gnarly Posted September 14, 2014 Posted September 14, 2014 My script is not telling it to move the mouse or turn the camera... so why is this happening?
Joseph Posted September 14, 2014 Posted September 14, 2014 My script is not telling it to move the mouse or turn the camera... so why is this happening? That the bots built in anti ban random
gnarly Posted September 15, 2014 Author Posted September 15, 2014 That the bots built in anti ban random That's completely retarded
Joseph Posted September 15, 2014 Posted September 15, 2014 That's completely retarded not that much, makes u do less work i guess
gnarly Posted September 15, 2014 Author Posted September 15, 2014 not that much, makes u do less work i guess Except for the fact that it screws with my script
Joseph Posted September 15, 2014 Posted September 15, 2014 Except for the fact that it screws with my script how?
gnarly Posted September 15, 2014 Author Posted September 15, 2014 how? Rotating screen while my script is trying to move the mouse to click something
Joseph Posted September 15, 2014 Posted September 15, 2014 you could always disable them within the onstart if its giving you that many problems
gnarly Posted September 15, 2014 Author Posted September 15, 2014 you could always disable them within the onstart if its giving you that many problems I'm glad it's possible to do that, can you tell me how? I'm new to OSBot
Joseph Posted September 15, 2014 Posted September 15, 2014 Ask and tag swizzbeat I think he added a super easy way of doing it. If not he'll know how to, I've never done it so I don't know sorry 1
Swizzbeat Posted September 15, 2014 Posted September 15, 2014 I added a unregisterAllBehaviors() method to the Antiban class awhile back.
Alek Posted September 15, 2014 Posted September 15, 2014 It could also be the interaction method itself, which I don't think is particularly good. I plan on doing a large overhaul on interaction events soon. 2
FrostBug Posted September 15, 2014 Posted September 15, 2014 Entity interaction without camera control: public boolean interact(Entity e, String a) { InteractionEvent evt = new InteractionEvent(e, a); evt.setOperateCamera(false); execute(evt); return evt.hasFinished() && !evt.hasFailed(); } 1