Laz Posted July 11, 2013 Share Posted July 11, 2013 Due to the the recent RuneScape update, various randoms were broken. The following release features: Strange plant fix Frog queen fix Ability to disable specific random event solvers via GUI (go to settings menu) Built-in run away from combat handler (only runs away from the following monsters at the moment: "Rock Golem", "Tree Spirit", "Shade", "Evil Chicken", "Swarm", "River Troll", "Strange Plant") Mouse has been tweaked Remember we encourage you to disable randoms if they interfere with your script. Such as the run away from combat handler or talker handler when using a PK helper script. Note, the following randoms might still be broken: Drill demon (works half of the time) Pinball (broke due to RuneScape's recent update according to various sources) Some other randoms may have been affected as well Thanks, Sincerely, Laz and the OSBot Team. To download, visit our homepage at http://osbot.org 6 Link to comment
Soldtodie Posted July 11, 2013 Share Posted July 11, 2013 (edited) Can we deactivate the run away from combat? Thank you! Edited July 11, 2013 by Soldtodie Link to comment
Laz Posted July 11, 2013 Author Share Posted July 11, 2013 Can we deactivate the run away from combat? Thank you! If you read, you would have noticed the... Ability to disable specific random event solvers via GUI (go to settings menu) 1 Link to comment
Ruinedscape Posted July 11, 2013 Share Posted July 11, 2013 Will the advert still pop up while scripts are paused? Made PK script useless. Link to comment
Laz Posted July 11, 2013 Author Share Posted July 11, 2013 Will the advert still pop up while scripts are paused? Made PK script useless.Yes but in the next release, we're making it so that the ad doesn't pop-up while your in the wilderness, duel-arena, etc. Link to comment
magic24688 Posted July 11, 2013 Share Posted July 11, 2013 woah, 2 updates! you guys are fast Link to comment
Mikasa Posted July 11, 2013 Share Posted July 11, 2013 Sweet, thanks for the quick updated. Link to comment
Gimp Posted July 11, 2013 Share Posted July 11, 2013 Can we deactivate the run away from combat? Thank you! Why would anyone deactivate any of these things? Who wants their bot to stuff up and die?... Link to comment
Laz Posted July 11, 2013 Author Share Posted July 11, 2013 Can we deactivate the run away from combat? Thank you! Why would anyone deactivate any of these things? Who wants their bot to stuff up and die?... It might interfere with the script in a way the user doesn't want it to. Link to comment