Designer Posted May 2, 2014 Posted May 2, 2014 (edited) @@Aggre.Gif; Still; Edited May 2, 2014 by Designer 1
Extreme Scripts Posted May 2, 2014 Posted May 2, 2014 Wowwwwww dude, love all your work it's so professional! Keep up your standards ^_^ 1
Designer Posted May 2, 2014 Author Posted May 2, 2014 Wowwwwww dude, love all your work it's so professional! Keep up your standards Thank you! I´m trying
Sky Posted May 2, 2014 Posted May 2, 2014 Looks good c: ! I see you used the same glistening effect that's in your avatar. Woulda been neat to sync it with the other text or whatever that thing is in the background
Timekeeper Posted May 2, 2014 Posted May 2, 2014 Where did you get the idea for the glare bro? Cool idea bro 1
Catastrophe Posted May 2, 2014 Posted May 2, 2014 That looks excellent, keep up the good work ^^ I might even consider buying from you in the future ;)
Designer Posted May 2, 2014 Author Posted May 2, 2014 Looks good! Thanks! Where did you get the idea for the glare bro? Cool idea bro That looks excellent, keep up the good work ^^ I might even consider buying from you in the future Thanks. I don´t have open shop atm A little hard to read but looks good. Animation makes it a bit more grainy and so fort harder to read, but thanks
alphaDesign Posted May 2, 2014 Posted May 2, 2014 (edited) Honestly don't like it. The glare speed is far too fast & too solid, use some fast blur, maybe even too frequent. The quality itself is pretty bad as well. Edited May 2, 2014 by alphaDesign
alphaDesign Posted May 2, 2014 Posted May 2, 2014 (edited) Spoken like a true hater. That sig is very high quality. I saw your redo of the SDN, I don't think you should be critiquing anyone I don't think you saw my previous work, though. And I most certainly am not a hater, it's called constructive criticism. And by bad quality I mean the dither, I'm not sure whether you're blind or I am seeing things, but the gif is most certainly not high quality. Once again, the gif, not the render and whatnot. Edited May 2, 2014 by alphaDesign 1
Designer Posted May 2, 2014 Author Posted May 2, 2014 (edited) I don't think you saw my previous work, though. And I most certainly am not a hater, it's called constructive criticism. And by bad quality I mean the dither, I'm not sure whether you're blind or I am seeing things, but the gif is most certainly not high quality. Once again, the gif, not the render and whatnot. The .gif it self has the bad quality. You see when saved as .gif you don´t have as many colors to go with than you´d have when saved as .jpg etc (bits). The amount of layers, the change of the colors and moving pieces in animation are also another things that drops the quality of .gif. Only thing that is bad is the glare animation, that does stacker. Could have made smoother one but with PS CS2 I don´t feel like making 100 frames by hand to make itlook smoot, atleast on free gift. Edited May 2, 2014 by Designer
alphaDesign Posted May 2, 2014 Posted May 2, 2014 The .gif it self has the bad quality. You see when saved as .gif you don´t have as much may colors to go with than you´d have when saved as .jpg etc. The amount of layers and the change of the colors in animation is also another thing that drops the quality of .gif. Only thing that is bad is the glare animation, that does stacker. Could have made smoother one but with PS CS2 I don´t feel like making 100 frames by hand to make itlook smoot, atleast on free gift. I know, I've been messing around with the save for web, or rather, gif settings for a bit to find out the best ones. I do assume you're using the maximum, 256 colours, right? While I do believe that, I am not sure about your dither and the other settings which are located on the right of the dither, they do not have a name/title. However, I am not sure about the whole settings in the CS2. Also, are you not using AE for the animation? These are my settings on the lower resolution files anyway, I tend to mess with the settings a bit when doing the bigger ones due to, well, the dither. I am not positive how these settings look like in the CS2 & if you are using this very method, but I hope I can help you as much as I can with this very situation.