Eagle Scripts Posted March 23, 2018 Author Share Posted March 23, 2018 1 hour ago, H0rn said: Hey, The bot got stuck after break trying to go to kourend. It seems like the webwalker is missing a link there. Mind reporting it? Quote Link to comment Share on other sites More sharing options...
iZerker Posted March 25, 2018 Share Posted March 25, 2018 anyone been banned using this script? Quote Link to comment Share on other sites More sharing options...
Dutchsmoker420 Posted March 26, 2018 Share Posted March 26, 2018 dear bot maker, may i have an trail of the bot ? i really look forward to but it Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted March 26, 2018 Author Share Posted March 26, 2018 2 hours ago, Dutchsmoker420 said: dear bot maker, may i have an trail of the bot ? i really look forward to but it Granted Quote Link to comment Share on other sites More sharing options...
Aguero Posted March 26, 2018 Share Posted March 26, 2018 would like to know if this script is capable of getting high levels like lvl 80 Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted March 26, 2018 Author Share Posted March 26, 2018 1 hour ago, gamingvoid said: would like to know if this script is capable of getting high levels like lvl 80 Trial granted. You can see it for yourself . Quote Link to comment Share on other sites More sharing options...
Raimuks Posted March 27, 2018 Share Posted March 27, 2018 Could I get a trial of this? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted March 27, 2018 Author Share Posted March 27, 2018 56 minutes ago, Raimuks said: Could I get a trial of this? Thanks in advance! Sure thing. Granted . Quote Link to comment Share on other sites More sharing options...
xtylerr Posted April 1, 2018 Share Posted April 1, 2018 When the script has to go from catherby to Kourend, it gets stuck on the charter interface on the docks. I'm not sure if it's suppose to try and charter but I'm not able to get it to work. Could you please add Kourend teleport tab support? If you use a scroll of redirection on a house tab you're able to make Kourend tabs which teles you super close to the patch. Other than that the script is running great. Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted April 1, 2018 Author Share Posted April 1, 2018 2 hours ago, xtylerr said: When the script has to go from catherby to Kourend, it gets stuck on the charter interface on the docks. I'm not sure if it's suppose to try and charter but I'm not able to get it to work. Could you please add Kourend teleport tab support? If you use a scroll of redirection on a house tab you're able to make Kourend tabs which teles you super close to the patch. Other than that the script is running great. I'm debating on adding support for custom traversing methods, such as the teleport tab you just named. The thing is that this'd need quite the enhancement on the current traversing system, meaning I can't add this in with 5 minutes of work. My agenda currently doesn't 'allow' me to work on this right now, try PMing me about this in a week from now. Quote Link to comment Share on other sites More sharing options...
xtylerr Posted April 1, 2018 Share Posted April 1, 2018 7 hours ago, Eagle Scripts said: I'm debating on adding support for custom traversing methods, such as the teleport tab you just named. The thing is that this'd need quite the enhancement on the current traversing system, meaning I can't add this in with 5 minutes of work. My agenda currently doesn't 'allow' me to work on this right now, try PMing me about this in a week from now. Okay I will. Do you think adding just the Kourend teleport tab would be an easy job though? It uses falador, camelot, ardy tabs ect so it should be fairly easy, right? Thanks for the reply Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted April 1, 2018 Author Share Posted April 1, 2018 14 minutes ago, xtylerr said: Okay I will. Do you think adding just the Kourend teleport tab would be an easy job though? It uses falador, camelot, ardy tabs ect so it should be fairly easy, right? Thanks for the reply That's what I tried to make clear, it is not easy as I'm not just statically writing 1 new route. I need to make a new framework which allows for dynamic special routes. Quote Link to comment Share on other sites More sharing options...
bigd333 Posted April 1, 2018 Share Posted April 1, 2018 Whats ban rate like? Quote Link to comment Share on other sites More sharing options...
nandodkbr Posted April 1, 2018 Share Posted April 1, 2018 Can i test the script? ( Quote Link to comment Share on other sites More sharing options...
Wes Posted April 3, 2018 Share Posted April 3, 2018 I have a few suggestions after watching it run for a bit. Mostly with how plant cures are handled. Take gp and buy them from the gardener who takes payments for protecting plants. Instead of banking again for one more cure. Have multiple bank zones depending on what patch it's at, with slayer script I'm making I have bank zones for every task so it's not wasting loads of tele tabs if it doesn't have to. I was in kourend and it went to fally to get another plant cure, then walked back to finish its settings. Same with catherby, both patches of potato were diseased. So it cured, banked in fally, cured, banked in fally then went to seers to go to ardy. Lot's of wasted tabs and time. Quote Link to comment Share on other sites More sharing options...