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Eagle Scripts

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Just bought it, having a lot of trouble.. No matter what, it doesn't start unless I have a glory, no matter what option I select. I don't have a glory, although teleporting should work. I'm just trying to start a tree run, and none of the traversing methods seem to apply (does it just teleport instead..? shouldn't be a problem for a tree run). Either way I'm a little disappointed. 

 

The logger just keeps repeating "No amulet of glory left - pausing script". 

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4 minutes ago, Diesal said:

Just bought it, having a lot of trouble.. No matter what, it doesn't start unless I have a glory, no matter what option I select. I don't have a glory, although teleporting should work. I'm just trying to start a tree run, and none of the traversing methods seem to apply (does it just teleport instead..? shouldn't be a problem for a tree run). Either way I'm a little disappointed. 

 

The logger just keeps repeating "No amulet of glory left - pausing script". 

Could you tell me what traversing methods you're using? 

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19 hours ago, Diesal said:

That's the issue - I've selected the walk method as there don't seem to be options for standard teleports. I think it pauses no matter what option I choose with the glory error. 

Standard teleports as in spellbook teleports? That's correct, those are not supported.

Is there any chance you could get me a recording or GIF of your issue and contact me on the Discord? (See the link in the OP)

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6 hours ago, TwoBleu said:

So I've been using now since i bought it, and it works fine for me after figuring it out!

Question though... Is there a way to use the Explorer's Ring tele to fally patch and the Ardy Cloak tele??

I believe that they are currently not included by heart. I could potentially add the ring or both of them if you could supply me with an account that has access to them.

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On 10/20/2020 at 4:47 AM, Eagle Scripts said:

Standard teleports as in spellbook teleports? That's correct, those are not supported.

Is there any chance you could get me a recording or GIF of your issue and contact me on the Discord? (See the link in the OP)

I do think standard spellbook should be supported, but that's whatever. I'm not going to provide a GIF, but the following highlights two problems: 

image.png.0dcad22c71875bcc3859d946d43e12e1.png

As you can see, the traversing method information does not appear to reflect the name of the method or vice versa, aside from the function seemingly not working at all. 

On top of that, no matter what traversing method I use (literally any of them) I still get an error: 

image.png.a63169b86fa844a1448ea0a57645027a.png

Choosing the walking method for both Falador and Ardougne on their own resulted in this error: 

image.png.e3d99fc90f0edf6c2b98066eb9238990.png

So, no matter what I choose to do, the script just doesn't work, especially based on the fact that it can't use the standard spellbook (runes) for teleporting. In essence, I bought something I can't use at all on an ironman until late game. Doesn't really seem AIO. 

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12 hours ago, Diesal said:

 

I do think standard spellbook should be supported, but that's whatever. I'm not going to provide a GIF, but the following highlights two problems: 

image.png.0dcad22c71875bcc3859d946d43e12e1.png

As you can see, the traversing method information does not appear to reflect the name of the method or vice versa, aside from the function seemingly not working at all. 

On top of that, no matter what traversing method I use (literally any of them) I still get an error: 

image.png.a63169b86fa844a1448ea0a57645027a.png

Choosing the walking method for both Falador and Ardougne on their own resulted in this error: 

image.png.e3d99fc90f0edf6c2b98066eb9238990.png

So, no matter what I choose to do, the script just doesn't work, especially based on the fact that it can't use the standard spellbook (runes) for teleporting. In essence, I bought something I can't use at all on an ironman until late game. Doesn't really seem AIO. 

I'll have to look into the TraversingMethod information not displaying correctly. As for your issues; could you join the Discord and send me a message so we could schedule a Teamviewer call?

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5 hours ago, Eagle Scripts said:

I'll have to look into the TraversingMethod information not displaying correctly. As for your issues; could you join the Discord and send me a message so we could schedule a Teamviewer call?

With all due respect, I unfortunately can't do that. I use my personal PC for work (Covid issues) so there are a number of sensitive documents on my drive. However, I'd be fine to do a Zoom screenshare at some point this weekend. 

 

Edit: to clarify, I bot during work hours lol, so I need to be attentive the whole time. I also just don't like TV but am fine with Zoom. 

Edited by Diesal
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So a few things after using this for a day - 

This one is a bit difficult to use but once you figure it out its nice. For starters, set your fruit and tree run up separately from your allotment runs. When doing the tree run start the script with the dramen/lunar equipped. When setting up the script, pay attention to what order you set the trees up in - like in the Gnome Stronghold. I grouped regular tree patches first, then the fruit tree patches. So it left after doing the willow and then came back later to do the apple instead of doing them both at once. Once I put it in that order (with the walking traversing method) it worked great. 

After it does the tree run switch the script profile to the herb run but make sure your magic secateurs are equipped as it will not equip it. 

 

A weird bug I encountered was the script actually continued to run after ending it. I attempted to run another script and it kept causing that one to close the bank. When checking the logger it continually said no watering can walking to nearest bank which would be weird for the FruityZulrah script to need 😜

Another bug I encountered was with the bottomless compost bucket - it has gotten stuck numerous times if the game tab was not visible. I am assuming its read to gauge whether the patch has been treated? Should probably have a check to see if the tabs are correct before the script runs. 

When it does its banking sequence would be nice if the script could gauge whether to have the lunar staff or magic secateurs withdrawn and equipped. 

 

 

Thanks!

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