leek Posted February 19, 2019 Share Posted February 19, 2019 Very good script On 1/24/2019 at 9:57 AM, Seolhyun said: Will get back to you soon. Will try and re-encounter this and will send u a message. When this happend it stands to far to the south , happens in GE and VW . Sollution is to move the character 1 tile to the north (by hand) and after that it continues And can you add to hide the paint while running the script ? i know there is a option to hide it when starting but it would also be nice to do that when it's already running , yust like your woodcutter and can you add draynor and falador ? Quote Link to comment Share on other sites More sharing options...
Malcolm Posted February 19, 2019 Author Share Posted February 19, 2019 33 minutes ago, leek said: Very good script When this happend it stands to far to the south , happens in GE and VW . Sollution is to move the character 1 tile to the north (by hand) and after that it continues And can you add to hide the paint while running the script ? i know there is a option to hide it when starting but it would also be nice to do that when it's already running , yust like your woodcutter and can you add draynor and falador ? I'll priorizie this bug and finding a fix for it. What I expect it is is actually an area bug. The script has the areas programmed in but sometimes I find if your bot is one tile outside of the area it won't do any walking that its supposed to do, this doesn't happen 100% of the time though. I will try and find a way around this and if I can't I'll talk to Patrick about it and see if he can find a solution. As for adding the areas if you can show me exactly which areas you'd like added I'll look into these (I've never done firemaking in either of these areas so I'm not too sure where the meta spot is Quote Link to comment Share on other sites More sharing options...
leek Posted February 19, 2019 Share Posted February 19, 2019 22 minutes ago, Malcolm said: I'll priorizie this bug and finding a fix for it. What I expect it is is actually an area bug. The script has the areas programmed in but sometimes I find if your bot is one tile outside of the area it won't do any walking that its supposed to do, this doesn't happen 100% of the time though. I will try and find a way around this and if I can't I'll talk to Patrick about it and see if he can find a solution. As for adding the areas if you can show me exactly which areas you'd like added I'll look into these (I've never done firemaking in either of these areas so I'm not too sure where the meta spot is okay thanks for the fast reply , What information do you need for the locations ? the X position where you can start firemaking ? Quote Link to comment Share on other sites More sharing options...
Malcolm Posted February 19, 2019 Author Share Posted February 19, 2019 24 minutes ago, leek said: okay thanks for the fast reply , What information do you need for the locations ? the X position where you can start firemaking ? Just do something like this and I can figure out grabbing the areas. All i did was gyazo the game map and use paint to make the box. 1 Quote Link to comment Share on other sites More sharing options...
Malcolm Posted February 19, 2019 Author Share Posted February 19, 2019 (edited) Uploaded V1.35. Changed the Varrock walking to try and counter the bot getting stuck. Uploaded loggers to help debug the bot. Should be live soon. If anyone experiences this bug please upload the logger and show me exactly which position you were in when you experienced this bug so I can take a look closer at it. Edited February 19, 2019 by Malcolm 1 Quote Link to comment Share on other sites More sharing options...
leek Posted February 20, 2019 Share Posted February 20, 2019 Varrock problem solved works also better in mirror mode now , almost 85 firemaking 1 Quote Link to comment Share on other sites More sharing options...
warrior234 Posted February 22, 2019 Share Posted February 22, 2019 Trial please? Quote Link to comment Share on other sites More sharing options...
Malcolm Posted February 22, 2019 Author Share Posted February 22, 2019 9 minutes ago, warrior234 said: Trial please? Quote Link to comment Share on other sites More sharing options...
warrior234 Posted February 23, 2019 Share Posted February 23, 2019 aww, is it possible to know the ban rate at least? Quote Link to comment Share on other sites More sharing options...
melkpak Posted February 27, 2019 Share Posted February 27, 2019 why is he clicking so slow to the logs? Quote Link to comment Share on other sites More sharing options...
Malcolm Posted February 27, 2019 Author Share Posted February 27, 2019 (edited) 1 hour ago, melkpak said: why is he clicking so slow to the logs? Are you using a proxy or VPS or mirrored mode? Edited February 27, 2019 by Malcolm Quote Link to comment Share on other sites More sharing options...
melkpak Posted February 27, 2019 Share Posted February 27, 2019 proxy Quote Link to comment Share on other sites More sharing options...
Malcolm Posted February 27, 2019 Author Share Posted February 27, 2019 40 minutes ago, melkpak said: proxy Could just be a laggy proxy. Does anybody else have issues with what seems to be slow reactions that isn't using a proxy, VPS or mirrored mode? Just raw injection client? Quote Link to comment Share on other sites More sharing options...
Arthur Posted March 3, 2019 Share Posted March 3, 2019 Hey mate, just a heads up this bot gets stuck south of the Varrock West bank after the first inventory. Quote Link to comment Share on other sites More sharing options...
Malcolm Posted March 3, 2019 Author Share Posted March 3, 2019 12 minutes ago, Jacareverde said: Hey mate, just a heads up this bot gets stuck south of the Varrock West bank after the first inventory. Working fine for me, can you possibly show me a video of what happens here? Quote Link to comment Share on other sites More sharing options...