February 21, 201510 yr Would be pretty freaking cool if someone made a progressive combat script. Like how it would function; You start the script with supplies in bank (Or something similar) and then you just enter how high you want your melee skills and the bot would automatically go to the right mobs An example of how the bot would run; 1-10: Chickens Where Found: Northwest of Lumbridge, at Fred's farm; north of Lumbridge, farm near the cows; south of Falador; Champions' guild garden, southwest of Varrock. 1-20: Cows Where Found: Lumbridge (10-20); Crafter's Guild (5-12); North of Ardougne (3); North of Yanille (3-5); South of Falador; Zanaris. 20-40: Al-Kharid Warriors Where Found: Al Kharid palace, east of the bank. 40-60-ish: Rock Crabs Where Found: Northeast of Fremennik; Waterbirth island and dungeon. OR Hills giants Where Found: Edgeville dungeon, Taverley dungeon, Fishing colony, Southwest of tree gnome stronghold; Fire Giant Dungeon, deep in the Wilderness. 60-70: Orgres Where Found: Chaos tower dungeon; South of Yanille; Ardounge Zoo; Gu'Tanoth. You get the idea. all you do is enter how much you would like your atk,str & def to turn out at the end (Or a ranged mode) like the "Account Starter" script.
February 21, 201510 yr 1 word nope. once you get 50/50/50 or higher just nmz with absorptions and 1hp with rock cake...
February 21, 201510 yr Isnt this all based on preference? Wouldnt it be a better idea to allow the user to select what the kill and at what level? i.e. User inputs: Kill chickens until level 10, Then Kill Goblins until level 20, Then kill warriors until level 40 or something like that. Then each script would be semi-unique, otherwise every person using that script would be following the exact same pattern.
February 22, 201510 yr Author Isnt this all based on preference? Wouldnt it be a better idea to allow the user to select what the kill and at what level? i.e. User inputs: Kill chickens until level 10, Then Kill Goblins until level 20, Then kill warriors until level 40 or something like that. Then each script would be semi-unique, otherwise every person using that script would be following the exact same pattern. Yes, that would be better. I only put it up like that so people would understand what I meant ;)
February 22, 201510 yr Already tried something like this, ended up making one but with quests too. Although I suppose if there's demand I can revive it and make it combat only
February 22, 201510 yr Already tried something like this, ended up making one but with quests too. Although I suppose if there's demand I can revive it and make it combat only yes theres demand
February 24, 201510 yr Author Already tried something like this, ended up making one but with quests too. Although I suppose if there's demand I can revive it and make it combat only Id pay you for a local version of that script :p