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AIO Farming

Featured Replies

Sometimes get stuck cause it clicked a dead pixel or a tree while needing to rake a patch.

Gets stuck on paying farmers for tree protection if it lags and has already paid for it.
https://i.gyazo.com/eb9d36374f7e0d6792e8393c822228bf.mp4

Taverly tree patch specifically - gets stuck turning camera while status is "raking patch".
 

Could you add a few checks to make sure it doesn't get stuck?

I will add details and logs as they occur.

  • Author
On 2/2/2020 at 5:16 AM, cqervq3 said:

Sometimes get stuck cause it clicked a dead pixel or a tree while needing to rake a patch.

Gets stuck on paying farmers for tree protection if it lags and has already paid for it.
https://i.gyazo.com/eb9d36374f7e0d6792e8393c822228bf.mp4

Taverly tree patch specifically - gets stuck turning camera while status is "raking patch".
 

Could you add a few checks to make sure it doesn't get stuck?

I will add details and logs as they occur.

Thanks for reporting these. I'm currently on holidays and won't be home for another week. Once I'm home I'll look into these. Any chance you could send me a PM regarding this in a few days?

Can you please make the script stop walking to weird places when harvesting allotments? It's pretty obvious when you're going back and forth from the leprechaun and then walking to the sw fence in ardy and catherby, make it stand closer to the leprechaun and not walk 20 tiles when inventory gets full

also add noted produce from allotments to banking when done with run please

example

 

 

Screenshot from 2020-02-07 01-19-50.png

 

and if you can add basalt teleports for weiss/troll stronghold, I would be grateful!

Edited by Sickness

  • Author
8 hours ago, Sickness said:

Can you please make the script stop walking to weird places when harvesting allotments? It's pretty obvious when you're going back and forth from the leprechaun and then walking to the sw fence in ardy and catherby, make it stand closer to the leprechaun and not walk 20 tiles when inventory gets full

also add noted produce from allotments to banking when done with run please

example

 

 

Screenshot from 2020-02-07 01-19-50.png

 

and if you can add basalt teleports for weiss/troll stronghold, I would be grateful!

Is that on default zoom and fixed mode?

Edited by Eagle Scripts

2 hours ago, Eagle Scripts said:

Is that on default zoom and fixed mode?

What is default zoom for osbot plugins?

 

Set it to max zoom, still walks to these corners after trading allotments

Fixed mode.

 

https://imgur.com/urCiC5g
https://imgur.com/QPhdC1x

instead of just harvesting instantly from the leprechaun it walks all the way to the north west part of the area by with the status "Walking closer to patch" (In all of these instances)

https://imgur.com/a/EVwBo9n
https://imgur.com/sREeqDd

Edited by Sickness

  • Author
6 hours ago, Sickness said:

What is default zoom for osbot plugins?

 

Set it to max zoom, still walks to these corners after trading allotments

Fixed mode.

 

https://imgur.com/urCiC5g
https://imgur.com/QPhdC1x

instead of just harvesting instantly from the leprechaun it walks all the way to the north west part of the area by with the status "Walking closer to patch" (In all of these instances)

https://imgur.com/a/EVwBo9n
https://imgur.com/sREeqDd

I won’t be home for 2 more days. Please send me a message regarding this on Sunday and I’ll try and take a look.

Is there a particular way to set this up? 

I had a smooth run, then wanted to add in allotments. It will be standing in fally bank, break a fally teleport tab, then run back into the bank, get the stuff and go on the run. Then it will stand in the bank and wait, it'll get auto logged off, then log back in and just stand there and wait with the status: " Withdrawing Plant Cure 1x "

Other time, it will do the break tab, run to the fally bank (When already starting off in there), get the items and then go to Ardy and do the run there and make its' way back to fally. Why isn't it starting off in the area it is already in?

When it gets stuck just standing there the client freezes. The games still running smoothly, I just can't click anything. 

If you could tell me how to get the log on a Mac i'd be happy to share it. 

Edited by Crowning

  • Author
6 hours ago, Crowning said:

Is there a particular way to set this up? 

I had a smooth run, then wanted to add in allotments. It will be standing in fally bank, break a fally teleport tab, then run back into the bank, get the stuff and go on the run. Then it will stand in the bank and wait, it'll get auto logged off, then log back in and just stand there and wait with the status: " Withdrawing Plant Cure 1x "

Other time, it will do the break tab, run to the fally bank (When already starting off in there), get the items and then go to Ardy and do the run there and make its' way back to fally. Why isn't it starting off in the area it is already in?

When it gets stuck just standing there the client freezes. The games still running smoothly, I just can't click anything. 

If you could tell me how to get the log on a Mac i'd be happy to share it. 

I'll need some visuals here to see what's going on. Please provide me with a screenshot that covers both the loger and the actual client.
You should be able to open the logger by going to settings --> toggle logger :).

Edited by Eagle Scripts

  • Author
On 2/7/2020 at 10:24 AM, Sickness said:

What is default zoom for osbot plugins?

 

Set it to max zoom, still walks to these corners after trading allotments

Fixed mode.

 

https://imgur.com/urCiC5g
https://imgur.com/QPhdC1x

instead of just harvesting instantly from the leprechaun it walks all the way to the north west part of the area by with the status "Walking closer to patch" (In all of these instances)

https://imgur.com/a/EVwBo9n
https://imgur.com/sREeqDd

The 'weird' walking is simply the script walking to a random close position next to the patches when it isn't close enough to the patches. Some of these occasions are indeed corners of the patches. This is wanted behavior on my end and I will, thus, not change this -- sorry!

so this doesnt support rune teleports? im an ironman and somewhat limited in ways to get to some herb patches (falador, catherby i usually tele via runes)

  • Author
6 hours ago, Bigdogben said:

so this doesnt support rune teleports? im an ironman and somewhat limited in ways to get to some herb patches (falador, catherby i usually tele via runes)

I'm sorry to say that it currently indeed does not support runes. I don't have any plans to include these in the near-future -- sorry!

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