry for late reply, the forum decided to unfolow my topic for some reason -_-

 

Just got this and it  is perfect!

also would you be able to add a 'Bury Bones' feature?

which would make it 110% biggrin.png

 

I tried to use this, but it will constantly pick up all bones around, so basicly it's not even fighting anymore xD

Don't think it would be very usefull, it's more waste of tokens :(

Posted (edited)

- Normal client or Mirror client? normal


- What is the issue? the bot looks for the hint arrow and the enemy is already dead and doesn't do anything


- What is the script status, (can be seen in the paint) Killing animated armour/detected dead armour


- Can you get a printscreen of it? Runescape just still shows the hint arrow and the enemy is already dead so therefor the bot can't find it and starts messing up


Edited by GaetanoH
Posted

 

- Normal client or Mirror client? normal

- What is the issue? the bot looks for the hint arrow and the enemy is already dead and doesn't do anything

- What is the script status, (can be seen in the paint) Killing animated armour/detected dead armour

- Can you get a printscreen of it? Runescape just still shows the hint arrow and the enemy is already dead so therefor the bot can't find it and starts messing up

 

 

 

The bot also keeps picking up black knifes even if I have the checkbox unchecked...

 

Sorry for the late reply! Forum loves removing my notifications on topics sleep.png

I will take a look at both issues.

 

If it takes longer then 24h for me to reply, just sent me a PM ^^

 

Khaleesi

Posted

Sorry for the late reply! Forum loves removing my notifications on topics sleep.png

I will take a look at both issues.

 

If it takes longer then 24h for me to reply, just sent me a PM ^^

 

Khaleesi

 

No problem, the arrow thingy is fixed when not using a laggy client, but can be a problem for people who are lagging...

  • 2 weeks later...
Posted

Hey, So I've started using your script briefly a few things I'd suggest:

 

It runs to the door when the animated armour is not blocked. (runs to door randomly on loot as well)

Special attack should have a random build up as it seems to spec at 25% all the time

Maybe add a random eat between i.e 20-50% HP

On looting maybe add click floor and right click every so often?

 

All I've noticed so far.

Posted

Hey, So I've started using your script briefly a few things I'd suggest:

 

It runs to the door when the animated armour is not blocked. (runs to door randomly on loot as well)

Special attack should have a random build up as it seems to spec at 25% all the time

Maybe add a random eat between i.e 20-50% HP

On looting maybe add click floor and right click every so often?

 

All I've noticed so far.

 

I'll take a look at the walking to the door issue

Ya it specs at the amount it can spec now, I'll take a look at it to randomize it

The eating part is randomnized by the amount you enter -10%/+10% of the HP, so if you choose 30% it wille at between 20% and 40%.

Why right click on the floor? Would you do that if you manually did it?

 

Thx for the feedback!

 

EDIT:

Script updated to V0.08:

- Fixed walking to the door

- Randomized special attacks (Not yet tested)

  • 2 weeks later...
  • 3 weeks later...

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