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WhoSafe Spotter

Featured Replies

Expanding my knowledge, so this is the outcome ?

 

Features:

Start script on your safe spot position

Type in your monster (currently only supports 1 name)

Will walk back to your start position if it happens to wander off

basic, informative paint

Supports eating food (type in GUI) 

Logs out if runs out of runes

Will loot your arrows

Drinks a sip of ranging potion if rng lv is 1 away from being back to normal *Does not bank for more*

 

To Do: 

Banking??? (unsure, depending on the support I get)

 

 

Proggy: 

 

e59b51c224768ec571e1a98c29ea86ae.png

 

 

Download from my dropbox to insure you have the latest version available  - - - CLICK HERE

Edited by WhoKnew

thanks, going to try this in f2p;)

will leave fb

  • Author
8 minutes ago, gearing said:

thanks, going to try this in f2p;)

will leave fb

Currently got 2 hours, going on a rng / def pure . 

 

Let me know how it goes :)

13 hours ago, WhoKnew said:

Currently got 2 hours, going on a rng / def pure . 

 

Let me know how it goes :)

it does the job, although it have  few things missing:

it doesnt wait until the monster is killed, clicks the next one too fast

maybe add bone burying & wine support

ps: it gets stuck upon lvl up, change the code so it dismisses the window

Edited by gearing

On 12/1/2018 at 2:42 PM, gearing said:

hace el trabajo, aunque le faltan algunas cosas:

no espera hasta que el monstruo muera, hace clic en el siguiente demasiado rápido

tal vez agregue entierro óseo y soporte de vino

ps: se queda atascado en lvl up, cambia el código para descartar la ventana

this :feels:

4 hours ago, Erradicated said:

this :feels:

the spanish google translate just seems almost perfect LOL

  • 3 weeks later...
  • Author

Update pushed - please redownload .JAR from link on main post
fixed the issue with it timing out because of level ups.

 

Any other issues before I think about adding more features ?

23 hours ago, WhoKnew said:

Update pushed - please redownload .JAR from link on main post
fixed the issue with it timing out because of level ups.

 

Any other issues before I think about adding more features ?

yeah, if 2 monsters are standing side-by-side it will spam click back and forth also it will move the camera like a masturbating oldie with alzheimer's

maybe add a distance threshold, eg: 10square; wont attack anything further than that

Edited by gearing

  • Author
7 hours ago, gearing said:

yeah, if 2 monsters are standing side-by-side it will spam click back and forth also it will move the camera like a masturbating oldie with alzheimer's

maybe add a distance thrashold, eg: 10square; wont attack anything further than that

Will work on something soon. Have the next 3 days off :) 

Constantly sways the camera up and downnnn

Would be nice to see it fixed!! :D

  • Author
On 2/4/2018 at 12:47 AM, prompt said:

Maybe a GUI with what spells you want to use as you level up?

Ehh. Not really up to coding progressive spell selection. I will however add a rune/arrow check. 

 

4 hours ago, SGTTHC said:

Constantly sways the camera up and downnnn

Would be nice to see it fixed!! :D

I started to notice when I was watching as well. Will fix it soon. :)

On 2018. 02. 06. at 4:05 AM, WhoKnew said:

Ehh. Not really up to coding progressive spell selection. I will however add a rune/arrow check. 

 

I started to notice when I was watching as well. Will fix it soon. :)

hey man, i am using your script quite often, can you address the camera & switching between monsters once one is already under attack problems?

  • Author

Update 
-Fixed camera moving so much

-Little bit smoother interaction

-If out of runes, should stop

-Will now click on-screen to walk to safe tile instead of using mini-map (noob coding on my end)

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