June 25, 20178 yr Author 55 minutes ago, Mew said: Can you add a feature to pickup the fish at Barbian Village and cook it? It's literally free XP! It's really good and afaik it's not in any script Uhh, perhaps. It would be a little tough to implement since it is never guarenteed that fish are available. Since salmon and trout are so cheap however, you may as well buy them yourself! If enough people show interest, this is certainly something I can add, but it's deviating from the theme of the script somewhat! Cheers -Apa
July 1, 20178 yr iv been using this script for a while, its perfect, flawless i just have 1 suggestion: could you please modify your script : section > hosidius kitchen its only 10 tiles or so, it always clicks on the map back and forth to bank chest and the cooking range, even if its visible i think its kinda obvious thats its botting moves..
July 1, 20178 yr Author 1 hour ago, iz0n said: iv been using this script for a while, its perfect, flawless i just have 1 suggestion: could you please modify your script : section > hosidius kitchen its only 10 tiles or so, it always clicks on the map back and forth to bank chest and the cooking range, even if its visible i think its kinda obvious thats its botting moves.. Hey (: This is caused by a recent osbot interaction update, it seems to be happening for most scripts. I'm not sure if there's much I can do about it without writing my own entire interaction system, which in the end may not turn out to be as reliable as the OSBot system. Perhaps the interactions will be changed in the near future but beyond that there is not much I can do as client work is out of my control! Thank you for bringing this up though. -Apa
July 9, 20178 yr Hey the script is amazing been using it loads, the only problem is that sometimes when using the script when the bot logs out for a break the script gets terminated before cooking the rest of the food.
July 9, 20178 yr Author 22 minutes ago, sylo said: Hey the script is amazing been using it loads, the only problem is that sometimes when using the script when the bot logs out for a break the script gets terminated before cooking the rest of the food. I'm not sure why it would terminate unless you've set up breaks on the default profile, and it wouldn't know how to log back in... I've been running with the break manager just fine for some time now; but i'll run a few more tests this week to see if I can re-create this!
July 9, 20178 yr After babysitting the script i found out that it was because of the 6hr timer for when u get logged out of the game, but for some reason the account wouldn't log back in. Anyway to fix this? Edited July 9, 20178 yr by sylo
July 10, 20178 yr Your free Rogue's Den version got me 99. So pleased with your script that I bought this one without a trial. Quality work, thanks!
July 10, 20178 yr Author 3 hours ago, Savvir said: Your free Rogue's Den version got me 99. So pleased with your script that I bought this one without a trial. Quality work, thanks! Woo, awesome (: Congrats! Hopefully you will be able to make your money back in no time! -Apa
July 20, 20178 yr [ERROR][Bot #1][07/20 01:27:17 PM]: Error in bot executor! java.lang.AbstractMethodError: client.emu.EmuClient.getMinimapX()I at org.osbot.rs07.api.util.GraphicUtilities.getMinimapScreenCoordinate(dl:818) at org.osbot.rs07.api.map.Position.isOnMiniMap(ek:957) at org.osbot.rs07.event.WalkingEvent.iiiiiiiIIIii(um:177) at org.osbot.rs07.event.WalkingEvent.execute(um:140) at org.osbot.rs07.event.EventExecutor$2.run(ph:93) at org.osbot.rs07.event.EventExecutor.execute(ph:264) at org.osbot.rs07.script.MethodProvider.execute(lf:788) at org.osbot.rs07.api.Walking.walkPath(ai:70) at uk.co.ramyun.cooker.a.cON.b(u:194) at uk.co.ramyun.cooker.core.Main.onLoop(zc:21) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(vj:152) at java.lang.Thread.run(Unknown Source) currently getting this error?
July 20, 20178 yr Author 33 minutes ago, paddydev said: [ERROR][Bot #1][07/20 01:27:17 PM]: Error in bot executor! java.lang.AbstractMethodError: client.emu.EmuClient.getMinimapX()I at org.osbot.rs07.api.util.GraphicUtilities.getMinimapScreenCoordinate(dl:818) at org.osbot.rs07.api.map.Position.isOnMiniMap(ek:957) at org.osbot.rs07.event.WalkingEvent.iiiiiiiIIIii(um:177) at org.osbot.rs07.event.WalkingEvent.execute(um:140) at org.osbot.rs07.event.EventExecutor$2.run(ph:93) at org.osbot.rs07.event.EventExecutor.execute(ph:264) at org.osbot.rs07.script.MethodProvider.execute(lf:788) at org.osbot.rs07.api.Walking.walkPath(ai:70) at uk.co.ramyun.cooker.a.cON.b(u:194) at uk.co.ramyun.cooker.core.Main.onLoop(zc:21) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(vj:152) at java.lang.Thread.run(Unknown Source) currently getting this error? Thanks for getting in touch, todays OSRS update has caused issues with the OSBot walking system, stand by while the devs are working on a fix! You will most likely find that all scripts which require walking are broken - perhaps try again tomorrow! -Apa
July 23, 20178 yr was wondering if you could be able to change the edgeville method of travel to open the gate by the house and not have to walk all the way around the house to bank i also notice a small problem with the door open close detection its not very human like to try and open a already open door and have it walk there standing next to the door then walking into the door way and then going to the stove just some thoughts lastly would you be able to add in cooking on a fire in GE having your own supplied tinderbox and logs would be a useful addison instead of looking botish cooking on stoves other then that seems to work great 50 cook on off botting and legit cooking
July 23, 20178 yr Author 2 hours ago, PreyOsRs said: was wondering if you could be able to change the edgeville method of travel to open the gate by the house and not have to walk all the way around the house to bank i also notice a small problem with the door open close detection its not very human like to try and open a already open door and have it walk there standing next to the door then walking into the door way and then going to the stove just some thoughts lastly would you be able to add in cooking on a fire in GE having your own supplied tinderbox and logs would be a useful addison instead of looking botish cooking on stoves other then that seems to work great 50 cook on off botting and legit cooking Cheers for getting in touch, walking is a bit tough to work with since it's mostly handled by the client and as a result, without writing my own web-walking system, changing this code would not be possible. The script is routed to go via the gate but sometimes the minimap is clicked on the wrong side and it ends up routing the other way and either opening the gate from the other side or simply entering the house. Since this is very dependant on camera angle,zoom etc, it's very hard to pinpoint the situation and implement a change. This should be a minor issue only with edgeville though, since no-where else has multiple routes/round-traversable obstacles. As for cooking on your own fire, I certainly could add this however I would have to think about how it would integrate with the ui and I can't really see any benefits for doing this over cooking at a close range/fire like rogues den/hosidius/catherby! Cheers 2 hours ago, Enemy said: trial pls Done! (:
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