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Perfect Sand Crabs


Czar

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One issue i've noticed. On crab craw island in the 4 crab spawn at the north-west, the bot will reset once then fail to reset a second time and youll log off. It doesn't have that issue at the south west spawn with 4 crabs. Not sure why but just so you know! I'm using the settings (avoid retaliate, avoid food, move mouse off screen, camp my spawn, and only attack my crabs). Im using a range setup with a blowpipe so not sure if any of that is contributing to it. Otherwise it seems to be fine. I haven't tried every spot yet just those 2.

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Czar, maybe you can help me. 

 

Currently I set my character to a 2 sand crab tile. I start the script (mirror mode, mirror and RuneScape client in same monitor), select 1 and 1 on the sliders, hit avoid-retaliate, no food, hop on crashed time, and anti-pattern. The bit stands still but after I lose aggro it seems to either run to the bank and stay there or just stand by the in-aggroed crabs. Idk what I’m doing wrong.

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Script doesn't reset agro well, had my cash stack in my inventory and the script left and entered the crab island alot of times and lost alot of money, when i removed the cash stack the script still left the island and just walks off. I want to know if there's a possibility if i can get my 5 dollars back.

 

- Groovey

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script wont start for me i get this error 

[INFO][Bot #1][12/08 01:04:34 AM]: Special change from (0) to (100)
[ERROR][12/08 01:04:34 AM]: Uncaught exception!
java.lang.NullPointerException
    at org.osbot.rs07.api.Equipment.getItems(qm:77)
    at org.osbot.rs07.api.Equipment.getItemInSlot(qm:388)
    at perfect.scripting.b.d.Aux.B(gi:1887)
    at perfect.scripting.b.d.Aux.g(gi:1975)
    at a.Prn.j(jl:3068)
    at a.Prn.J(jl:341)
    at a.Prn.h(jl:2835)
    at a.a.d.AuX.H(me:60)
    at a.a.d.AuX.h(me:55)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
 

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Script keeps withdrawing Attack Potions from chest and then deposits over and over

I set it to withdraw 20x Attack Potion(4).

Also, if I start with an inventory full of potions, it goes to bank and deposits them all and then just sits there with the mouse hovering over the deposit all button.

Now... no matter what I do... it always runs to the bank and sits there when i start the script. Even if I leave all the default options. :(

Quote

[INFO][Bot #1][12/08 11:18:12 PM]: Definitions loaded: 22659
[INFO][Bot #1][12/08 11:18:12 PM]: 23 APIs loaded
[INFO][Bot #1][12/08 11:18:12 PM]: "eq_loaded" changed to "1"
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Bronze pickaxe
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Iron pickaxe
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Cosmic talisman
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Nature talisman
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Coins
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Oyster
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Seaweed
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Oyster pearl
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Empty oyster
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Spinach roll
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Edible seaweed
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Iron ore
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Coal
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Copper ore
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Tin ore
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Fishing bait
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Opal bolt tips
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Casket
[INFO][Bot #1][12/08 11:18:12 PM]: Setting name to: Clue scroll (easy)
[INFO][Bot #1][12/08 11:18:12 PM]: Yay!
[INFO][Bot #1][12/08 11:18:13 PM]:  1 actionpoints ready
[INFO][Bot #1][12/08 11:18:13 PM]: Next eat hitpoints: [22]
[INFO][Bot #1][12/08 11:18:13 PM]: Banks added: [44]
[INFO][Bot #1][12/08 11:18:13 PM]: Floors added: [13]
[INFO][Bot #1][12/08 11:18:13 PM]: Scenery added: [2]
[INFO][Bot #1][12/08 11:18:13 PM]: Entrances added: [51]
[INFO][Bot #1][12/08 11:18:13 PM]: Carpet rides added: [4]
[INFO][Bot #1][12/08 11:18:13 PM]: Ships added: [5]
[INFO][Bot #1][12/08 11:18:13 PM]: Agility shortcuts added: [10]
[INFO][Bot #1][12/08 11:18:13 PM]: Fairy teleport added: [38]
[INFO][Bot #1][12/08 11:18:13 PM]: Teleport items added: [36]
[INFO][Bot #1][12/08 11:18:14 PM]: Teleport spells added: [12]
[INFO][Bot #1][12/08 11:18:14 PM]: Stronghold added
[INFO][Bot #1][12/08 11:18:14 PM]: NPC teleports added: [1]
[INFO][Bot #1][12/08 11:18:14 PM]: Added al-kharid gate (payment)
[INFO][Bot #1][12/08 11:18:14 PM]: Added 11500 nodes to graph in [833ms].
[INFO][Bot #1][12/08 11:18:16 PM]: "worldhop_mode" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (worldhop_mode) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "playstyle_afk" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (playstyle_afk) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "playstyle_mm_walk" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (playstyle_mm_walk) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "playstyle_loot_sw" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (playstyle_loot_sw) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "playstyle_loot_ammo" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (playstyle_loot_ammo) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "playstyle_avoid_retaliate" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (playstyle_avoid_retaliate) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "rock_fight_tile_x" changed to "1680"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (rock_fight_tile_x) changed from () to (1680)
[INFO][Bot #1][12/08 11:18:16 PM]: "rock_fight_tile_y" changed to "3476"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (rock_fight_tile_y) changed from () to (3476)
[INFO][Bot #1][12/08 11:18:16 PM]: "rock_fight_tile_z" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (rock_fight_tile_z) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "worldhop_tile" changed to "1"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (worldhop_tile) changed from () to (1)
[INFO][Bot #1][12/08 11:18:16 PM]: "area_option" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (area_option) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "playstyle_activity" changed to "3"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (playstyle_activity) changed from () to (3)
[INFO][Bot #1][12/08 11:18:16 PM]: "playstyle_aggression" changed to "2"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (playstyle_aggression) changed from () to (2)
[INFO][Bot #1][12/08 11:18:16 PM]: "ab_anti_pattern" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (ab_anti_pattern) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "ab_mouse_outside" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (ab_mouse_outside) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "drop_junk" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (drop_junk) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "ss_ov_potion_cb" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (ss_ov_potion_cb) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "ss_ov_potion_att" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (ss_ov_potion_att) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "ss_ov_potion_str" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (ss_ov_potion_str) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "ss_ov_potion_def" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (ss_ov_potion_def) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "crab_type" changed to "2"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (crab_type) changed from () to (2)
[INFO][Bot #1][12/08 11:18:16 PM]: "ss_crash_tile_hop" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (ss_crash_tile_hop) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "ss_no_food" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (ss_no_food) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "ss_strict_potions" changed to "1"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (ss_strict_potions) changed from () to (1)
[INFO][Bot #1][12/08 11:18:16 PM]: "ss_avoid_potions" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (ss_avoid_potions) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "ss_wait_spec" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (ss_wait_spec) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "enable_special_attacks" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (enable_special_attacks) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "afk_complete" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (afk_complete) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: Setting goal level commands...
[INFO][Bot #1][12/08 11:18:16 PM]: "level_task_mode" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (level_task_mode) changed from () to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: "playstyle_aggression" changed to "0"
[INFO][Bot #1][12/08 11:18:16 PM]: Command (playstyle_aggression) changed from (0) to (0)
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Bronze pickaxe) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Iron pickaxe) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Cosmic talisman) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Nature talisman) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Coins) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Oyster) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Seaweed) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Oyster pearl) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Empty oyster) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Spinach roll) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Edible seaweed) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Iron ore) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Coal) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Copper ore) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Tin ore) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Fishing bait) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Opal bolt tips) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Casket) is selected: false
[INFO][Bot #1][12/08 11:18:16 PM]: Option: (Clue scroll (easy)) is selected: false
[INFO][Bot #1][12/08 11:18:19 PM]: Terminating script Perfect Sand Crabs...
[INFO][Bot #1][12/08 11:18:19 PM]: java.lang.InterruptedException: sleep interrupted
    at java.lang.Thread.sleep(Native Method)
    at org.osbot.rs07.script.MethodProvider.sleep(kp:236)
    at b.a.a.auX.onLoop(en:784)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ji:3)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][12/08 11:18:20 PM]: Thank you for using Perfect Sand Crabs!
[INFO][Bot #1][12/08 11:18:20 PM]: Script Perfect Sand Crabs has exited!
 

^ Log from starting the script and then stopping it after it started running to the bank.

 

 

Quote

[INFO][Bot #1][12/08 11:20:42 PM]: Floors added: [13]
[INFO][Bot #1][12/08 11:20:42 PM]: Scenery added: [2]
[INFO][Bot #1][12/08 11:20:42 PM]: Entrances added: [51]
[INFO][Bot #1][12/08 11:20:42 PM]: Carpet rides added: [4]
[INFO][Bot #1][12/08 11:20:42 PM]: Ships added: [5]
[INFO][Bot #1][12/08 11:20:42 PM]: Agility shortcuts added: [10]
[INFO][Bot #1][12/08 11:20:42 PM]: Fairy teleport added: [38]
[INFO][Bot #1][12/08 11:20:42 PM]: Teleport items added: [36]
[INFO][Bot #1][12/08 11:20:42 PM]: Teleport spells added: [12]
[INFO][Bot #1][12/08 11:20:42 PM]: Stronghold added
[INFO][Bot #1][12/08 11:20:42 PM]: NPC teleports added: [1]
[INFO][Bot #1][12/08 11:20:42 PM]: WOOOO VARROCK UPSTAIRS ENABLED, DEADMAN MODE FTW!!
[INFO][Bot #1][12/08 11:20:42 PM]: Added al-kharid gate (payment)
[INFO][Bot #1][12/08 11:20:42 PM]: Added 11500 nodes to graph in [622ms].
[INFO][Bot #1][12/08 11:20:42 PM]: Item definitions loaded: 22659
[INFO][Bot #1][12/08 11:20:55 PM]: Special change from (0) to (100)
[INFO][Bot #1][12/08 11:20:55 PM]: "worldhop_mode" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (worldhop_mode) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "playstyle_afk" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (playstyle_afk) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "playstyle_mm_walk" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (playstyle_mm_walk) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "playstyle_loot_sw" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (playstyle_loot_sw) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "playstyle_loot_ammo" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (playstyle_loot_ammo) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "playstyle_avoid_retaliate" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (playstyle_avoid_retaliate) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "rock_fight_tile_x" changed to "2707"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (rock_fight_tile_x) changed from () to (2707)
[INFO][Bot #1][12/08 11:20:55 PM]: "rock_fight_tile_y" changed to "3719"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (rock_fight_tile_y) changed from () to (3719)
[INFO][Bot #1][12/08 11:20:55 PM]: "rock_fight_tile_z" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (rock_fight_tile_z) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "worldhop_tile" changed to "1"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (worldhop_tile) changed from () to (1)
[INFO][Bot #1][12/08 11:20:55 PM]: "area_option" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (area_option) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "playstyle_activity" changed to "3"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (playstyle_activity) changed from () to (3)
[INFO][Bot #1][12/08 11:20:55 PM]: "playstyle_aggression" changed to "2"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (playstyle_aggression) changed from () to (2)
[INFO][Bot #1][12/08 11:20:55 PM]: "ab_anti_pattern" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (ab_anti_pattern) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "ab_mouse_outside" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (ab_mouse_outside) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "drop_junk" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (drop_junk) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "crab_type" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (crab_type) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "ss_crash_tile_hop" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (ss_crash_tile_hop) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "ss_no_food" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (ss_no_food) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "enable_special_attacks" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (enable_special_attacks) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "afk_complete" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (afk_complete) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: Setting goal level commands...
[INFO][Bot #1][12/08 11:20:55 PM]: "level_task_mode" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (level_task_mode) changed from () to (0)
[INFO][Bot #1][12/08 11:20:55 PM]: "playstyle_aggression" changed to "0"
[INFO][Bot #1][12/08 11:20:55 PM]: Command (playstyle_aggression) changed from (0) to (0)
[INFO][Bot #1][12/08 11:21:02 PM]: "last_delay_name" changed to "PresetBank: Wait 6s until bank is open until bank/depo open 1.1"
[INFO][Bot #1][12/08 11:21:03 PM]: java.lang.NullPointerException
    at java.lang.String.toLowerCase(Unknown Source)
    at java.lang.String.toLowerCase(Unknown Source)
    at org.osbot.rs07.api.DepositBox.IIIiIiiiiiii(ii:47)
    at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
    at java.util.LinkedList$LLSpliterator.tryAdvance(Unknown Source)
    at java.util.stream.ReferencePipeline.forEachWithCancel(Unknown Source)
    at java.util.stream.AbstractPipeline.copyIntoWithCancel(Unknown Source)
    at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
    at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
    at java.util.stream.FindOps$FindOp.evaluateSequential(Unknown Source)
    at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
    at java.util.stream.ReferencePipeline.findFirst(Unknown Source)
    at org.osbot.rs07.api.util.CachedWidget.cache(cf:84)
    at org.osbot.rs07.api.DepositBox.IIIiIiiiiiii(ii:50)
    at org.osbot.rs07.api.DepositBox.isOpen(ii:291)
    at perfect.scripting.b.a.Prn.j(kk:279)
    at perfect.scripting.b.a.AUx.h(kk:159)
    at perfect.scripting.LoopScript.h(jf:392)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][12/08 11:21:10 PM]: Terminating script Perfect Fighter...
[INFO][Bot #1][12/08 11:21:10 PM]: Dumping save...
[INFO][Bot #1][12/08 11:21:10 PM]: 
[INFO][Bot #1][12/08 11:21:10 PM]: "playstyle_loot_ammo" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "playstyle_activity" "3"
[INFO][Bot #1][12/08 11:21:10 PM]: "aio_fighter_attack_delay" "1"
[INFO][Bot #1][12/08 11:21:10 PM]: "ss_eat_bounds_2" "65"
[INFO][Bot #1][12/08 11:21:10 PM]: "ss_eat_bounds_1" "45"
[INFO][Bot #1][12/08 11:21:10 PM]: "playstyle_mm_walk" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "area_option" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "playstyle_aggression" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "allow_varrock_upstairs" "1"
[INFO][Bot #1][12/08 11:21:10 PM]: "ss_force_fightzone" "1"
[INFO][Bot #1][12/08 11:21:10 PM]: "ab_mouse_outside" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "playstyle_afk" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "ss_crash_tile_hop" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "crab_type" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "enable_special_attacks" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "level_task_mode" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "worldhop_tile" "1"
[INFO][Bot #1][12/08 11:21:10 PM]: "ab_anti_pattern" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "ss_modern_eat" "1"
[INFO][Bot #1][12/08 11:21:10 PM]: "ss_no_food" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "worldhop_mode" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "playstyle_avoid_retaliate" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "rock_fight_tile_x" "2707"
[INFO][Bot #1][12/08 11:21:10 PM]: "rock_fight_tile_y" "3719"
[INFO][Bot #1][12/08 11:21:10 PM]: "rock_fight_tile_z" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "playstyle_loot_sw" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "drop_junk" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "afk_complete" "0"
[INFO][Bot #1][12/08 11:21:10 PM]: "bank_condition" "NO_FOOD"
[INFO][Bot #1][12/08 11:21:10 PM]: 
[INFO][Bot #1][12/08 11:21:10 PM]:  ... success!
[INFO][Bot #1][12/08 11:21:10 PM]: Killed 0 npcs, gained: 0 exp, ran for: ^700^7:^700^7:^314.
[INFO][Bot #1][12/08 11:21:10 PM]: Make sure to post a progress report on the main thread!
[INFO][Bot #1][12/08 11:21:10 PM]: If you have any bugs/suggestions/feedback, please make a detailed post how to add it to the script, in the main thread!
[INFO][Bot #1][12/08 11:21:10 PM]: Thanks for using Perfect Fighter!
[INFO][Bot #1][12/08 11:21:10 PM]: saving fight bounds for profile [justestesitng]
[INFO][Bot #1][12/08 11:21:10 PM]: Script Perfect Fighter has exited!
 

^ Log from another fresh start of the script and it opening the bank and then crashing.

Edited by redrum1987
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Update coming up, stay tuned! Apologies for any inconvenience. I need to make some changes for the new client update! :D

EDIT:

For attack potions and running to bank - you need to set some food in the bank layout (even if you don't need food) so that the script understands it will be safe from dying. :D

Edited by Czar
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