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OSBot BETA 2.1.1 - Proxy Support, CPU Enhancements, and More!


Laz

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Very well working flax picking script: http://pastebin.com/dMS8Lv1U. Note it depends on a class called PositionPolygon which will be added on the next release (tomorrow). PositionPolygon is basically an array of positions that can form areas of various polygonal shapes or be used as a list of points for walking. This should make walking fool-proof for scripters.

 

tl;dr this script won't be able to compile until tomorrow! But it's a good reference as it uses various cool OSBot 2 features.

 

Thank you!

 

Edit: Legacy emulator error:

[ERROR][Bot #1][05/07 05:27:24 PM]: Error executing event : org.osbot.rs07.event.WalkingEvent@1ecf0e4
java.lang.NullPointerException
 at org.osbot.rs07.api.map.Position.distance(cf:209)
 at org.osbot.rs07.event.WalkingEvent.execute(ym:49)
 at org.osbot.rs07.event.EventExecutor$2.run(gp:31)
 at org.osbot.rs07.event.EventExecutor.execute(gp:13)
 at org.osbot.rs07.script.MethodProvider.execute(rg:411)
 at org.osbot.legacy.script.MethodProvider.walk(rg:822)
 at core.Shrooms.Main.k(f:1534)
 at core.Shrooms.Main.D(f:1284)
 at core.Shrooms.Main.onLoop(f:469)
 at org.osbot.legacy.LegacyScriptAdapter.onLoop(mo:166)
 at org.osbot.rs07.event.ScriptExecutor$1.run(rm:280)
 at java.lang.Thread.run(Unknown Source)
Edited by Botrepreneur
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Yeah, I'm planning on releasing the next release right after it updates.

Hi Laz

When will the random events be improved, so they are not so obvious? It could be a toggleable option to make it eat sandwiches, kebab and drop beer and other items from randoms (not half key). Maybe make it react faster to when an random is talking to you too and not make it run 10 miles away like right now for example if you get an attackeable random.. :)

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