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Progressive Combat

Featured Replies

Would be pretty freaking cool if someone made a progressive combat script. 

 

Like how it would function;

 

You start the script with supplies in bank (Or something similar) and then you just enter how high you want your melee skills and the bot would automatically go to the right mobs

 

An example of how the bot would run;

 

1-10: Chickens

Where Found: Northwest of Lumbridge, at Fred's farm; north of Lumbridge, farm near the cows; south of Falador; Champions' guild garden, southwest of Varrock.

 

1-20: Cows

Where Found: Lumbridge (10-20); Crafter's Guild (5-12); North of Ardougne (3); North of Yanille (3-5); South of Falador; Zanaris. 

 

20-40: Al-Kharid Warriors

Where Found: Al Kharid palace, east of the bank.

 

40-60-ish: Rock Crabs

Where Found: Northeast of Fremennik; Waterbirth island and dungeon.

 

OR Hills giants

Where Found: Edgeville dungeon, Taverley dungeon, Fishing colony, Southwest of tree gnome stronghold; Fire Giant Dungeon, deep in the Wilderness.

 

60-70: Orgres

Where Found: Chaos tower dungeon; South of Yanille; Ardounge Zoo; Gu'Tanoth.

 

You get the idea. all you do is enter how much you would like your atk,str & def to turn out at the end (Or a ranged mode) like the "Account Starter" script.

Isnt this all based on preference? Wouldnt it be a better idea to allow the user to select what the kill and at what level?

 

i.e.

User inputs:

Kill chickens until level 10,

Then Kill Goblins until level 20,

Then kill warriors until level 40

 

or something like that.

 

Then each script would be semi-unique, otherwise every person using that script would be following the exact same pattern.

  • Author

Isnt this all based on preference? Wouldnt it be a better idea to allow the user to select what the kill and at what level?

 

i.e.

User inputs:

Kill chickens until level 10,

Then Kill Goblins until level 20,

Then kill warriors until level 40

 

or something like that.

 

Then each script would be semi-unique, otherwise every person using that script would be following the exact same pattern.

 

Yes, that would be better. I only put it up like that so people would understand what I meant ;) 

Already tried something like this, ended up making one but with quests too. Although I suppose if there's demand I can revive it and make it combat only

yes theres demand

Base combat to 70 and nmz from there with abs pots like the op said

  • Author

Already tried something like this, ended up making one but with quests too. Although I suppose if there's demand I can revive it and make it combat only

Id pay you for a local version of that script :p

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