Czar Posted February 6, 2017 Author Posted February 6, 2017 New Update (v101) - Script is now more memory-efficient, performance is increased - Added 'hide paint' button - Added OSBot walking system for even less lag Update will be live within 24 hours, paint will show v101.0 when the update is successfully live. Updates are automatic
ElloDer Serv Posted February 7, 2017 Posted February 7, 2017 (edited) Hello. The script looks very nice however I am having an issue. The bot keeps re-banking constantly. It'll pull the correct inv, however it will deposit it all back then take it all back out, and keep repeating that same sequence. EDIT: I tried starting the script at rock crabs and it just stands still. Edited February 7, 2017 by ElloDer Serv 1
dudees Posted February 11, 2017 Posted February 11, 2017 On 2/5/2017 at 11:20 PM, Czar said: New Update (v101) - Script is now more memory-efficient, performance is increased - Added 'hide paint' button - Added OSBot walking system for even less lag Update will be live within 24 hours, paint will show v101.0 when the update is successfully live. Updates are automatic Hey, my script still says 99.0?? pretty sure i am using the old one still because there is no hide paint button.
Czar Posted February 17, 2017 Author Posted February 17, 2017 Done activated trials good luck Latest update is now live v101. To hide paint, just hit the F2 key, although it's not even necessary anymore since I added an update for higher performance without lagging
bigbloblue Posted February 18, 2017 Posted February 18, 2017 Can I try the script out? would be nice thanks 1
reflexor1 Posted February 22, 2017 Posted February 22, 2017 Great script, although it won't use camelot tabs for me for some reason. The bot takes it out of the bank and brings it with him to the crabs, but then just walks back to the bank in camelot instead of using the tab for quicker banking. Is this a known issue? 1
Czar Posted February 24, 2017 Author Posted February 24, 2017 Hmm, make sure to configure the inventory loadout system properly, try this for example: - 1 Camelot tab - 20 Lobsters No other items e.g. arrows or misc/random items otherwise the script will keep trying to go bank to A) get food, B) try to copy the exact inventory loadout (by item, and by item amount) and if the bank doesn't have the item amount then it will loop Also, if you don't need food then just bring a few food just so the script's anti-death system doesn't panic (and keep trying to go bank).
spectre007 Posted February 24, 2017 Posted February 24, 2017 (edited) is the script supporting waterbirth Edited February 26, 2017 by spectre007
spectre007 Posted February 26, 2017 Posted February 26, 2017 On 24-2-2017 at 7:42 PM, spectre007 said: is the script supporting waterbirth still no reply
Czar Posted February 26, 2017 Author Posted February 26, 2017 (edited) Hmm waterbirth mode is enabled but it's experimental if using with AFK mode (stability of the feature depends on the selected world) so it requires babysitting. If there's no players crashing the tile then it should be flawless for hours ^^ I can easily add some alerts so there is a beep sound played if the tile is being crashed though Edited February 26, 2017 by Czar 1
reflexor1 Posted February 27, 2017 Posted February 27, 2017 On 24-2-2017 at 6:53 AM, Czar said: Hmm, make sure to configure the inventory loadout system properly, try this for example: - 1 Camelot tab - 20 Lobsters No other items e.g. arrows or misc/random items otherwise the script will keep trying to go bank to A) get food, B) try to copy the exact inventory loadout (by item, and by item amount) and if the bank doesn't have the item amount then it will loop Also, if you don't need food then just bring a few food just so the script's anti-death system doesn't panic (and keep trying to go bank). My inventory is currently 20 monkfish and 1 camelot tab, and it still won't use the teleport tab
Czar Posted February 27, 2017 Author Posted February 27, 2017 Oops I forgot to mention if you want to use teleports, enable the second option (Walker 2) instead of the default option (Walker 1). Seems to be working now ^^