mauritsmlg Posted March 2, 2022 Share Posted March 2, 2022 Hey so I assumed since it works the same for stamina that getConfig().get(NumberHere) would also work to detect if the player has antifire. However I cannot seem to find the ID to fill in the .get() function that represents anti fire In case it matters, I would like the ID for Extended super antifire Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted March 2, 2022 Share Posted March 2, 2022 (edited) 13 minutes ago, mauritsmlg said: Hey so I assumed since it works the same for stamina that getConfig().get(NumberHere) would also work to detect if the player has antifire. However I cannot seem to find the ID to fill in the .get() function that represents anti fire In case it matters, I would like the ID for Extended super antifire Consider opening the Config debugger, manually drinking an Extended super antifire and see what config values change. You'll probably want to keep an eye at the debugger for a longer period of time as there is probably a config that changes/decreases its' value every X time, until the effect of the potion runs out. Edited March 2, 2022 by Eagle Scripts 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted March 2, 2022 Share Posted March 2, 2022 I believe there is no config for antifire, you will have to use some sort of a time tracker in combination with onMessage (to see when anti-fire effect runs out) Quote Link to comment Share on other sites More sharing options...