dormic Posted December 14, 2018 Author Posted December 14, 2018 (edited) 3 hours ago, fennecer said: Looking forward to future updates. What's most important to your success here is that you have listed all your minor goals out and are tackling them one at a time, little by little, in an effort to reach the major goals. An hour of work a day learning or doing code to reach those goals will surely get you far, the problem is people do not want to spend that hour, or make excuses not to. This applies to all things in life. I've dedicated more than 200 hours already into this project and am really excited to get it rolling, I am really having fun when dedicating my time to this project. I think that's the key to success. Edit: I've also reached the 30m/day goal! Edited December 14, 2018 by dormic 1
dormic Posted December 16, 2018 Author Posted December 16, 2018 (edited) Update 17-12-2017 Today I made it so proxies load automatically into the database and sets them to a server with the API that they offer. They return JSON with their API that I can parse back to objects with reflection in Java, this makes it so much more manageable for future machines. Also I've created a way to automatically create mules. Next step would be to have a second layer of mules between the 'trash' mules, so the 'main' mules get banned less often. Edited December 16, 2018 by dormic 1
Mootopia Posted December 16, 2018 Posted December 16, 2018 On 12/14/2018 at 3:01 AM, dormic said: I've dedicated more than 200 hours already into this project and am really excited to get it rolling, I am really having fun when dedicating my time to this project. I think that's the key to success. Edit: I've also reached the 30m/day goal! Love seeing threads like these, and you're actually updating it! congrats on the 30m/day! hoping to see that 2B a day goal reached!
dormic Posted December 17, 2018 Author Posted December 17, 2018 (edited) More 17-12-2018 It's now possible to have 'SUPER_MULES' and normal ''MULES'. The workers trade to the mules and the mules trade to the super mules. The mules are automatically botted and the super mules are handmade. This is to prevent creating new mules every day by hand, which is very annoying. Edited December 17, 2018 by dormic
CSGOslave Posted December 17, 2018 Posted December 17, 2018 I love threads like this! Can you cover your expenses from hardware/electricity and so on? Or how far are you from that?
Mootopia Posted December 17, 2018 Posted December 17, 2018 5 hours ago, dormic said: More 17-12-2018 It's now possible to have 'SUPER_MULES' and normal ''MULES'. The workers trade to the mules and the mules trade to the super mules. The mules are automatically botted and the super mules are handmade. This is to prevent creating new mules every day by hand, which is very annoying. do your mule accounts get banned every day???
dormic Posted December 18, 2018 Author Posted December 18, 2018 18 hours ago, Mootopia said: do your mule accounts get banned every day??? Yes because they're botted on F2P.
Only Nature Posted December 18, 2018 Posted December 18, 2018 Awesome work and dedication, wish you best in achieving your goals 1
dormic Posted December 20, 2018 Author Posted December 20, 2018 Currently running 80 bots per machine! 1
CrazyEarl Posted December 21, 2018 Posted December 21, 2018 6 hours ago, dormic said: Currently running 80 bots per machine! Wow dude! You actually did it! I'll start my attempt to create an bot network like yours, thanks for your thread, it's really inspiring
dormic Posted December 22, 2018 Author Posted December 22, 2018 I rewrote the whole grand exchange task system for my scripts yesterday and today testing it out on production.
dormic Posted December 26, 2018 Author Posted December 26, 2018 I've been optimizing all scripts, so nothing too exciting yet!