mustang guy Posted August 10, 2015 Share Posted August 10, 2015 (edited) I ran some numbers. At my combat level of around 80 and using super pots, the 56/76 Cyclops area results in 18% higher xp/hr than level 50 giant spiders. The level 106 Cyclopses result in 15% higher xp/hr than the level 50 giant spiders. I did not measure the xp/hr getting tokens from the animated armor, but I would say that the xp/hr is pretty good. One point of note is that there aren't tons of people using the Cyclops area just for xp like many other places. edit: Please have the script pick up lobbies in the 106 area. Every nibble helps... Edited August 10, 2015 by mustang guy Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted August 10, 2015 Author Share Posted August 10, 2015 I ran some numbers. At my combat level of around 80 and using super pots, the 56/76 Cyclops area results in 18% higher xp/hr than level 50 giant spiders. The level 106 Cyclopses result in 15% higher xp/hr than the level 50 giant spiders. I did not measure the xp/hr getting tokens from the animated armor, but I would say that the xp/hr is pretty good. One point of note is that there aren't tons of people using the Cyclops area just for xp like many other places. edit: Please have the script pick up lobbies in the 106 area. Every nibble helps... Ya cyclops has barely any defence so it's very easy to high high on them all the time I'll add something later to pick lobster and eat them ^^ Khaleesi Quote Link to comment Share on other sites More sharing options...
mustang guy Posted August 10, 2015 Share Posted August 10, 2015 OK, I went back and did some calculations and measurements including the black animated armor to get tokens so you can kill Cyclopses. The results are that the black armor is slower xp than the giant spiders, but you can obtain enough tokens per hour to stay in the cyclops area for over 3. To be specific, at my level of around 80 combat and using a super set, the 56/76 cyclopses are 1.11% faster xp than the spiders, and the 106 cyclopses are 0.82% slower xp. This is pretty much as wash, but the Cyclopses have drops and it is THE only way to get the Defenders. Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted August 11, 2015 Author Share Posted August 11, 2015 (edited) OK, I went back and did some calculations and measurements including the black animated armor to get tokens so you can kill Cyclopses. The results are that the black armor is slower xp than the giant spiders, but you can obtain enough tokens per hour to stay in the cyclops area for over 3. To be specific, at my level of around 80 combat and using a super set, the 56/76 cyclopses are 1.11% faster xp than the spiders, and the 106 cyclopses are 0.82% slower xp. This is pretty much as wash, but the Cyclopses have drops and it is THE only way to get the Defenders. The only point of training at cyclops is that you get a solid 100-150k/h in the basement ^^ And you can stack up these dragon defenders ^^ Khaleesi Edited August 11, 2015 by Khaleesi Quote Link to comment Share on other sites More sharing options...
mustang guy Posted August 11, 2015 Share Posted August 11, 2015 I got a place-keeper dragon defender. It makes a nice tab in the bank! 1 Quote Link to comment Share on other sites More sharing options...
mustang guy Posted August 11, 2015 Share Posted August 11, 2015 Bug report: Mirror beta x32 v1.098.87 OSBot 2.3.98 Bot clicks outside animated room occasionally on the minimap and apparently you can exit room without clicking door. The problem is, the bot clicks the armor to pick it up, and it is inside the room. Stalemate... Either confine the minimap clicks while animating, or allow bot to be aware he needs to open door to get into room. Quote Link to comment Share on other sites More sharing options...
3 Hit U Posted August 12, 2015 Share Posted August 12, 2015 Shotput? Im guessing that's some other task you can do for tokens, in that case, no. If you can explain briefly what it's for and the benefits of doing that rather than killing animated armours I'll consider adding it. Its a room where you throw a shotput and it can give you strength experience without any hitpoints experience would be useful for pures who wanted to keep their hitpoints low. Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted August 12, 2015 Author Share Posted August 12, 2015 Bug report: Mirror beta x32 v1.098.87 OSBot 2.3.98 Bot clicks outside animated room occasionally on the minimap and apparently you can exit room without clicking door. The problem is, the bot clicks the armor to pick it up, and it is inside the room. Stalemate... Either confine the minimap clicks while animating, or allow bot to be aware he needs to open door to get into room. Will take a look at it ^^ Its a room where you throw a shotput and it can give you strength experience without any hitpoints experience would be useful for pures who wanted to keep their hitpoints low. Ow ok ... never even heard of it Will consider if I will add it. Khaleesi 1 Quote Link to comment Share on other sites More sharing options...
mustang guy Posted August 15, 2015 Share Posted August 15, 2015 I left a positive review. The script is great, and you deserve kudos. top notch 1 Quote Link to comment Share on other sites More sharing options...
jaranide Posted August 15, 2015 Share Posted August 15, 2015 Any bans from this? Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted August 15, 2015 Author Share Posted August 15, 2015 Any bans from this? It's fairly new so nope not yet ^^ Quote Link to comment Share on other sites More sharing options...
Maikie61 Posted August 22, 2015 Share Posted August 22, 2015 (edited) Good script, but some remarks to make it better: Add some little mouse movementWhen using a special attack weapon, the mouse keeps hovering over the DDS (my spec weapon) until a new cyclops can be killed. Kinda botalike Let the special attack be used through hotkeys (F1, F2)Make these be given in the GUI (cause hotkeys can be configured yourself and therefore can be different per user) Make the mousespeed faster when using the special, it switches, does one attack and then uses spec and then switches back. While killing the armored guysMake it spam click less when picking the armour back up Sometimes use right->click instead of left click Other advise, make it eat up while banking and taking out food before going back to what it was doing. Edited August 25, 2015 by Maikie61 Quote Link to comment Share on other sites More sharing options...
jaranide Posted August 29, 2015 Share Posted August 29, 2015 while trying to collect tokens using the armor animator, it constantly leaves the room for no apparent reason. Quote Link to comment Share on other sites More sharing options...
Lavash Posted August 29, 2015 Share Posted August 29, 2015 add shotput 1 Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted September 12, 2015 Author Share Posted September 12, 2015 Script updated to V0.04: - Fixed an issue with banking in basement. - Fixed an issue with paint getting stuck Update should be live soon! Khaleesi Quote Link to comment Share on other sites More sharing options...