February 8, 20187 yr With regards to bans. MMORPG most Commonly used in bot-detection : 1) Number of running processes 2) Reaction time during gameplay 3) Duration of play 4) Consistency of behaviour 5) Network traffic Edited July 7, 20205 yr by Charlotte
February 8, 20187 yr I love the acknowledgement of the NEED for Anti-Ban recently. Better late than never
February 8, 20187 yr Author 4 minutes ago, HeyImJamie said: But reaction time / consistency theories don't exist on OSBot But too bad, bot detection systems focus on those.
February 8, 20187 yr There has been so much shit "anti-ban" over the years that it has gotten a bad name. However, I don't see how you can say well implemented anti ban does nothing when all the scripts with the lowest bans use it. Just look at project's hunter script. Before that came out botting all the way to 99 hunter was rare, but now suiciding gold farmers consistently reach 99...goodluck doing that with no efforts to make the script look human-like (anti-ban)
February 8, 20187 yr Bots need to get banned, if bots don't get banned osrs dies and gold is worth nothing. There has to be a balance. Now for the users that don't goldfarm and only want to skip a few levels they can already survive, sure there's always a risk but most of the time people bot just fine if they're not too abusive.
February 8, 20187 yr Well shit I get banned getting to 40 mining, if that. Botting to 99 in anything other than combat is a major accomplishment these days.
February 8, 20187 yr Author If you do read the pdf, there's quite a lot of information that is useful to smart botting. But of course, as detection develops, more minute criteria are added to further detect macros/bots.
February 8, 20187 yr 21 minutes ago, Charlotte said: If you do read the pdf, there's quite a lot of information that is useful to smart botting. But of course, as detection develops, more minute criteria are added to further detect macros/bots. From experience, I noticed the scripts that I've written which involves a lot of randomisation, such as random routes, different banking behaviour etc. Made a huge difference on how long an account lasts for me. But hey, that's just me Yet again, some of the scripts that use X paths to get to X routes, with same step after step tends to be quickly recognisable, and most likely banned after a day or two. Edited February 8, 20187 yr by Viston
February 9, 20187 yr 11 hours ago, Theorems said: There has been so much shit "anti-ban" over the years that it has gotten a bad name. However, I don't see how you can say well implemented anti ban does nothing when all the scripts with the lowest bans use it. Just look at project's hunter script. Before that came out botting all the way to 99 hunter was rare, but now suiciding gold farmers consistently reach 99...goodluck doing that with no efforts to make the script look human-like (anti-ban) A premium script offers an anti-ban option. Botted up to 99 without it. Woodcutting btw.
February 9, 20187 yr 13 hours ago, gosubear said: A premium script offers an anti-ban option. Botted up to 99 without it. Woodcutting btw. Hunter and woodcutting are not at all comparable
February 10, 20187 yr Biggest things I see, are webwalking jazz, and going to same bank booth, always clicking X at end of bank/never clicking X and just clicking on mini map.etc.
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