BrownBird Posted September 26, 2014 Share Posted September 26, 2014 ^^^ please Link to comment Share on other sites More sharing options...
Eliot Posted September 26, 2014 Share Posted September 26, 2014 Look in Player or Position there should be a getZ() somewhere. Link to comment Share on other sites More sharing options...
BrownBird Posted September 26, 2014 Author Share Posted September 26, 2014 Opps :p I mean't through the client, I'm not sure what Z coord I'm currently on and I cannot find out how to get it.. Link to comment Share on other sites More sharing options...
Isolate Posted September 26, 2014 Share Posted September 26, 2014 Opps I mean't through the client, I'm not sure what Z coord I'm currently on and I cannot find out how to get it.. Does player location debug show it? or you could just make a script to log it or draw your coords on the screen. Link to comment Share on other sites More sharing options...
Pandemic Posted September 26, 2014 Share Posted September 26, 2014 getPlane Link to comment Share on other sites More sharing options...
Isolate Posted September 26, 2014 Share Posted September 26, 2014 If for some reason or another the debug option 'location' doesn't show z/Plane. you could always: //manifest public class Coords extends Script { @Override public int onLoop() throws InterruptedException { return 700; } @Override public void onStart() throws InterruptedException { log("Beginning Position Debug."); } private final Color color1 = new Color(255, 255, 255); private final Color color2 = new Color(0, 0, 0); private final BasicStroke stroke1 = new BasicStroke(1); private final Font font1 = new Font("Arial", 1, 15); @Override public void onPaint(Graphics2D g) { g.setColor(color1); g.fillRect(3, 4, 106, 63); g.setColor(color2); g.setStroke(stroke1); g.drawRect(3, 4, 106, 63); g.setFont(font1); g.drawString("Coords:", 8, 17); g.drawString("X - " + myPlayer().getPosition().getX(), 6, 33); g.drawString("Y - " + myPlayer().getPosition().getY(), 6, 48); g.drawString("Z - " + myPlayer().getPosition().getZ(), 8, 63); } } Link to comment Share on other sites More sharing options...
BrownBird Posted September 26, 2014 Author Share Posted September 26, 2014 If for some reason or another the debug option 'location' doesn't show z/Plane. you could always: //manifest public class Coords extends Script { @Override public int onLoop() throws InterruptedException { return 700; } @Override public void onStart() throws InterruptedException { log("Beginning Position Debug."); } private final Color color1 = new Color(255, 255, 255); private final Color color2 = new Color(0, 0, 0); private final BasicStroke stroke1 = new BasicStroke(1); private final Font font1 = new Font("Arial", 1, 15); @Override public void onPaint(Graphics2D g) { g.setColor(color1); g.fillRect(3, 4, 106, 63); g.setColor(color2); g.setStroke(stroke1); g.drawRect(3, 4, 106, 63); g.setFont(font1); g.drawString("Coords:", 8, 17); g.drawString("X - " + myPlayer().getPosition().getX(), 6, 33); g.drawString("Y - " + myPlayer().getPosition().getY(), 6, 48); g.drawString("Z - " + myPlayer().getPosition().getZ(), 8, 63); } } That's what I ended up doing Thanks though! I thought this would've been built into the client though... Link to comment Share on other sites More sharing options...
Joseph Posted September 26, 2014 Share Posted September 26, 2014 That's what I ended up doing Thanks though! I thought this would've been built into the client though... Map#getPlane Link to comment Share on other sites More sharing options...
doodooswag45 Posted September 26, 2014 Share Posted September 26, 2014 Orion has one I think Link to comment Share on other sites More sharing options...