April 20, 20187 yr The method you're looking for is webwalk(), or use a WebWalkEvent for greater control.
April 20, 20187 yr 7 minutes ago, beatsrpz said: If I were to do: getWalking().walk(somePosition); if I was halfway across the map, would my character still walk there? if not, would there be a way for my character to reach there, or will I have to hardcode a path? The #walk function uses local walking, which involves the current loaded region. If you’d want to walk from anywhere on the map, OSBot provides a web of walking links which can be used with a web walker. To use this, use #webWalk.
April 21, 20187 yr Alternatively, you could also walk using walkPath. It's a bit more lightweight than web walking - it may be suit your needs better. Good situation to use web walking: You have an AIO script that goes between some resource and an arbitrary bank. Good situation to use walkPath: You are walking between two or three places, all of which are medium distance (say Port Sarim -> Draynor -> Wizard's Tower) Here's a good tool you can used made by @Explv https://explv.github.io/
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