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Molly Hobgoblins


Molly

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hey last time I used this the bot was stuck if gate was closed. Is this resolved, or can it be please? Thankyou.

 

 

Also...

 

out of curiosity.. and if you don't mind answering a loving subscribers question....

how does one check a gates open status & determine whether or not it needs to be messed with?

Thanks for either, in advance smile.png

I'm re-working pathing on this script and another script of mine today/tomorrow to use OSBots web walker so any walking related issue should be gone by Monday.

 

As far as checking whether or not a gate is open a VERY basic example would be something like this:

 

if (objects.closest("Gate").hasAction("Open") {

       //do stuff here

}

 

That is very basic like I said, you could check for the object in a certain area, check for the object with distance relative to your position etc.

Edited by Molly
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First Time bug reporting so be kind,

 

Running latest client with stealth injection mode.

 

1.Start bot in East Falador bank with tabs and ranging potion 2 food. Walks through the shortcut near west bank, Once inventory is full teleports to Falador walks to east bank. Doesn't deposit items or withdraw more supplies gets stuck in bank for a while then walks back with full inventory still to hobs.

 

Hope this is helpful. 

@Molly

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Been using this script for ages. Very nice new GUI and added potion and looting support. Thanks for continuing to update. smile.png

Happy you enjoy the script!

 

First Time bug reporting so be kind,

 

Running latest client with stealth injection mode.

 

1.Start bot in East Falador bank with tabs and ranging potion 2 food. Walks through the shortcut near west bank, Once inventory is full teleports to Falador walks to east bank. Doesn't deposit items or withdraw more supplies gets stuck in bank for a while then walks back with full inventory still to hobs.

 

Hope this is helpful. 

@Molly

The bot should have been heading to west bank but I had a typo in the code! Sorry about that. Just pushed a fix.

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Just pushed an update to reduce ban rates! The update implements the first stages of anti-profiling methods I am adding to all my scripts. From now on the script will operate in "cycles" where a play type is randomly chosen, this play type will determine how fast the bot does things by adjusting sleep timers, this will cycle based upon a random interval chosen each time a new play type is chosen.

 

Example: For 24 minutes the script will execute actions a tad slower than normal. After those 24 minutes a new type and time is chosen. Now for 17 minutes the script will execute actions a bit faster. 

 

The goal here is to prevent the user being banned based on patterns of sleep timers. Instead of say, after you teleport the script sleeps for 200-400 ms and it does this ALWAYS, the script, depending on the play type, might sleep for 400-600 ms after teleporting for 17 minutes. Then for the next 27 minutes the bot will sleep for 625-800 ms after teleporting etc.  This makes it much harder for the script to be detected based on time related to actions.

 

Over the course of the next several weeks I will be implementing more and more anti-profiling measures. Using these features is of course optional, and entirely up to the user, they can be disabled via the gui. I however strongly encourage you not to disable them! You may notice the script not being as efficient as it is with anti-profiling disabled, however your account will be safer.

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