toincow Posted January 29, 2019 Share Posted January 29, 2019 (edited) ---- Edited February 24, 2023 by toincow Quote Link to comment Share on other sites More sharing options...
Juggles Posted January 29, 2019 Share Posted January 29, 2019 It's been like this for a long time. There's a 20-30 second pause before crossing any gang plank for some unknown reason. @Patrick could we see a fix for this in the next update? Not sure if this was intentionally added or not Quote Link to comment Share on other sites More sharing options...
toincow Posted January 29, 2019 Author Share Posted January 29, 2019 (edited) ---- Edited February 24, 2023 by toincow Quote Link to comment Share on other sites More sharing options...
Juggles Posted January 29, 2019 Share Posted January 29, 2019 2 minutes ago, toincow said: Yes I thought so (which is why I did not put it in the bug section). The only way around it is manual? You can do a break condition to check if you're in the area Quote Link to comment Share on other sites More sharing options...
toincow Posted January 30, 2019 Author Share Posted January 30, 2019 (edited) ---- Edited February 24, 2023 by toincow Quote Link to comment Share on other sites More sharing options...
someguy69 Posted January 31, 2019 Share Posted January 31, 2019 On 1/30/2019 at 4:58 AM, toincow said: Could you explain to me how you break webwalking while it's active? if(getWalking().webWalk(KaramjaLobsterFishing)){ ... } This is generally how I do my walking. I tried to check for the area in the onloop but that only works when you start the script. Not while getwalking is active. Try using a webwalking event and set a break condition to either see, or be close to a plank(or in the plank's area), then cross it and execute your walk event again. something like [ code setting up your webwalking event here** ] while (!finalarea.contains(MyPlayer())){ ** or maybe here if (getObjects.closest("Plank")!=null && ImOnDaBoat* &&getObjects.closest("Plank").canReach() ){ // * so you don't get in a loop of crossing it endlessly or walk events ending early if (getObjects.closest("Plank").interact()){ sleep till you're 'safe'; } } execute(walkToFinal); return sleepytime; } A bit hacky, but it should work, or hopefully gives some ideas. Good luck! Quote Link to comment Share on other sites More sharing options...
Developer Patrick Posted January 31, 2019 Developer Share Posted January 31, 2019 On 1/30/2019 at 12:11 AM, Juggles said: It's been like this for a long time. There's a 20-30 second pause before crossing any gang plank for some unknown reason. @Patrick could we see a fix for this in the next update? Not sure if this was intentionally added or not This is not intentional no, I'm still looking into the webwalker to fix these things Quote Link to comment Share on other sites More sharing options...
someguy69 Posted January 31, 2019 Share Posted January 31, 2019 4 minutes ago, Patrick said: This is not intentional no, I'm still looking into the webwalker to fix these things @Patrick Quote Link to comment Share on other sites More sharing options...
someguy69 Posted January 31, 2019 Share Posted January 31, 2019 Um, well it won't let me edit my last post, I was trying to @Patrick and everything went to heck... Anyway, sorry if this is already on your todo, but could you look into webwalker manually entering fairy ring codes when it doesn't need to? In other words, could the webwalker prefer 'last destination' on fairy rings where applicable? Quote Link to comment Share on other sites More sharing options...
toincow Posted January 31, 2019 Author Share Posted January 31, 2019 (edited) ---- Edited February 24, 2023 by toincow Quote Link to comment Share on other sites More sharing options...
Developer Patrick Posted January 31, 2019 Developer Share Posted January 31, 2019 6 hours ago, someguy69 said: Um, well it won't let me edit my last post, I was trying to @Patrick and everything went to heck... Anyway, sorry if this is already on your todo, but could you look into webwalker manually entering fairy ring codes when it doesn't need to? In other words, could the webwalker prefer 'last destination' on fairy rings where applicable? yes, I can add this later on Quote Link to comment Share on other sites More sharing options...