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Ultimate Firemaker


Malcolm

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2 hours ago, Caustic said:

1-80 so far with this.

Although I have noticed a small bug. For some reason a few times while coming back to check up on it, I noticed it would be stuck outside the bank. Now what I noticed is it tries to interact with the bank deposit thats inside of the varrock bank as if its the bank, and uses the second option (which if it were the actual bank would normally be to quick-bank, but in this case since its interacting with the bank deposit box it is selecting "walk here" and staying outside the bank). When this occurs it gets stuck in a loop right clicking 'walk here' at the bank deposit box repeatedly until the script is restarted.

I'm assuming this is a simple issue of having used commands that interact with the word 'bank' instead of using the bank id's or making it determine the difference between a bank deposit box or a real bankbooth. (Not a coder just my useless personal insights.)

The above error has only occured twice that I have noticed, but it is something that if you leave to loop for a while is almost certain of an incoming ban.

 

Awesome work though, works great for a free script despite the above bug.

I am assuming that you are using the Varrock Location.

I will take a look at it and try and see what is going on. Is it doing this with a full inventory of logs or not? Have you noticed exactly how it is getting into trying to interact with the deposit box?

 

When interacting with the bank I use what the API has given me so it makes me believe it's an API bug but I will look into it regardless in case I am wrong. 

EDIT:

I think I found the problem. When going to the bank it tries to walk to the closest point in the bank and if you are stuck outside that closest point of the bank is the deposit box so it's actually trying to walk to the deposit box. 

I have updated this and I am testing my fix to see if that is indeed the issue and will be pushing it shortly if this works.

 

 

Edited by Malcolm
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I've noticed at the GE that sometimes after lighting a path, when it returns from banking to light another path it'll go infront of the previous path, light once and then have to change lanes instead of initially picking a different path entirely. It's not too bad but it's sketchy when other people are training next to you. Hope this all makes sense.

Anyway - here's a a little progress report from using this bot for 5 days. Started at level 1 - proggy.png.6fb780704472f80a1d932d2810c26a12.png

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3 hours ago, Tattz4Dayz said:

I've noticed at the GE that sometimes after lighting a path, when it returns from banking to light another path it'll go infront of the previous path, light once and then have to change lanes instead of initially picking a different path entirely. It's not too bad but it's sketchy when other people are training next to you. Hope this all makes sense.

Anyway - here's a a little progress report from using this bot for 5 days. Started at level 1 - proggy.png.6fb780704472f80a1d932d2810c26a12.png

Yup that makes sense. I will look into that. Odds are it would do that at Varrock too. 

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3 hours ago, heheimpro said:

I like babysitting my bot, how do I get rid of the Proggy thing? I can't see a way to minimize it, it covers the whole chatbox :/

 

Currently there is no way to do this.

I’ll add a checkbox in the GUI to disable the paint. 

 

EDIT: Pushed V1.32 for this

Edited by Malcolm
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17 minutes ago, Grog said:

Bot doesn't work at the GE currently. It gets everything from the bank, runs to the spot and walks back and forth. It does work at V West however.

It's working fine for me. I'll look into this further but I am not having any problems at the moment.

 

EDIT: What logs were you using?

Edited by Malcolm
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