ProjectPact Posted June 1, 2021 Author Share Posted June 1, 2021 5 hours ago, Kevelin2021 said: How can I get pass the gates at the stronghold? I can climb up and down ladders + use portals, but dont understand how I can get pass the gates... thanks Not sure if the web walker supports it. Quote Link to comment Share on other sites More sharing options...
nz420 Posted June 3, 2021 Share Posted June 3, 2021 Best script ever. After a little practice and time, writing basic scripts is easy (coming from someone who doesn’t spend much time on the pc and has no idea about coding) managed to make simple scripts for fishing/mining/thieving and whatever else I’ve done. But the best thing is the GUI walker. One click on the map and your character will walk to that destination, this is so handy and has left me completely not worrying about teleports. And then the other bonus is the community, so many people willing to help you figure things out or teach you something, seems to be full of really good people who are more than happy to share information and tell you what you need in your script. Oh and I almost forgot, all the community scripts coming out seem to be epic, there’s some gems in there and it’s only getting better. I haven’t even brought the expansion, and that has some crazy scripts. Overall this one script can replace most of the premium ones (once you learn) but even if you don’t bother, there’s enough community scripts to keep you busy and save you spending money elsewhere on scripts. Best investment yet and do not regret this purchase. 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 7, 2021 Author Share Posted June 7, 2021 (edited) v1.79: Added a brand new Script Selector Added new Script profiles Added a brand new Prices API for grabbing item prices Added the newest OSRS map Added an option to match bounds when checking if a String contains text Fixed a bug with #lootLastKill attempting to loot items too far away in GroundItem Fixed a bug with #lootItemsOverXGP attempting to loot items too far away in GroundItem [Script Network] Fixed a bug that did not make the background transparent for some OSBot threads Minor fixes Edited June 7, 2021 by ProjectPact Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 8, 2021 Author Share Posted June 8, 2021 v1.80: Added #setPositionRelativeToEntity to Positions Added #entityCoords to Map Added an option to match bounds to #isVisibleContainingText in RS2Widget Added an option to match bounds to #getTextColorContainingText in RS2Widget Added an option to match bounds to #hoverContainingText in RS2Widget Added an option to match bounds to #interactWithWidgetContainingText in RS2Widget Added an option to match bounds to #isSpellVisible in RS2Widget Added an option to match bounds to #isActionVisible in RS2Widget Added an option to match bounds to #interactWithWidgetContainingSpellName in RS2Widget Added an option to match bounds to #interactWithWidgetContainingAction in RS2Widget [Script Network] Added a changelog section to notify users of recent updates Minor fixes 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 8, 2021 Author Share Posted June 8, 2021 v1.81: Added a new Script Profile generator in Variables Added the ability to double click a file to load in the Script Selector Fixed a bug with #stringContains in Variables [Script Network] Added minor GUI adjustments to the Changelog GUI [Script Network] Fixed a double-click bug with the Changelog GUI [Script Network] Fixed a bug that did not properly highlight a JTextField Minor fixes 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 9, 2021 Author Share Posted June 9, 2021 v1.82: Added the ability to break #walkToPosition if you are under attack or if your player has died Added the ability to break #walkToArea if you are under attack or if your player has died Added the ability to create an instance position based on player’s current position Fixed a bug with #setPositionRelativeToEntity Minor fixes Quote Link to comment Share on other sites More sharing options...
RiftScripts Posted June 11, 2021 Share Posted June 11, 2021 Do I need to buy both script factory and the expansion? If I just buy the expansion do I get access to everything? Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 11, 2021 Author Share Posted June 11, 2021 44 minutes ago, RiftScripts said: Do I need to buy both script factory and the expansion? If I just buy the expansion do I get access to everything? Correct! If you buy the expansion, it comes with everything Quote Link to comment Share on other sites More sharing options...
RiftScripts Posted June 11, 2021 Share Posted June 11, 2021 53 minutes ago, ProjectPact said: Correct! If you buy the expansion, it comes with everything Awesome, cheers for getting back so fast 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 17, 2021 Author Share Posted June 17, 2021 v1.83: Added fatigue mode BETA (Expansion users only) Added the ability to break #walkToPosition if you are under attack or if your player has died Added the ability to break #walkToArea if you are under attack or if your player has died Added the ability to create an instance position based on player’s current position Added #interactWithNotInteractingWithMyPlayer to NPC Added #getDirection to myPlayer Fixed a bug with #setPositionRelativeToEntity in Position Fixed a bug with #slotContains in Inventory Fixed a bug with #pressThreadKey in Keyboard Fixed a bug that would not reset your threaded key when switching scripts Fixed a bug handling interacting checks with NPC interaction methods Fixed a bug filtering RS2Widgets Fixed a bug with the Script Selector Fixed a bug that did not allow users to save Script Network scripts as local files Minor fixes Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 17, 2021 Author Share Posted June 17, 2021 v1.84: Added the ability to allow scripts to override default fatigue settings Added new checks to threaded keys Fixed a bug that was not assigning custom mouse profiles correctly Fixed a bug with the Settings GUI not scrolling to the top by default Minor fixes Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 18, 2021 Author Share Posted June 18, 2021 v1.85: Added the ability to modify break timers within the Script Editor Added a new break handler object to the back-end Added a title update for Expansion users Added Breaks on the Variables GUI Minor fixes Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 18, 2021 Author Share Posted June 18, 2021 v1.86: Added the ability to modify Paths within the Script Editor Added the ability to delete Break timers from within the Script Editor Fix a potential bug with renaming Breaks Fixed a bug with RS2Widget containing text Minor fixes Quote Link to comment Share on other sites More sharing options...
Block Posted June 18, 2021 Share Posted June 18, 2021 i might want to buy this script for the main maker. but ive heard ban rates on it are pretty high is this true ? Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 18, 2021 Author Share Posted June 18, 2021 3 minutes ago, Block said: i might want to buy this script for the main maker. but ive heard ban rates on it are pretty high is this true ? I personally have never been banned. I use Mirror mode, AltChat and Fatigue. Quote Link to comment Share on other sites More sharing options...