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OSRS Script Factory 2.0


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Posted

v1.12:

  • Added the ability to create Area Variables using instance positions (automatically detects if the coords given are instance positions)
  • Added a new back-end process for handling areas
  • Added new area caching to reduce CPU consumption
  • Added support to the Inventory monitor to not track items purchased from the Grand Exchange
  • Added a double cache feature for withdrawing items from the bank or Grand Exchange
  • Minor fixes
Posted

v1.13:

  • Added a massive refactor to how scripts function and load. Now scripts will see areas and positions as the name instead of positions/coords
  • Added an automatic script converter to convert older scripts to the newer format.
  • Added a sleepMoving and disable camera option to #interactWith, #interactWithNPCNotUnderAttack, #interactWithContainingAction, #interactWithNPCWithinArea in NPC
  • Added a sleepMoving and disable camera option to #interactWith, #interactWithContainingAction, #interactWithRS2ObjectWithinArea, #interactWithAtPosition in RS2Object
  • Added a sleepMoving and disable camera option to #interactWith in Player
  • Added a sleepMoving and disable camera option to #interactWith, #interactWithContainingName, #interactWithContainingAction, #interactWithGroundItemWithinArea in GroundItem
  • Added #interactWithContainingName to NPC
  • Fixed a lot of performance issues 
  • Minor fixes

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