January 8, 20197 yr 16 hours ago, Juggles said: Added potion support. Added multiple more NPCs. Some more monsters that would be nice would be the ones inside of the stronghold place, like goblins, flesh crawlers, etc. Also, if you do flesh crawlers it would be nice to loot them on p2p worlds.
January 8, 20197 yr Author 7 hours ago, Koschei said: Some more monsters that would be nice would be the ones inside of the stronghold place, like goblins, flesh crawlers, etc. Also, if you do flesh crawlers it would be nice to loot them on p2p worlds. Yeah trying to work on Stronghold... It's a bit more complicated since the webwalker doesn't work properly down there atm. Do you have any monsters outside of stronghold you'd be interested in? Here is the current list Barbarians, Chaos Druids, Chickens, Cow, Goblins, Guards, Hill Giants, Hobgoblins, Ice Warriors/Giants, Men/Woman, Monks, Moss Giants,Rat(Splashing), Skeleton, Zombie
January 8, 20197 yr 6 hours ago, Juggles said: Yeah trying to work on Stronghold... It's a bit more complicated since the webwalker doesn't work properly down there atm. Do you have any monsters outside of stronghold you'd be interested in? Here is the current list Barbarians, Chaos Druids, Chickens, Cow, Goblins, Guards, Hill Giants, Hobgoblins, Ice Warriors/Giants, Men/Woman, Monks, Moss Giants,Rat(Splashing), Skeleton, Zombie Pretty much all the crabs would be nice (sand crabs, rock crabs, ammonite crabs, except swamp crabs as they have 100 defences for everything, but range which is -55). Then also maybe yaks, but they have requirements to get there.
January 9, 20197 yr Author Pushing 2.0 now. Added option to Wait for Loot to spawn. Added way better paint with stats. Added instructions button to front page of GUI. Made the combat smoother. Made looting smoother
January 10, 20197 yr Author Thanks to an amazing suggestion by my good friend @Eagle Scripts, I have added support for 99% of monsters in runescape. You will be able to progressively level on the monsters of your choice. You can either choose from the preset monster list I have added or you can custom select the 99% of the areas/monster in the game!
January 11, 20197 yr Author Another day, another update. V2.2: Custom paint added. Starting Area Monsters added. Loot your own arrows. Hill Giants grab brass key. Script now has 3 different combat options that you can pick from. Preset, Custom or Starting area.
January 12, 20197 yr Can't want for the release on this. Will this support magic combat? Also will it support attacking caged monsters range/mage ? Edited January 12, 20197 yr by osrs42
January 12, 20197 yr Author 17 minutes ago, osrs42 said: Can't want for the release on this. Will this support magic combat? Also will it support attacking caged monsters range/mage ? Currently it supports splashing with progressive upgrading spells. It will also auto cast a spell you preset on regular Monsters. For magic make sure to enter runes in the items to not bank tab. Currently no caged monster support but I will add that in the next update! Always looking for suggestions
January 12, 20197 yr 1 hour ago, Juggles said: Currently it supports splashing with progressive upgrading spells. It will also auto cast a spell you preset on regular Monsters. For magic make sure to enter runes in the items to not bank tab. Currently no caged monster support but I will add that in the next update! Always looking for suggestions Awesome. Looking forward to trying it out.
January 13, 20197 yr Author 12 hours ago, osrs42 said: Awesome. Looking forward to trying it out. Added
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