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✔️zWintertodt


Zackaery

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Death handling:

Death support has officially been added! If you have an unfortunate event that causes you to die, the script will now walk back to Wintertodt, and claim your items from the gravestone. Think that's cool? It will also re-equip your warm gear, allowing you to continue gaining that amazing Firemaking Experience!

 
More points:
We're now able to gain more points! I've reworked the point system, and it will successfully detect when you've reached 500 points. This will allow the script to detect how many roots/kindling you have in your inventory, and how much you need to get to 750 points. It will continue this until the game is over! That means 50% chance of triple rolls on your crates over 750!
 
Lighting/Fixing brazier:
We're gaining even more XP and points now with the new rework to LIGHTING & FIXING the Braziers! Yup! You will now fix/light them more often and gain the points for it! (EXCEPT for the start of the game! Having issues detecting start of game, and the GameIsActive boolean sets to true to late, which cause a delay in lighting the Brazier at the beginning).
 
Bruma Torch support:
Bruma torch has been added as a new fire lighting source, this will prevent your player from withdrawing your tinderbox!
 
PolyArea support:
Thanks to Project Pact with the new Script Factory Update, we now have support for PolyAreas! No more walking around the bank! Time to walk straight into the bank like a REAL player!

Grab Knife/Hammer/Tinderbox:
Get Knife/Hammer/Tinderbox - If the user does not have a knife/hammer/tinderbox in the bank, it will go into the wintertodt area and grab the items that are needed.

 
Midgame starting:
When joining a game, if Wintertodt is above 85% health, your player will join in on subduing the Wintertodt. No useless standing around when you could be gaining points!
HCIM SAFE!:
Thanks to @"ThEShAdOw" for assisting me on a "Thread animating" work around, your player will efficiently complete all tasks while playing, and still be able to escape 90% of the damage that is avoidable.
 
SE to SW brazier:
Did the South East Brazier burn out, and the pyromancer is injured? Don't get stuck with your Bruma Torch in your mouth! Your player will run to the Southwest brazier and continue playing the Minigame as intended!

Eating food in bank:
If you're below 80% Health when banking, your player will eat in the bank. This allows you to go back to Wintertodt with higher health, so you aren't eating immediately upon starting the first game.

 
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Massive shoutout to Wishy for getting me these progress reports!
 
99 Firemaking obtained! 0 Bans!

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Longest Proggy for zWintertodt, also went from 86 Firemaking to 94 Firemaking:

 
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22 Hours, 138 Crates obtained:

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Loot from 99 FM

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CHANGELOG:
Version 0.0.1 BETA 
  • Beta Release
Version 0.0.2 BETA 
  • Added Animating boolean to prevent using sleeps
Version 0.0.3 BETA
  • Minor fixes to improve the consistency of methods
Version 0.0.4 BETA
  • Added support to move to SW side when the SE Pyromancer is injured
Version 0.0.5 BETA
  • Added Graphics Objects to detect the falling snow damage
Version 0.0.6 BETA
  • Thread eating now supports health percentage so you can use this at any HP level on any account  
  • If you do not have a Hammer, knife, or tinderbox, it will automatically grab one from the box. 
  • If you have an unfortunate event that causes you to die, the script will log out and stop script, preventing your items from going to death's reclaim loot chest.
Version 0.0.7 BETA
  • Death support has officially been added! If you have an unfortunate event that causes you to die, the script will now walk back to Wintertodt, and claim your items from the gravestone. Think that's cool? It will also re-equip your warm gear, allowing you to continue gaining that amazing Firemaking Experience! 
  • We're now able to gain more points! I've reworked the point system, and it will successfully detect when you've reached 500 points. This will allow the script to detect how many roots/kindling you have in your inventory, and how much you need to get to 750 points. It will continue this until the game is over! That means 50% chance of triple rolls on your crates over 750! 
  • We're gaining even more XP and points now with the new rework to LIGHTING & FIXING the Braziers! Yup! You will now fix/light them more often and gain the points for it! (EXCEPT for the start of the game! Having issues detecting start of game, and the GameIsActive boolean sets to true to late, which cause a delay in lighting the Brazier at the beginning). 
  • Bruma torch has been added as a new fire lighting source! 
  • Thanks to Project Pact with the new Script Factory Update, we now have support for PolyAreas! No more walking around the bank! Time to walk straight into the bank like a REAL player!
  • Fixed a bug causing the player to not run to the safezone if it was out of food and the health was below 30% HCIM Friendly!
  • Fixed a bug causing the player to get stuck in the middle while running to the SW side. 
  • Fixed a bug causing the player to get stuck running back to the Wintertodt lobby after banking (wouldn't interact with doors). 
  • Fixed a bug causing the player to get stuck in bank if it did not have any food in the inventory. 
  • Fixed a bug with Health Percentage, causing the player to not stop eating in bank!

Version 0.1.0
  • Initial Release
Version 0.1.01
  • Added thread eating for "Slice of cake", and "2/3 cake". - It will eat this before eating "Cake".
  • Changed thread eating for Slice of cake, 2/3 cake, and cake to eat at 50% health.
  • Added support to run from SWBrazier back to SEBrazier when the pyromancer is injured, and the brazier is Unlit.
Version 0.1.02 
  • Fixed bug that caused the player to constantly swap tinderbox and axe to [SLOT 0] when your player had a Bruma Torch equipped.
  • Fixed bug for AREA_V (number missing).
  • Fixed bug that would cause your player to get stuck if you did not have an item that was needed in your inventory while game was active (Knife/Tinderbox/Hammer).
  • Fixed bug that caused your player to get stuck at the SEBruma tree, not being in correct position and script looping.
  • Fixed bug that caused the player to run back to the chopping position when the game ended. 
  • Updated thread eating for Cake, 2/3 Cake, Slice of cake, and Jug of wine - Now eats at 60% health, It is now impossible to die, using Cakes/Jugs of wine when you're under 15 Hitpoints. - HCIM UPDATE
Version 0.2.0
  • Rewrote a large portion of the script.
  • Fixed bug for getting stuck at the door.
  • Fixed a bug that didn't deposit jugs into the bank if you didn't get a crate.
  • Added Infernal axe support. (Also uses the ornament variant)
  • Added equipping any axe that is in the inventory, that has the required levels to be equipped. (IT WILL NOT EQUIP THE AXE IF THE BRUMA TORCH IS WORN) *unless you're using an Infernal axe.
  • Increased likeliness of lighting the brazier/ fixing the brazier.
  • Added more increased anti-ban methods.
Version 0.2.1
  • Added an OUT_OF_ZONE Area to the upper half of Wintertodt.
  • Walks back to the lobby if in the OUT_OF_ZONE Area
 
 
Edited by Zackaery
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  • Zackaery changed the title to ✔️zWintertodt
  • 2 months later...
6 minutes ago, james3000119 said:

Great script overall, except that it seems to not detect zoom so it keeps zooming, and it also cannot detect axes. Don't know if it is an osbot or sf issue.

I am pushing a fix for zoom :D

Someone else reported the issue and it was due to a NPE getting thrown.

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