Apaec Posted November 9, 2015 Author Share Posted November 9, 2015 It is just 1 interface where you can choose cook 1,5,x,all. UPDATE! Version 1.52 Added uncooked pizza to the food selectionapa Quote Link to comment Share on other sites More sharing options...
Gleets Posted November 16, 2015 Share Posted November 16, 2015 (edited) when using varrock east bank with mirror mode,im getting this issue every time run is off; https://gyazo.com/b8518f45954cb2e1b634866bea4ddc72 also having this issue; https://gyazo.com/174f40d763d7d8475d57e432ffcaadb1 Edited November 16, 2015 by Gleets Quote Link to comment Share on other sites More sharing options...
Based Posted November 16, 2015 Share Posted November 16, 2015 Den cooking is broken. Opens up bank and then doesn't bank, just sits there. Quote Link to comment Share on other sites More sharing options...
Apaec Posted November 16, 2015 Author Share Posted November 16, 2015 when using varrock east bank with mirror mode,im getting this issue every time run is off; https://gyazo.com/b8518f45954cb2e1b634866bea4ddc72 also having this issue; https://gyazo.com/174f40d763d7d8475d57e432ffcaadb1 Thank you for reporting this, I will be updating my pathwalking this week apa Den cooking is broken. Opens up bank and then doesn't bank, just sits there. Strange, as I ported to the osbot banking api not so long ago which is pretty stable. Nonetheless, will take a look apa Quote Link to comment Share on other sites More sharing options...
Gleets Posted November 16, 2015 Share Posted November 16, 2015 Thank you for reporting this, I will be updating my pathwalking this week apa could you quote me when you made the update? Gleets 1 Quote Link to comment Share on other sites More sharing options...
Apaec Posted November 21, 2015 Author Share Posted November 21, 2015 Update! Version 1.53 Complete pathwalking rework! Script will now use an official pathwalking system which is much more reliable. Please note that this was a big update which required some major engine changes so please don't hesitate to let me know if something is still not working completely (I didn't manage to test this fix on all locations). Added minimap pathwalking debug - Script will now display the path it's currently (or just finished) walking on the minimap. Enjoy! apa could you quote me when you made the update? Gleets Quote Link to comment Share on other sites More sharing options...
Ingmar2x Posted November 22, 2015 Share Posted November 22, 2015 (edited) Varrock East Cooking might need some fine-tuning. Once the door closes whilst inside it won't recognize it and will not open the door again, resulting in it mindlessly trying to walk to the bank. Edit: I would highly appreciate if you could include Lumbridge. Edited November 22, 2015 by Ingmar2x Quote Link to comment Share on other sites More sharing options...
Apaec Posted November 22, 2015 Author Share Posted November 22, 2015 Varrock East Cooking might need some fine-tuning. Once the door closes whilst inside it won't recognize it and will not open the door again, resulting in it mindlessly trying to walk to the bank. Edit: I would highly appreciate if you could include Lumbridge. It should open the door , will take a look tho Quote Link to comment Share on other sites More sharing options...
Ingmar2x Posted November 22, 2015 Share Posted November 22, 2015 It should open the door , will take a look tho Yeah it does when you walk in there, however if the door is already open it starts cooking. Then when cooking is done the door has closed or is about to close, which results in the bot being trapped. This happened about 3 or 4 times within the hour, so you should be able to spot it. Quote Link to comment Share on other sites More sharing options...
Apaec Posted November 22, 2015 Author Share Posted November 22, 2015 Yeah it does when you walk in there, however if the door is already open it starts cooking. Then when cooking is done the door has closed or is about to close, which results in the bot being trapped. This happened about 3 or 4 times within the hour, so you should be able to spot it. Will take a look right now. Thanks for reporting this apa 1 Quote Link to comment Share on other sites More sharing options...
Apaec Posted November 22, 2015 Author Share Posted November 22, 2015 UPDATE! Version 1.54 Fixed issue causing player to get stuck in varrock range room. Major improvements to door handling and pathwalking Re-worked Al-Kharid and implemented new door handling system Improvements to Gui design Added option to stop the script logging you out when the script exits Enjoy apa 1 Quote Link to comment Share on other sites More sharing options...
Gleets Posted November 27, 2015 Share Posted November 27, 2015 (edited) @apaec getting this problem at nardah. https://gyazo.com/7bef0669ac532eac9baa033b5d2d13b3 also breaks are buggy atm also getting stuck when missclicking poll booth just a question,did you test your fixes? https://gyazo.com/d6b396a6e9d2b640a1bad484487822c3 https://gyazo.com/d5ae86bbce6f09135635b6d4d88e4a96 varrock east is just buggy as fuck Edited November 27, 2015 by Gleets Quote Link to comment Share on other sites More sharing options...
Apaec Posted November 27, 2015 Author Share Posted November 27, 2015 @apaec getting this problem at nardah. https://gyazo.com/7bef0669ac532eac9baa033b5d2d13b3 also breaks are buggy atm also getting stuck when missclicking poll booth just a question,did you test your fixes? https://gyazo.com/d6b396a6e9d2b640a1bad484487822c3 https://gyazo.com/d5ae86bbce6f09135635b6d4d88e4a96 varrock east is just buggy as fuck Ofcourse I test my fixes Nothing I can do about breaks. When it misclicks poll booth, it should close it. I'm pretty sure i implemented that in a previous version but I can double check Problem with the door is a client issue, as is the nardah thing... not sure why any of those are happening... was flawless ever since release and code hasn't changed. apa Are you sure you're using the latest client version? and if you still have any older versions, does the script still get stuck on those? Quote Link to comment Share on other sites More sharing options...
Gleets Posted November 28, 2015 Share Posted November 28, 2015 (edited) Ofcourse I test my fixes Nothing I can do about breaks. When it misclicks poll booth, it should close it. I'm pretty sure i implemented that in a previous version but I can double check Problem with the door is a client issue, as is the nardah thing... not sure why any of those are happening... was flawless ever since release and code hasn't changed. apa Are you sure you're using the latest client version? and if you still have any older versions, does the script still get stuck on those? i was using the 2.4.8 client version,but it seems they added 2.4.10 today. i found it also weird since i used nardah before with your script and it was flawless edit:tried 2.4.9 and still having same problems,even poll booth issue https://gyazo.com/ec8c2ecc79babf6dd60a9740a97ce394 Edited November 28, 2015 by Gleets Quote Link to comment Share on other sites More sharing options...
Apaec Posted November 28, 2015 Author Share Posted November 28, 2015 i was using the 2.4.8 client version,but it seems they added 2.4.10 today. i found it also weird since i used nardah before with your script and it was flawless edit:tried 2.4.9 and still having same problems,even poll booth issue https://gyazo.com/ec8c2ecc79babf6dd60a9740a97ce394 Strange... Just did a quick test run in nardah and it handles the poll booth just fine Are you using mirror mode? Quote Link to comment Share on other sites More sharing options...