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Khal Undead Druids


Khaleesi

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I've had an issue a few times now on different accounts.

The bot just sits at the bank in castle wars after grabbing the items from the bank. The below is displayed in the logger. After restarting the script it runs fine.

[INFO][Bot #1][04/14 08:49:20 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/14 08:49:20 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/14 08:49:20 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/14 08:49:20 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]

 

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5 hours ago, Awildgunty said:

I've had an issue a few times now on different accounts.

The bot just sits at the bank in castle wars after grabbing the items from the bank. The below is displayed in the logger. After restarting the script it runs fine.

[INFO][Bot #1][04/14 08:49:20 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/14 08:49:20 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/14 08:49:20 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/14 08:49:20 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]

 

strange, will have another look, what teleport method are you using?

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Hello,

When the bot goes to break it will try to stand in the corner and log out even if in combat. If auto retaliate isn't on it will die. If it doesnt kill the druid by the time its prayer is out it will also die because it prioritizes the break.
 

Is there a chance for breaks that it runs through the north gate to safely log out?

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4 hours ago, kingkong958 said:

Hello,

When the bot goes to break it will try to stand in the corner and log out even if in combat. If auto retaliate isn't on it will die. If it doesnt kill the druid by the time its prayer is out it will also die because it prioritizes the break.
 

Is there a chance for breaks that it runs through the north gate to safely log out?

Ya I'm aware, looking for a proper fix for this issue

14 hours ago, Awildgunty said:

I should clarify, it's house tabs 👍

Thanks

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On the bright side, I've been using this script with 5 bots for the past 2 weeks and have not received a single ban 👌

On the downside, I'm having another issue. It happens about once per day to one of the 5 bots. OSbot will freeze and OSRS screen goes black. It can happen at any point but I've noticed it happens most while the bot is travelling to the dungeon. The logger shows the following, even though the bot time is not over. Using mirror mode.

Example #1

[INFO][Bot #1][04/16 08:43:30 PM]: Traversing to Undead Druids
[INFO][Bot #1][04/16 08:43:30 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/16 08:44:07 PM]: Executing obstacle tile - Staircase is 55 tiles away...
[INFO][Bot #1][04/16 08:44:17 PM]: interacted with obstacle
[INFO][Bot #1][04/16 08:44:21 PM]: interacted with obstacle
[INFO][Bot #1][04/16 08:44:34 PM]: interacted with obstacle
[INFO][Bot #1][04/16 08:44:37 PM]: Executing obstacle tile - failed to interact...
[INFO][Bot #1][04/16 08:44:37 PM]: Executing obstacle tile - Closing open interface
[INFO][Bot #1][04/16 08:48:14 PM]: True - Bot time is over
[WARN][Bot #1][04/16 08:48:19 PM]: Script executor is taking too long to suspend; restarting now...

 

Example #2

[INFO][Bot #1][04/17 10:53:40 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/17 10:53:40 PM]: Sleeping until entity is visible
[INFO][Bot #1][04/17 10:53:40 PM]: entity is visible
[INFO][Bot #1][04/17 10:53:43 PM]: interacted with obstacle
[INFO][Bot #1][04/17 10:53:46 PM]: Executing obstacle tile - Web is 13 tiles away...
[INFO][Bot #1][04/17 10:53:46 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/17 10:53:46 PM]: Sleeping until entity is visible
[INFO][Bot #1][04/17 10:53:48 PM]: entity is visible
[INFO][Bot #1][04/17 11:09:22 PM]: True - Bot time is over
[WARN][Bot #1][04/17 11:09:27 PM]: Script executor is taking too long to suspend; restarting now...

 

Example #3[INFO][Bot #1][04/18 11:41:07 AM]: Withdrawing Ranging potion(4)
[INFO][Bot #1][04/18 11:41:08 AM]: Traversing to Undead Druids
[INFO][Bot #1][04/18 11:41:08 AM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/18 11:56:50 AM]: True - Bot time is over
[WARN][Bot #1][04/18 11:56:56 AM]: Script executor is taking too long to suspend; restarting now...
 

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1 hour ago, Awildgunty said:

On the bright side, I've been using this script with 5 bots for the past 2 weeks and have not received a single ban 👌

On the downside, I'm having another issue. It happens about once per day to one of the 5 bots. OSbot will freeze and OSRS screen goes black. It can happen at any point but I've noticed it happens most while the bot is travelling to the dungeon. The logger shows the following, even though the bot time is not over. Using mirror mode.

Example #1

[INFO][Bot #1][04/16 08:43:30 PM]: Traversing to Undead Druids
[INFO][Bot #1][04/16 08:43:30 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/16 08:44:07 PM]: Executing obstacle tile - Staircase is 55 tiles away...
[INFO][Bot #1][04/16 08:44:17 PM]: interacted with obstacle
[INFO][Bot #1][04/16 08:44:21 PM]: interacted with obstacle
[INFO][Bot #1][04/16 08:44:34 PM]: interacted with obstacle
[INFO][Bot #1][04/16 08:44:37 PM]: Executing obstacle tile - failed to interact...
[INFO][Bot #1][04/16 08:44:37 PM]: Executing obstacle tile - Closing open interface
[INFO][Bot #1][04/16 08:48:14 PM]: True - Bot time is over
[WARN][Bot #1][04/16 08:48:19 PM]: Script executor is taking too long to suspend; restarting now...

 

Example #2

[INFO][Bot #1][04/17 10:53:40 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/17 10:53:40 PM]: Sleeping until entity is visible
[INFO][Bot #1][04/17 10:53:40 PM]: entity is visible
[INFO][Bot #1][04/17 10:53:43 PM]: interacted with obstacle
[INFO][Bot #1][04/17 10:53:46 PM]: Executing obstacle tile - Web is 13 tiles away...
[INFO][Bot #1][04/17 10:53:46 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/17 10:53:46 PM]: Sleeping until entity is visible
[INFO][Bot #1][04/17 10:53:48 PM]: entity is visible
[INFO][Bot #1][04/17 11:09:22 PM]: True - Bot time is over
[WARN][Bot #1][04/17 11:09:27 PM]: Script executor is taking too long to suspend; restarting now...

 

Example #3[INFO][Bot #1][04/18 11:41:07 AM]: Withdrawing Ranging potion(4)
[INFO][Bot #1][04/18 11:41:08 AM]: Traversing to Undead Druids
[INFO][Bot #1][04/18 11:41:08 AM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/18 11:56:50 AM]: True - Bot time is over
[WARN][Bot #1][04/18 11:56:56 AM]: Script executor is taking too long to suspend; restarting now...
 

Seems like the client script executor gets stuck somehow, I know there was an issue wiht it a while ago.
will check if I can find somehting

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I found an issue with my bots dying (maybe due to my presvious post about breaks but I'm not sure). Any time it dies it gets stuck in Lumbridge spamming the console with error saying it doesnt have a ring of dueling. It then fails to run to any bank and spams a path. Once it dies again I'll edit this with the logs.

After reporting this, one of my bots also got into an endless loop of getting to druids, instantly tellying to castle wars and then tellying back to WC guild without banking.

[INFO][Bot #1][04/18 09:06:46 PM]: Traversing to bank
[INFO][Bot #1][04/18 09:06:51 PM]: Traversing to Undead Druids
[INFO][Bot #1][04/18 09:06:51 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/18 09:06:53 PM]: deactivating prayer
[INFO][Bot #1][04/18 09:07:18 PM]: Executing obstacle tile - Staircase is 7 tiles away...
[INFO][Bot #1][04/18 09:07:18 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:07:20 PM]: entity is visible
[INFO][Bot #1][04/18 09:07:20 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:07:23 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:07:27 PM]: Executing obstacle tile - Temple Door is 11 tiles away...
[INFO][Bot #1][04/18 09:07:28 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:07:31 PM]: entity is visible
[INFO][Bot #1][04/18 09:07:32 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:07:38 PM]: Traversing to bank
[INFO][Bot #1][04/18 09:07:43 PM]: Traversing to Undead Druids
[INFO][Bot #1][04/18 09:07:43 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/18 09:08:04 PM]: Executing obstacle tile - Staircase is 11 tiles away...
[INFO][Bot #1][04/18 09:08:04 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:08:06 PM]: entity is visible
[INFO][Bot #1][04/18 09:08:07 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:07 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:08 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:08 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:08 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:09 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:08:13 PM]: Executing obstacle tile - Temple Door is 11 tiles away...
[INFO][Bot #1][04/18 09:08:14 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:08:16 PM]: entity is visible
[INFO][Bot #1][04/18 09:08:17 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:18 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:18 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:19 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:08:24 PM]: Traversing to bank
[INFO][Bot #1][04/18 09:08:27 PM]: Traversing to Undead Druids
[INFO][Bot #1][04/18 09:08:27 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/18 09:08:51 PM]: Executing obstacle tile - Staircase is 8 tiles away...
[INFO][Bot #1][04/18 09:08:51 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:08:53 PM]: entity is visible
[INFO][Bot #1][04/18 09:08:53 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:54 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:54 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:54 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:56 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:08:59 PM]: Executing obstacle tile - Temple Door is 11 tiles away...
[INFO][Bot #1][04/18 09:09:00 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:09:03 PM]: entity is visible
[INFO][Bot #1][04/18 09:09:05 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:09:05 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:09:06 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:09:06 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:09:06 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:09:07 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:09:14 PM]: Traversing to bank
[INFO][Bot #1][04/18 09:09:19 PM]: Traversing to Undead Druids
[INFO][Bot #1][04/18 09:09:19 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]

Edited by kingkong958
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4 hours ago, kingkong958 said:

I found an issue with my bots dying (maybe due to my presvious post about breaks but I'm not sure). Any time it dies it gets stuck in Lumbridge spamming the console with error saying it doesnt have a ring of dueling. It then fails to run to any bank and spams a path. Once it dies again I'll edit this with the logs.

After reporting this, one of my bots also got into an endless loop of getting to druids, instantly tellying to castle wars and then tellying back to WC guild without banking.

[INFO][Bot #1][04/18 09:06:46 PM]: Traversing to bank
[INFO][Bot #1][04/18 09:06:51 PM]: Traversing to Undead Druids
[INFO][Bot #1][04/18 09:06:51 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/18 09:06:53 PM]: deactivating prayer
[INFO][Bot #1][04/18 09:07:18 PM]: Executing obstacle tile - Staircase is 7 tiles away...
[INFO][Bot #1][04/18 09:07:18 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:07:20 PM]: entity is visible
[INFO][Bot #1][04/18 09:07:20 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:07:23 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:07:27 PM]: Executing obstacle tile - Temple Door is 11 tiles away...
[INFO][Bot #1][04/18 09:07:28 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:07:31 PM]: entity is visible
[INFO][Bot #1][04/18 09:07:32 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:07:38 PM]: Traversing to bank
[INFO][Bot #1][04/18 09:07:43 PM]: Traversing to Undead Druids
[INFO][Bot #1][04/18 09:07:43 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/18 09:08:04 PM]: Executing obstacle tile - Staircase is 11 tiles away...
[INFO][Bot #1][04/18 09:08:04 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:08:06 PM]: entity is visible
[INFO][Bot #1][04/18 09:08:07 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:07 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:08 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:08 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:08 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:09 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:08:13 PM]: Executing obstacle tile - Temple Door is 11 tiles away...
[INFO][Bot #1][04/18 09:08:14 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:08:16 PM]: entity is visible
[INFO][Bot #1][04/18 09:08:17 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:18 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:18 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:19 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:08:24 PM]: Traversing to bank
[INFO][Bot #1][04/18 09:08:27 PM]: Traversing to Undead Druids
[INFO][Bot #1][04/18 09:08:27 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
[INFO][Bot #1][04/18 09:08:51 PM]: Executing obstacle tile - Staircase is 8 tiles away...
[INFO][Bot #1][04/18 09:08:51 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:08:53 PM]: entity is visible
[INFO][Bot #1][04/18 09:08:53 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:54 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:54 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:54 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:08:56 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:08:59 PM]: Executing obstacle tile - Temple Door is 11 tiles away...
[INFO][Bot #1][04/18 09:09:00 PM]: Executing obstacle tile - clicked minimap
[INFO][Bot #1][04/18 09:09:03 PM]: entity is visible
[INFO][Bot #1][04/18 09:09:05 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:09:05 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:09:06 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:09:06 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:09:06 PM]: waiting until player is not moving (to improve interaction accuracy)
[INFO][Bot #1][04/18 09:09:07 PM]: interacted with obstacle
[INFO][Bot #1][04/18 09:09:14 PM]: Traversing to bank
[INFO][Bot #1][04/18 09:09:19 PM]: Traversing to Undead Druids
[INFO][Bot #1][04/18 09:09:19 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]

any idea how it died? Shouldn't have died :/

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