WhoKnew Posted January 12, 2018 Posted January 12, 2018 (edited) Expanding my knowledge, so this is the outcome Features: Start script on your safe spot position Type in your monster (currently only supports 1 name) Will walk back to your start position if it happens to wander off basic, informative paint Supports eating food (type in GUI) Logs out if runs out of runes Will loot your arrows Drinks a sip of ranging potion if rng lv is 1 away from being back to normal *Does not bank for more* To Do: Banking??? (unsure, depending on the support I get) Proggy: Download from my dropbox to insure you have the latest version available - - - CLICK HERE Edited May 24, 2018 by WhoKnew 4
gearing Posted January 12, 2018 Posted January 12, 2018 thanks, going to try this in f2p;) will leave fb
WhoKnew Posted January 12, 2018 Author Posted January 12, 2018 8 minutes ago, gearing said: thanks, going to try this in f2p;) will leave fb Currently got 2 hours, going on a rng / def pure . Let me know how it goes
gearing Posted January 12, 2018 Posted January 12, 2018 (edited) 13 hours ago, WhoKnew said: Currently got 2 hours, going on a rng / def pure . Let me know how it goes it does the job, although it have few things missing: it doesnt wait until the monster is killed, clicks the next one too fast maybe add bone burying & wine support ps: it gets stuck upon lvl up, change the code so it dismisses the window Edited January 12, 2018 by gearing
Erradicated Posted January 15, 2018 Posted January 15, 2018 On 12/1/2018 at 2:42 PM, gearing said: hace el trabajo, aunque le faltan algunas cosas: no espera hasta que el monstruo muera, hace clic en el siguiente demasiado rápido tal vez agregue entierro óseo y soporte de vino ps: se queda atascado en lvl up, cambia el código para descartar la ventana this
gearing Posted January 15, 2018 Posted January 15, 2018 4 hours ago, Erradicated said: this the spanish google translate just seems almost perfect LOL
Erradicated Posted January 15, 2018 Posted January 15, 2018 8 hours ago, gearing said: the spanish google translate just seems almost perfect LOL Lol
WhoKnew Posted February 1, 2018 Author Posted February 1, 2018 Update pushed - please redownload .JAR from link on main post fixed the issue with it timing out because of level ups. Any other issues before I think about adding more features ?
gearing Posted February 1, 2018 Posted February 1, 2018 (edited) 23 hours ago, WhoKnew said: Update pushed - please redownload .JAR from link on main post fixed the issue with it timing out because of level ups. Any other issues before I think about adding more features ? yeah, if 2 monsters are standing side-by-side it will spam click back and forth also it will move the camera like a masturbating oldie with alzheimer's maybe add a distance threshold, eg: 10square; wont attack anything further than that Edited February 2, 2018 by gearing
WhoKnew Posted February 2, 2018 Author Posted February 2, 2018 7 hours ago, gearing said: yeah, if 2 monsters are standing side-by-side it will spam click back and forth also it will move the camera like a masturbating oldie with alzheimer's maybe add a distance thrashold, eg: 10square; wont attack anything further than that Will work on something soon. Have the next 3 days off 1
prompt Posted February 4, 2018 Posted February 4, 2018 Maybe a GUI with what spells you want to use as you level up?
T H C Posted February 5, 2018 Posted February 5, 2018 Constantly sways the camera up and downnnn Would be nice to see it fixed!!
WhoKnew Posted February 6, 2018 Author Posted February 6, 2018 On 2/4/2018 at 12:47 AM, prompt said: Maybe a GUI with what spells you want to use as you level up? Ehh. Not really up to coding progressive spell selection. I will however add a rune/arrow check. 4 hours ago, SGTTHC said: Constantly sways the camera up and downnnn Would be nice to see it fixed!! I started to notice when I was watching as well. Will fix it soon.
gearing Posted February 13, 2018 Posted February 13, 2018 On 2018. 02. 06. at 4:05 AM, WhoKnew said: Ehh. Not really up to coding progressive spell selection. I will however add a rune/arrow check. I started to notice when I was watching as well. Will fix it soon. hey man, i am using your script quite often, can you address the camera & switching between monsters once one is already under attack problems? 1
WhoKnew Posted February 17, 2018 Author Posted February 17, 2018 Update -Fixed camera moving so much -Little bit smoother interaction -If out of runes, should stop -Will now click on-screen to walk to safe tile instead of using mini-map (noob coding on my end)