February 6, 20179 yr Author New Update (v101) - Script is now more memory-efficient, performance is increased - Added 'hide paint' button - Added OSBot walking system for even less lag Update will be live within 24 hours, paint will show v101.0 when the update is successfully live. Updates are automatic
February 7, 20179 yr Hello. The script looks very nice however I am having an issue. The bot keeps re-banking constantly. It'll pull the correct inv, however it will deposit it all back then take it all back out, and keep repeating that same sequence. EDIT: I tried starting the script at rock crabs and it just stands still. Edited February 7, 20179 yr by ElloDer Serv
February 11, 20178 yr On 2/5/2017 at 11:20 PM, Czar said: New Update (v101) - Script is now more memory-efficient, performance is increased - Added 'hide paint' button - Added OSBot walking system for even less lag Update will be live within 24 hours, paint will show v101.0 when the update is successfully live. Updates are automatic Hey, my script still says 99.0?? pretty sure i am using the old one still because there is no hide paint button.
February 17, 20178 yr Author Done activated trials good luck Latest update is now live v101. To hide paint, just hit the F2 key, although it's not even necessary anymore since I added an update for higher performance without lagging
February 22, 20178 yr Great script, although it won't use camelot tabs for me for some reason. The bot takes it out of the bank and brings it with him to the crabs, but then just walks back to the bank in camelot instead of using the tab for quicker banking. Is this a known issue?
February 24, 20178 yr Author Hmm, make sure to configure the inventory loadout system properly, try this for example: - 1 Camelot tab - 20 Lobsters No other items e.g. arrows or misc/random items otherwise the script will keep trying to go bank to A) get food, B) try to copy the exact inventory loadout (by item, and by item amount) and if the bank doesn't have the item amount then it will loop Also, if you don't need food then just bring a few food just so the script's anti-death system doesn't panic (and keep trying to go bank).
February 26, 20178 yr On 24-2-2017 at 7:42 PM, spectre007 said: is the script supporting waterbirth still no reply
February 26, 20178 yr Author Hmm waterbirth mode is enabled but it's experimental if using with AFK mode (stability of the feature depends on the selected world) so it requires babysitting. If there's no players crashing the tile then it should be flawless for hours ^^ I can easily add some alerts so there is a beep sound played if the tile is being crashed though Edited February 26, 20178 yr by Czar
February 27, 20178 yr On 24-2-2017 at 6:53 AM, Czar said: Hmm, make sure to configure the inventory loadout system properly, try this for example: - 1 Camelot tab - 20 Lobsters No other items e.g. arrows or misc/random items otherwise the script will keep trying to go bank to A) get food, B) try to copy the exact inventory loadout (by item, and by item amount) and if the bank doesn't have the item amount then it will loop Also, if you don't need food then just bring a few food just so the script's anti-death system doesn't panic (and keep trying to go bank). My inventory is currently 20 monkfish and 1 camelot tab, and it still won't use the teleport tab
February 27, 20178 yr Author Oops I forgot to mention if you want to use teleports, enable the second option (Walker 2) instead of the default option (Walker 1). Seems to be working now ^^
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