Savvir Posted April 12, 2017 Posted April 12, 2017 Hey Czar, I'm not asking for a trial, I just had a question. Do you think you can add a feature where you chop then burn all the logs in your inventory at whatever location your character is? Thanks 1
lumindor Posted April 13, 2017 Posted April 13, 2017 Hey Sorry to be a pain, I've tried all 3 Walkers, gives similar error logs. Occurs after banking and becomes stuck on the bank inventory screen. Using Osbot version: 2.4.118 Is this isolated to me only? Cheers bud Quote [INFO][Bot #1][04/13 09:02:18 PM]: Option for [Bank chest] is [Use] [INFO][Bot #1][04/13 09:02:26 PM]: / Pathfinding error, source: [x=2536, y=3573, z=0] and target: [x=2515, y=3575, z=0], report this to Czar immediately! [INFO][Bot #1][04/13 09:02:27 PM]: / Pathfinding error, source: [x=2536, y=3573, z=0] and target: [x=2515, y=3575, z=0], report this to Czar immediately! [INFO][Bot #1][04/13 09:02:28 PM]: / Pathfinding error, source: [x=2536, y=3573, z=0] and target: [x=2515, y=3575, z=0], report this to Czar immediately! [INFO][Bot #1][04/13 09:02:29 PM]: / Pathfinding error, source: [x=2536, y=3573, z=0] and target: [x=2515, y=3575, z=0], report this to Czar immediately! [INFO][Bot #1][04/13 09:02:29 PM]: Script Perfect Woodcutter has paused! 1
maattsta Posted April 15, 2017 Posted April 15, 2017 Having slight issue with banking at G.E for normal logs, it clicks deposit inv , but then stays there and doesnt move? any ideas what i could be doing wrong? 1
Gilles123 Posted April 16, 2017 Posted April 16, 2017 (edited) Great script! Proggy: Do you plan on adding progressive mode anytime btw? Edited April 16, 2017 by Gilles123 1
Czar Posted April 17, 2017 Author Posted April 17, 2017 (edited) No don't apologize for anything, I just noticed the destination tile for barbarian willows is a water tile, just fixed it and the update should go live in v32.0 within 24 hours, just waiting for update to get processed (aka tile path couldn't be found) EDIT: If you want an easy workaround, just select trees by clicking screen, it will work 100x better For progressive mode I must re-write the script, I am currently working on it apologies for the delay guys I assure you it's worth it once it's released ^^ Added proggy to main thread gj Edited April 17, 2017 by Czar
shootout234 Posted April 18, 2017 Posted April 18, 2017 I cannot get the map to load. it says loading map [surface.txt]...no progress and how do i get the custom maps off I spam clicked generate lol 1
mAtteX Posted April 18, 2017 Posted April 18, 2017 Hi, love the script, but i have the same problem as shootout234, can't get the map to load to select a custom wc location, just stays at Loading map [surface.txt]. tryed it in low resource mode but still no go. Any help @Czar? https://gyazo.com/fd5dd8618942e08fb2696e3472be632a Thanks. 1
Czar Posted April 18, 2017 Author Posted April 18, 2017 OSRS map must have been updated, will add a quick patch very shortly, stay tuned guys ^^ 1
lfcandy Posted April 19, 2017 Posted April 19, 2017 (edited) On 15/04/2017 at 2:30 PM, maattsta said: Having slight issue with banking at G.E for normal logs, it clicks deposit inv , but then stays there and doesnt move? any ideas what i could be doing wrong? had this problem at draynor willows with the preset on mirror mode. working fine when selecting trees myself Edited April 19, 2017 by lfcandy 1
Wolly Posted April 19, 2017 Posted April 19, 2017 Would love a 24-h trial to test it out. Cheers, Wolly 1
Rafbo Posted April 20, 2017 Posted April 20, 2017 Hey pal love your work, could I pls have a trial? 1
shootout234 Posted April 22, 2017 Posted April 22, 2017 sorry to bug you is there a tutorial on how to use the map feature. I probably sound stupid by asking this. Also is there a way to delete custom maps? i made too many trying to figure it out lol. 1
Czar Posted April 23, 2017 Author Posted April 23, 2017 Hmm I highly recommend using manual screen clicking mode over map mode for more customization and performance. I will add a way to remove existing presets for the map editor, will also try to give a performance boost and will change some of the map->tile algorithm if there are any issues.