Eagle Scripts Posted December 4, 2017 Author Posted December 4, 2017 8 minutes ago, JaysTurmoil said: With that being the case, what order do you recommend doing the patches in? Currently I am doing Falador -> Kourend -> Catherby -> Ardougne. With timing being a factor I would also suggest looking into house teleport tabs for Kourend instead of walking to help speed it up. Overall however I do really enjoy this script, it is a good addition to my collection. Glad to hear you like it As for the order, I'd recommend doing Kourend as your last patch
guywithlsd Posted December 4, 2017 Posted December 4, 2017 7 hours ago, Eagle Scripts said: V0.91 Has Been Pushed - Supercompost problems have been solved + Flower support has been added. Granted For now those are not on the To-do list. They can get on there sometime considering how easy it is to add that, it's super weird it's not even on to-do list
Eagle Scripts Posted December 4, 2017 Author Posted December 4, 2017 14 minutes ago, guywithlsd said: considering how easy it is to add that, it's super weird it's not even on to-do list Nowhere did I state it was hard, nor do I think you can know how easy/hard it is as you don't know how the project is structured 7 minutes ago, Redfel said: Any chance I could snag a trial? Of course buddy, granted
tyoui Posted December 4, 2017 Posted December 4, 2017 How's the xp per hour and will you add trees later?
JaysTurmoil Posted December 5, 2017 Posted December 5, 2017 Script is still not using supercompost when selected.
Eagle Scripts Posted December 5, 2017 Author Posted December 5, 2017 7 hours ago, tyoui said: How's the xp per hour and will you add trees later? Hard to tell as it's really relying on what plant you're doing. Trees will maybe be supported after the OSRS Farming Update has been pushed. 3 hours ago, JaysTurmoil said: Script is still not using supercompost when selected. Please confirm if the new version is live by trying to start the script without having any location added; does it tell you it can not start the script?
Eagle Scripts Posted December 5, 2017 Author Posted December 5, 2017 14 minutes ago, tyoui said: Would I be able to get a trial? Sure thing. Granted
JaysTurmoil Posted December 5, 2017 Posted December 5, 2017 10 hours ago, Eagle Scripts said: Please confirm if the new version is live by trying to start the script without having any location added; does it tell you it can not start the script? My fault, Supercompost is working now. But found new issues! Firstly, when the script has to fill watering can at fally, it just stands at bank with Logger spamming WebWalkingEvent; Terminated! Exceeded attempt threshold. I have to manually fill it for the script to continue. Secondly I just saw the script attempt to use the charter ships at Catherby to get to Kourend which is not possible. No matter where I start it, the script now only goes to Catherby to attempt to get to Kourend and gets stuck while logger spamming the same thing.
Eagle Scripts Posted December 5, 2017 Author Posted December 5, 2017 3 minutes ago, JaysTurmoil said: My fault, Supercompost is working now. But found new issues! Firstly, when the script has to fill watering can at fally, it just stands at bank with Logger spamming WebWalkingEvent; Terminated! Exceeded attempt threshold. I have to manually fill it for the script to continue. Secondly I just saw the script attempt to use the charter ships at Catherby to get to Kourend which is not possible. No matter where I start it, the script now only goes to Catherby to attempt to get to Kourend and gets stuck while logger spamming the same thing. Unfortunately this is a WebWalker related issue. Have you had to download new WebWalking files?
JaysTurmoil Posted December 6, 2017 Posted December 6, 2017 What would cause the script to not log back in for a second run? Currently looking at -12 minutes to log back in. Has gone higher in previous attempts without ever logging back in.
Eagle Scripts Posted December 6, 2017 Author Posted December 6, 2017 11 minutes ago, JaysTurmoil said: What would cause the script to not log back in for a second run? Currently looking at -12 minutes to log back in. Has gone higher in previous attempts without ever logging back in. I'll look into it somewhere this weekend. In the end it should always login though. Let it run for another hour and you'll see it'll probably login.
JaysTurmoil Posted December 7, 2017 Posted December 7, 2017 On 12/6/2017 at 4:46 PM, Eagle Scripts said: I'll look into it somewhere this weekend. In the end it should always login though. Let it run for another hour and you'll see it'll probably login. Just an update btw, -215 minutes with 0 attempts at logging in.
Eagle Scripts Posted December 8, 2017 Author Posted December 8, 2017 9 hours ago, JaysTurmoil said: Just an update btw, -215 minutes with 0 attempts at logging in. Allright you can stop it. Something's wrong with the breakmanager. Please tell me if you have restarted the script at least once, without restarting the entire client?