Laz Posted May 22, 2014 Share Posted May 22, 2014 Hello community, the previous OSBot 2.1.4-5 was not perfect in that it was experimental. Tonight's build features an improved interaction method which effectively combines accuracy, precision, speed, and randomness. In combination with the built-in anti-ban's random mouse mover/shifter and effectively randomized mouse points in our new more optimized design, the this build features interactions which seem more human-like now. The hardest part about interactions is successfully combining speed with accuracy and human-like behavior. Also anti-bans have been made less probable as it seemed the previous configuration was too high in frequency. Download (OSBot 2.1.6) : http://osbot.org/osbot2_beta/OSBot-packed-2.1.6.jar JavaDocs : http://osbot.org/osbot2_api/ JavaDocs (.zip) : http://osbot.org/osbot2_api/Docs.zip Thanks, Sincerely, Laz and the OSBot Team. 4 Link to comment
Kittens Posted May 22, 2014 Share Posted May 22, 2014 1st thanks laz for all the dope work Link to comment
Dashboard Posted May 22, 2014 Share Posted May 22, 2014 Thanks Any idea when you can expand the auth amount from 5 to 10 like I requested? Link to comment
Nick Posted May 22, 2014 Share Posted May 22, 2014 Good work guys! Thanks for the update. Link to comment
Wizman Posted May 22, 2014 Share Posted May 22, 2014 hell yeah, more human like botting is the best kind! Link to comment
Ericthecmh Posted May 22, 2014 Share Posted May 22, 2014 Awesome! The new interaction system is much better. 1 Link to comment
Th3 Posted May 22, 2014 Share Posted May 22, 2014 Mouse fix worked. Do we have to unregisterBehavior every anti-ban type one by one? There is no option to stop it all at once? Link to comment
Laz Posted May 22, 2014 Author Share Posted May 22, 2014 Mouse fix worked. Do we have to unregisterBehavior every anti-ban type one by one? There is no option to stop it all at once? I havent had time to fully finalize the anti-ban system since it's still experimental. I can assure you a method to stop them all at once will be added but for now you can do a simple for loop on the enum values of BehaviorType. 1 Link to comment
TheScrub Posted May 22, 2014 Share Posted May 22, 2014 (edited) Edit: The interactions are still not smooth if there moving or have a smaller model than others.. Edited May 22, 2014 by TheScrub Link to comment