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Malcolm

Ultimate Firemaker

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I do not offer trials on this script because it is too easy to abuse. Thank-you for understanding.

Want to purchase? Click here!

 

Easy to use GUI

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Burns logs either Varrock West or Grand Exchange.

  • Supports all kinds of logs.
  • The script automatically stops when the player runs out of logs.
  • It will even deal with that annoying Romeo coming up to you for his quest.

 

Progressive Mode!

Want to get 50 firemaking real quick?! Progressive mode is perfect for you. If you wish to stop at 50 just enter in the stop level and make sure to check off the box!

When using progressive mode the bot will run this order in either location:

  • Firemaking 1-15: Normal logs (requires 61 logs)
  • Firemaking 15-30: Oak logs (requires 183 oak logs)
  • Firemaking 30-45: Willow logs (requires 535 willow logs)
  • Firemaking 45+: Maple logs (this is the last type of log progressive will use so you can have any amount of maple logs here!)

NOTE: I suggest leaving an extra few logs on the account just in case the bot ends up dropping a log or missing a log (I have not experienced during testing but I suggest it just in case!)

 

Stop Level:

Just enter in the level in the text field and ensure that you have the box checked off and the bot will automatically stop at the requested level!

 

Bug reports:

  • What is the bug?
  • How did the bug happen?
  • What does the OSBOT logger say?
  • Injection or Mirrored?

 

Update Logs: 

Spoiler

1.0: Original Commit

1.1: Updated Paint

1.2: Added the GE as an area for firemaking. 

1.21: Mini update. Changed the way the bot goes into Varrock bank to fix a bug where the bot would constantly try to walk to the deposit box.

1.30: Changed the way the bot firemakes at the GE. Added in a new Progressive Mode and a Stop Level feature. New GUI. Removed webwalking and replaced it with walking and walking events.

1.31: Included Redwood logs. Updated GUI

1.32: Included hidePaint Checkbox to give the user the option to hide the paint

1.33: Changed the paint and changed the way time was formatted

1.34: Fixed minor bug causing the bot to walk around the starting tree.

1.35: Changed the Varrock walking to try and counter the bot getting stuck. Uploaded loggers to help debug the bot.

1.36: Minor changes

1.37: Fixed a bug where the bot would try to walk into the tree at the GE resulting in the bot getting stuck.

PROGGIES:

Spoiler

 

 

Image result for join discord image

https://discord.gg/ZJKJewm

Now released on SDN!

 

 

 

Edited by Malcolm

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42 minutes ago, BottedUnited89 said:

If you started posting the scripts rather then all your ideas don't you think you'll get on sdn faster :s

No, I don't. 

First step of getting a script on SDN is getting your GIT account for OSBOT. 

Then through GIT you submit your script.

If I'm releasing open source scripts and scripts where anybody could have the .jar file then it doesn't seem very productive for osbot to be releasing these scripts on SDN because anybody could already have the script. 

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12 hours ago, Malcolm said:

No, I don't. 

First step of getting a script on SDN is getting your GIT account for OSBOT. 

Then through GIT you submit your script.

If I'm releasing open source scripts and scripts where anybody could have the .jar file then it doesn't seem very productive for osbot to be releasing these scripts on SDN because anybody could already have the script. 

The literal definition of this sub-forum " Scripts which are not in the client, but may be downloaded separately and added to your local scripts folder. "

Much confusion, no download.

A more suitable forum imo, https://osbot.org/forum/forum/253-script-development/

Edited by BottedUnited89

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8 minutes ago, BottedUnited89 said:

The literal definition of this sub-forum " Scripts which are not in the client, but may be downloaded separately and added to your local scripts folder. "

Much confusion, no download.

A more suitable forum imo, https://osbot.org/forum/forum/253-script-development/

Not quite script development if the script is no longer in development. nor is it a project. 

This sub-form is unofficial scripts & applications. 

Technically this is ready for an application

Edited by Malcolm

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8 minutes ago, Malcolm said:

Not quite script development if the script is no longer in development. nor is it a project. 

This sub-form is unofficial scripts & applications. 

Technically this is ready for an application

If it's not being released see no point in it being here to be honest. I reported, will move on.

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